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Mick
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    The Minos Chariot Race

    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Minos Chariot Race Empty The Minos Chariot Race

    Post by Ross Mon Sep 27, 2010 1:53 pm

    One day while tending to your duties you hear a conversation, more like an argument actually, coming from the Captain Magra's cabin. You and your friends sneak over and press your ears to the door.

    Captain Magra: <yelling> No, I'm totally against this. They aren't ready yet.

    Xera Sue-al: Krav, in your eyes, nobody is ever ready. Your too over protective, especially of the Changeling.

    Captain Magra: <angrily> Leave her out of it. They have only had one official battle. They are too inexperienced to take on the Minos Race.

    Treena Ro'jhi (Your group's attendant): <in a soft soothing voice> Captain, they are ready. They can do it. We have plenty of time to train them with the horses and chariots. If you miss this race they would have to wait 5-years for the next one.

    Captain Magra: What about the rumors of the surprise changes?

    Xera: I don't like surprises, but I think they can do it. They have exceeded our expectations in every way. I'm sure they could adjust to any obstacles they might face. Plus they have a lot more magic now.

    Treena: I'm sure the changes are simple rumors my captain.

    Captain Magra: Rumors my ass, Treena. I've been hearing from reliable sources that there's going to be a new twist in the race, and it's going to draw a huge crowd.

    Treena: <her voice almost melodic> And with that kind of crowd, think of the bounty to be had when we win. We could easily pull in first, second and third.

    Captain Magra: <Sighing with defeat> Okay, but I want their, and your, every waking moment dedicated to training for that race.

    Treena & Xera in unison: Yes Captain.

    Captain Magra: Dismissed.


    Upon hearing this, your group runs off and pretends they are doing work as the women emerge from Captain Magra's cabin.

    Xera: Gather round you Scrags. We've got some training to do.

    Your group is trained in the use of the Heavy Chariot pulled by two horses.
    Please update your character up to 7th Level.
    You are all asked to pair up, you may choose your partners, to see who your companions will be in a chariot. The only two who may not choose their partners are Chiana and Camella, who the Captain demands ride together.

    You may ask any questions of the Captain, Xera or Treena, or of each other.



    ----------------------------------
    Please review some of the below rules:

    Chariot, Heavy
    Large vehicle
    HP 60 Space 2 squares by 1 square
    AC 4; Fortitude 12, Reflex 4
    Speed creature’s speed – 2
    Creature-Drawn
    A heavy chariot is pulled by two Large creatures or one Huge
    creature. A heavy chariot takes a –2 penalty to its speed if only
    one Large creature pulls it.
    Driver
    A heavy chariot’s driver stands at the front of the chariot. He or
    she must hold the reins in at least one hand or else the chariot
    goes out of control.
    Load
    Two Medium creatures; 200 pounds of gear.
    Out of Control
    An out-of-control chariot comes to a stop at the beginning of
    its turn. At the DM’s discretion, the chariot might move in a
    random direction if the creatures that pull it are panicked or
    attacked.
    Cover
    A heavy chariot provides cover to its driver and passengers.


    Vehicles in Combat
    Most of the time, you use a vehicle’s per-day and per hour
    speed. If the PCs travel from one city to another
    by wagon, the wagon’s speed determines the length of
    their journey. However, if kobold bandits ambush the
    wagon en route, it becomes important to keep track of
    how the wagon moves during the fight and what the
    NPCs or PCs can do to control it.
    A vehicle needs a driver or a pilot—a character or
    creature that spends actions to control the vehicle.
    This character must meet the conditions described
    under the vehicle’s driver or pilot entry. A vehicle
    with no controller goes out of control, typically
    continuing on its course and crashing into the first
    obstacle it encounters or else grinding to a halt.
    Only one character can control a vehicle during a
    round, though any number of characters can attempt
    to take control until one is successful. A character
    can yield control of a vehicle to another character as
    a free action, but the character assuming control of
    the vehicle (a free action) can take no other action
    with the vehicle during that turn. If a character does
    not move into the driver or pilot position and assume
    control when control is yielded to him or her, then
    the vehicle might go out of control. If no character has
    taken control of the vehicle by the end of the yielder’s
    next turn, then the vehicle acts at the end of the initiative
    order according to its out-of-control rules.
    A vehicle’s movement does not provoke opportunity
    attacks against the vehicle or the creatures
    occupying it. Creatures moving within a vehicle still
    provoke opportunity attacks from other creatures in
    the same vehicle, as normal.

