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Kenji
Dwarmaj
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    Pursuing the cultists

    Dwarmaj
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    Post by Dwarmaj Fri May 21, 2010 8:16 am

    Current PC Status:
    Kaddim 73/79hp with 4/11 surges
    Candelos 77/78hp with 6/14 surges
    Miri 48/58hp with 4/9 surges
    Thia 65/65hp with 3/7 surges
    Sonya 66/66hp with 3/9 surges


    Which way does the party want to go?

    The room you're in has a door leading west. Or you can go back the way you came where you saw a hallway leading south.


    What will the PC order be?
    avatar
    Kenji


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    Post by Kenji Fri May 21, 2010 9:16 am

    Dwarmaj wrote:
    What will the PC order be?

    Boys up front, girls behind.
    Mick
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    Post by Mick Fri May 21, 2010 9:31 am

    I vote
    door leading west
    Fine with me
    Boys up front, girls behind.
    Krystoff
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    Post by Krystoff Fri May 21, 2010 10:40 am

    Door leading west is fine.
    Teramotos
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    Post by Teramotos Fri May 21, 2010 11:14 am

    Door west is good. Yeah, Defenders in front, followed by the Leader, Striker and Controller. Keep Hvy Shield out rather than Magic Light Shield as I want the extra + 1 to AC and Reflex right now.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Krystoff
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    Post by Krystoff Fri May 21, 2010 11:17 am

    As a note, if it looks clear Thia will move to the front to do perception and then back again. Especially for things like doors etc.
    Dwarmaj
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    Post by Dwarmaj Fri May 21, 2010 12:00 pm

    The door to the west is not locked and Thia doesn't detect any traps.

    The door is very hard to open and when you try to move it starts to make loud creaking noises.

    Do you open the door all the way?


    Last edited by Dwarmaj on Fri May 21, 2010 2:56 pm; edited 1 time in total
    Teramotos
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    Post by Teramotos Fri May 21, 2010 12:22 pm

    What do you show for Action Points remaining? Everyone who has one left should use it here.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
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    Post by Dwarmaj Fri May 21, 2010 12:39 pm

    Teramotos wrote:What do you show for Action Points remaining? Everyone who has one left should use it here.


    Kaddim and Thia have one AP
    avatar
    Kenji


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    Post by Kenji Fri May 21, 2010 3:21 pm

    Dwarmaj wrote:...Do you open the door all the way?

    We'll let the boys up front decide.

    But, if we want, Miri has a daily item power that lets her teleport thru a door, so I can see what's over there without the door squeeking, but I can't get back & I'll be by myself...
    Krystoff
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    Post by Krystoff Fri May 21, 2010 3:32 pm

    I am going to squash that idea. No use using your escape option when we can't all do it.
    Mick
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    Post by Mick Fri May 21, 2010 3:46 pm

    I say we bust in and surprise them. But they're likely already waiting for us.
    I'll go first
    Dwarmaj
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    Post by Dwarmaj Fri May 21, 2010 4:16 pm

    Candelos and Kaddim open the door and the party hears a very loud creaking sound. Candelos hears footsteps to the west moving away from the party.


    Pursuing the cultists Playe380

    How do you want to proceed?
    Teramotos
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    Post by Teramotos Fri May 21, 2010 5:14 pm

    ...might as well move forward at full speed before the lookout can summon too many reinforcements and they all take up ideal defensive positions.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    avatar
    Kenji


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    Post by Kenji Fri May 21, 2010 5:20 pm

    Dwarmaj wrote:How do you want to proceed?

    The formation you have for us looks good to me. Proceed to the corner heading W where the fleeing footsteps can be heard.

    "Yoo Hoo! If you don't attack us, we won't attack you... We're looking for a way out of here."
    Teramotos
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    Post by Teramotos Fri May 21, 2010 5:48 pm

    Pursuing the cultists Icon_rolleyes


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Krystoff
    Krystoff


    Number of posts : 1675
    Registration date : 2008-12-02
    Age : 47

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    Post by Krystoff Fri May 21, 2010 6:03 pm

    Yoo hoo??!
    Dwarmaj
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    Post by Dwarmaj Fri May 21, 2010 6:28 pm

    Teramotos wrote:...might as well move forward at full speed before the lookout can summon too many reinforcements and they all take up ideal defensive positions.


    Candelos and Sonya will fall behind if each PC moves full speed.

    Do you want to all move at speed 5?
    Teramotos
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    Post by Teramotos Fri May 21, 2010 8:42 pm

    It's okay if I fall behind. Candelos, run will ya...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Mick
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    Post by Mick Fri May 21, 2010 9:28 pm

    Sure I'll run to keep the pace to stay in the front.
    Dwarmaj
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    Post by Dwarmaj Fri May 21, 2010 10:31 pm

    Because of the twists and turns it's not possible to run.

    Candelos believes the creature ahead is moving faster than the party.


    After a few rounds of chasing, the party gets to an intersection and you can move north or south.


    Pursuing the cultists Player43


    You thing the creature went north.