    Conditions
    Vehicles can be attacked just like other objects. Some
    conditions (such as being knocked prone) have special
    rules when applied to a vehicle. Any conditions
    from the Player’s Handbook excluded from this section
    have no effect on vehicles. If an effect allows a
    saving throw to end a condition, a vehicle makes one
    at the end of its controller’s turn (or at the end of the
    vehicle’s turn if it is out of control.) A driver or pilot
    can use a move action to allow a vehicle to make an
    additional saving throw during his or her turn.
    Immobilized: An immobilized vehicle cannot
    move except by a pull, a push, or a slide effect.
    Prone: A vehicle subject to an effect that would
    knock it prone instead takes 1d10 damage and is
    slowed (see below) until the end of the next round.
    Restrained: A vehicle that is restrained is immobilized
    and cannot be forced to move by a pull, a
    push, or a slide effect. If the restrained condition
    is ended by the escape action, the vehicle uses the
    driver’s or pilot’s relevant skill modifier.
    Slowed: A slowed vehicle uses the standard rules
    for this condition (PH 277).


    Out of Control
    Creatures can move, change direction, and come
    to a stop whenever they choose. Vehicles don’t have
    that luxury. When a vehicle starts moving, it requires
    effort to keep it moving and on course. Otherwise, it
    goes out of control.
    A driver or pilot must use specific actions to steer,
    move, or stop a vehicle if he or she doesn’t want the
    vehicle to go out of control. In any round in which
    no character uses actions to control it, a vehicle
    acts according to the “Out of Control” section of its
    statistics block. Some out-of-control vehicles—most
    commonly those pulled by creatures—come to a stop
    automatically. Some vehicles, such as ships, continue
    to move ahead until they collide with something.
    Other vehicles—especially flying crafts—can crash
    quickly.


    Crashing and Ramming
    Though most vehicles are meant for long-distance
    transportation, some are designed for combat. If a
    vehicle tries to move into a space occupied by an
    object, a creature, or another vehicle, it crashes. The
    vehicle, any creatures pulling it, and whatever it hits
    take 1d10 damage per square the vehicle moved
    in its previous turn. Creatures on board the vehicle
    (and those on the vehicle or object it hits) take half
    damage.
    If the target of the crash is more than one size
    category smaller than the out-of-control vehicle, the
    vehicle continues to move regardless of how much
    damage it dealt during the crash. The space that the
    target occupies is treated as difficult terrain for the
    vehicle’s movement.
    Against targets of equal or greater size, the vehicle
    continues to move only if the target is destroyed. If
    the target is not destroyed, the vehicle’s move ends
    immediately.


    Turning and Heading
    Creatures on a battle grid can change direction at
    any point during movement. The rules do not make
    a distinction between a creature’s front, back, and
    sides because it is assumed that a creature can turn
    around in its space. However, you cannot simply turn
    a speeding vehicle in the opposite direction, and thus
    vehicle combat is more complicated.
    Every vehicle has a heading—the direction in
    which it currently moves. To track a vehicle’s heading,
    place a coin or similar marker along the front edge of
    the vehicle’s space on the battle grid. When a vehicle
    moves, use the small marker to count off squares in
    the direction the vehicle is moving. Then move the
    larger vehicle counter or miniature to catch up.


    Drive
    Vehicles are designed to move in one direction only.
    You direct a vehicle forward, pushing it ahead. However,
    vehicles typically lack the maneuverability of a
    walking creature, and turning them can be slow and
    difficult.


    DRIVE
    ✦ Action: Move.
    ✦ Movement: Move the vehicle a distance up to its
    speed.
    ✦ Direction: When you move the vehicle, it must
    move in the direction of its heading marker. The
    vehicle can move directly forward or it can move
    along either forward diagonal adjacent to its heading
    marker (a 45-degree adjustment). It cannot
    move in other directions without making a turn.
    ✦ Opportunity Attacks: A vehicle’s movement does
    not provoke opportunity attacks against the vehicle
    or the creatures on it.
    ✦ Terrain: Terrain affects a vehicle in the way it
    affects creatures. If a terrain feature requires a skill
    or ability check, the driver or pilot must make that
    check for any vehicle that is not drawn by creatures.
    In the case of a creature-drawn vehicle, the
    creature pulling or pushing the vehicle makes the
    appropriate check(s). For vehicles pulled by multiple
    creatures, choose one creature to make the check
    and have the other creatures use the aid another
    action. If a vehicle does not have the appropriate
    mode of movement to traverse a terrain, then it
    cannot move on that terrain.