    Which way does the party go?
    Ross
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Sat May 22, 2010 12:16 am

    Run no longer requires you to go in a straight line.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
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    Post by Dwarmaj Sat May 22, 2010 7:35 am

    Ross wrote:Run no longer requires you to go in a straight line.




    Only Thia can keep pace with the monster. If she wants to run ahead let me know.
    Teramotos
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    Post by Teramotos Sat May 22, 2010 9:07 am

    North cause we would have heard the door to the south either open or close. Heck, I'll run too if you don't have to go in a straight line.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
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    Post by Dwarmaj Sat May 22, 2010 11:21 am

    The party heads to the north...

    When Candelos gets to the intersection he sees:
    Before you stands a scene that could come only from a fevered dream or a madman's imagination. The stone passage ahead merges with a pale gray material that glistens wetly. It's as though the walls, floor, and ceiling up ahead were made of flesh. A trail of thick, sludgelike violet slime puddles on the floor.

    Thia spots a hidden door directly west of her current position.


    Pursuing the cultists Playe381


    Current PC initiative order is:

    Miri, Candelos, Kaddim, Sonya, Thia


    From this point on we'll go by initiative...
    Miri's turn...
    Teramotos
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    Post by Teramotos Sat May 22, 2010 11:34 am

    ...because there aren't any bad guys in sight, can we ready actions even though we don't see anyone?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    avatar
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    Post by Kenji Sat May 22, 2010 1:27 pm

    Dwarmaj wrote:Miri's turn...

    move action: N 4 squares + NW 2 squares, just north of the entry
    minor action: cast 'Light' in the SW-most corner of the fleshy room I can see
    standard action: full defense
    done.
    Dwarmaj
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    Post by Dwarmaj Sat May 22, 2010 3:44 pm

    Teramotos wrote:...because there aren't any bad guys in sight, can we ready actions even though we don't see anyone?

    Yes, since we're going in initiative order, you can ready an action if you like.
    Dwarmaj
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    Post by Dwarmaj Sat May 22, 2010 3:46 pm

    bradly wrote:
    Dwarmaj wrote:Miri's turn...

    move action: N 4 squares + NW 2 squares, just north of the entry
    minor action: cast 'Light' in the SW-most corner of the fleshy room I can see
    standard action: full defense
    done.

    The area is magically lit, no light source is needed.

    Candelos' turn... then Kaddim
    Mick
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    Post by Mick Sat May 22, 2010 10:55 pm

    Standard go total defensive
    Move up to intersection and look both ways
    Dwarmaj
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    Post by Dwarmaj Sun May 23, 2010 7:19 am

    Mick wrote:Standard go total defensive
    Move up to intersection and look both ways


    Here's what MapTools shows...
    Pursuing the cultists Player44


    It doesn't let you look around corners... If you were in the hall this is what you'd see...

    Pursuing the cultists Player45


    Both creatures seem to be waiting...

    Kaddim's turn...
    Dwarmaj
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    Post by Dwarmaj Sun May 23, 2010 9:25 am

    Note:
    The floors covered by the flesh-like material is very slick and considered difficult terrain.
    Ross
    Ross
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    Number of posts : 3864
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Sun May 23, 2010 1:03 pm

    Delay.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Sun May 23, 2010 1:48 pm

    Ross wrote:Delay.

    Kaddim is delaying... Sonya's turn...
    Teramotos
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    Post by Teramotos Sun May 23, 2010 2:18 pm

    Move 3 N and then 2 W.
    Standard - Full Defense


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Sun May 23, 2010 2:47 pm

    Teramotos wrote:Move 3 N and then 2 W.
    Standard - Full Defense


    Sonya moves and uses Full Defense. Thia's turn...
    Krystoff
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    Post by Krystoff Mon May 24, 2010 12:15 pm

    Move: 4N, 3NE
    Standard: ready action - twin strike the first enemy I see.
    Dwarmaj
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    Post by Dwarmaj Mon May 24, 2010 12:27 pm

    Krystoff wrote:Move: 4N, 3NE
    Standard: ready action - twin strike the first enemy I see.

    Thia moves 5N and 2E (took 5 to get above the east wall)
    Dwarmaj
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    Post by Dwarmaj Mon May 24, 2010 12:38 pm

    After Thia goes the NPCs go (you guys had really high initiative...)

    I'm currently displaying Candelos in the hallway so you can see, but he is really one square to the east.

    Pursuing the cultists Playe382

    Csndelos can see three creatures advancing from the south and can detect two more coming around the corner from the north. It looks like they are affected by the difficult terrain and are moving slowly.

    I don't think anyones readied actions kick in yet since you can't see them. Kaddim is currently delaying. How long do you want to delay?

    If Kaddim doesn't go, then back to the top of the order with Miri, Candelos, then Kaddim.
    Ross
    Ross
    Admin


    Number of posts : 3864
    Registration date : 2008-11-26
    Age : 56
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pursuing the cultists Empty Re: Pursuing the cultists

    Post by Ross Mon May 24, 2010 2:29 pm

    I'll go now.

    Move: in the square between Candelos and Sonya.
    Standard: Lightning Lure on the thing that looks like a Grick. If I it I will pull him to the square in front of Candelos.
    Minor: Mark the Grick with my Aegis.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Krystoff
    Krystoff


    Number of posts : 1675
    Registration date : 2008-12-02
    Age : 47

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    Post by Krystoff Mon May 24, 2010 5:14 pm

    Cant move there Ross

    I'm currently displaying Candelos in the hallway so you can see, but he is really one square to the east.

    Candelos is currently in the square between Candelos and Sonya on the map.
    Ross
    Ross
    Admin


    Number of posts : 3864
    Registration date : 2008-11-26
    Age : 56
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Mon May 24, 2010 5:58 pm

    I'll move into the North of Candelos then, same actions otherwise.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Mon May 24, 2010 7:20 pm

    Ross wrote:I'll move into the North of Candelos then, same actions otherwise.


    After moving north of Candelos, the creature is 4 squares away, just out of range of your Lightning Lure.

    Do you want to move SW or take a different Standard/Minor action?
    Ross
    Ross
    Admin


    Number of posts : 3864
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    Age : 56
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Mon May 24, 2010 10:34 pm

    I don't have enough movement to go SW of Candelos, do I? Now why is Candelos showing in the wrong spot, or is it that the map just isn't updated?

    If I can't move SW of Candelos I will just move North of him and Ready Action to use a Lightning Lure on the first enemy to come into range.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
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    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Kenji Mon May 24, 2010 11:53 pm

    Maptools wasn't showing anything S unless Ken moved the token.

    Dwarmaj wrote:...then back to the top of the order with Miri, Candelos, then Kaddim.

    non-action (minor?): activate Swordmage warding (+1 AC for rest of encounter)

    move action: move S, W, W (2x move through Kaddim's square), W (2x move)

    standard action: cast 'Wall of Fire' in both squares 5 S, 6 S, 7 S, & 8 S, getting 1/2 the Grik & both Humaniods.

    free action: "Candelos, can you pin that big thing in the fire?"

    done.
    Dwarmaj
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    Post by Dwarmaj Tue May 25, 2010 6:48 am

    Ross wrote:I don't have enough movement to go SW of Candelos, do I? Now why is Candelos showing in the wrong spot, or is it that the map just isn't updated?

    If I can't move SW of Candelos I will just move North of him and Ready Action to use a Lightning Lure on the first enemy to come into range.

    MapTools shows LOS from the center of the tokens. I had to move Candelos into the hallway so that you could see the creatures (4E determines LOS from a corner of a token). LOS from the center was blocked by the wall to the south.

    Kaddim can move 5 squares to get west of Candelos, then can move 1 north or south. So yes, you can move SW of Candelos.

    Do you want to move SW and use Lightning Lure?
    Ross
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Tue May 25, 2010 7:39 am

    Actually, I think I can hit the creature from the spot Candelos's token is at. Are you sure I can move there though? I thought the red area was difficult terrain. If it is then I don't think I can make it.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Dwarmaj Tue May 25, 2010 8:05 am

    Ross wrote:Actually, I think I can hit the creature from the spot Candelos's token is at. Are you sure I can move there though? I thought the red area was difficult terrain. If it is then I don't think I can make it.

    Sorry, you're correct. I fogot Candelos is standing in difficult terrain.

    N of Candelos with a readied action it is.

    Kaddim's turn:
    Move: move N of Candelos
    Standard: ready an action to use Lightning Lure on an enemy that approaches

    Miri's turn...
    Dwarmaj
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    Post by Dwarmaj Tue May 25, 2010 8:53 am

    bradly wrote:Maptools wasn't showing anything S unless Ken moved the token.

    Dwarmaj wrote:...then back to the top of the order with Miri, Candelos, then Kaddim.

    non-action (minor?): activate Swordmage warding (+1 AC for rest of encounter)

    move action: move S, W, W (2x move through Kaddim's square), W (2x move)

    standard action: cast 'Wall of Fire' in both squares 5 S, 6 S, 7 S, & 8 S, getting 1/2 the Grik & both Humaniods.

    free action: "Candelos, can you pin that big thing in the fire?"

    done.

    Miri's turn:
    Move: move into the hallway
    Minor: activate shielding (+1 AC, +3 if you didn't also have a staff in your other hand)
    Standard: cast Wall of Fire
    The humanoids are no longer visible since WoF blocks LOS.

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    Candelos' turn...
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    Post by Mick Tue May 25, 2010 9:16 am

    move: fey step teleport 2 spaces sw to pin the enemy in the WoF
    standard: Thunder Smite


    Thunder Smite Paladin Attack 7
    Encounter ✦ Divine, Thunder, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. AC (can score a critical hit against a
    marked enemy on a roll of 19–20)
    Hit: 2[W] + Strength modifier thunder damage, and the
    target is knocked prone.

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