    Turn
    You turn a vehicle to speed around corners, avoid
    obstacles, or make a sudden change in its current
    heading.
    TURN
    ✦ Action: Move
    ✦ Movement: Move the vehicle a distance equal to
    half its speed.
    ✦ Direction: When you move the vehicle, it must
    move in the direction of its heading marker. The
    vehicle can move directly forward or it can move
    along either forward diagonal adjacent to its heading
    marker (a 45-degree adjustment).
    ✦ Heading Marker: At any point during the vehicle’s
    movement, move its heading marker from
    its current position to either side of the vehicle (a
    90-degree turn). Reorient the vehicle’s counter or
    miniature accordingly at the end of the move.


    VEHICLES
    ✦ Opportunity Attacks: A vehicle’s movement does
    not provoke opportunity attacks against the vehicle
    or the creatures on it.
    ✦ Terrain: Terrain affects a vehicle in the way it
    affects creatures. If a terrain feature requires a skill
    or ability check, the driver or pilot must make that
    check for any vehicle that is not drawn by creatures.
    In the case of a creature-drawn vehicle, the
    creature pulling or pushing the vehicle makes the
    appropriate check(s). In the case of vehicles pulled
    by multiple creatures, choose one creature to make
    the check and have the other creatures use the aid
    another action. If a vehicle does not have the appropriate
    mode of movement to traverse a terrain,
    then it cannot move on that terrain.

    Stop
    When a vehicle is moving, it takes effort to stop it.
    STOP
    ✦ Action: Move
    ✦ Movement: Move the vehicle forward a number
    of squares equal to the distance it moved in the
    previous round. At the end of the move, the vehicle
    is motionless. A vehicle begins moving again when
    its driver or pilot uses the drive action. A stopped
    vehicle does not go out of control while motionless
    unless otherwise noted in its description.
    ✦ Direction: The vehicle’s heading marker remains in
    place. If and when the vehicle moves again, it must
    initially move in this direction.


    Last edited by Ross on Tue Sep 28, 2010 2:39 pm; edited 2 times in total


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Kenji Mon Sep 27, 2010 2:20 pm

    Ross wrote:
    Xera Sue-al: ...Your too over protective, especially of the Changeling.


    Captain Magra: ...and it's going to draw a huge crowd.


    Camella Ann glossed right over all the danger warnings, hearing mainly these two points... "Draw a huge crowd" is all she really needed to hear & is very excited for the event!

    "You may ask any questions of the Captain, Xera or Treena, or of each other."

    Who was last time's winner? Has it usually been a different winner every event, or does one team/ship have a dynasty going? Camella wants to know about the most famous former champions of this event & if they're expected to defend their title. (So she can take his/her fame...)
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Mick Mon Sep 27, 2010 2:34 pm

    Cristalla glear at Camella Ann and says to herself "that bitch!"
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Ross Mon Sep 27, 2010 2:54 pm

    Last races winner was a Thri-Kreen named Shrik Clikichik Krak. His whole group came in 1st, 2nd and 3rd place, which seems to be a common occurrence in the race. The race tends to be won using team work rather than being the fastest chariot.

    Since the races are 5-years apart, and the payout is so huge, there have never been repeat winners. Nobody wants to risk their life after earning all that prize money.

    The other women in your group knows that Camella Ann sneaks out of their sleeping quarters every once in awhile.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Dwarmaj Mon Sep 27, 2010 9:41 pm

    I have a few questions that would probably come out during chariot training...

    1. Are the horses of the enemies counted as enemies? Trying to figure out if I can curse an enemy behind the chariot I'm in.
    2. What happens to the chariot if one of the horses is affected by a push, pull, slide?
    3. Can the chariots themselves be attacked? If so, how many HP do they have?
    4. Will only two characters be in each chariot? One has to drive and the other is free to attack or do other things, do all of the PCs have a ranged attack? It seems that most effective attacks will be at range.


    I think it may take a while for everyone to come up to speed. Might want to plan on a little extra time...
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Ross Mon Sep 27, 2010 9:53 pm

    1. No, the horses themselves are are normally not enemies, unless of course they attack you then they would be enemies.
    2. You cannot effect the horses with forced movement. They are considered restrained unless they are cut free or released.
    3. Yes a chariot can be attacked. See above for the amount of HP's a heavy chariot has.
    4. Yes, only two racers can be in a chariot, or you can have one in a chariot. Yes, one has to drive and the other is free to do whatever. You will have to check with the other players to see if their PC's have ranged attacks.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Ross Mon Sep 27, 2010 10:05 pm

    Oh, during the training Xera explains harming a horse can disqualify you from the race. Killing one is a death sentence, unless of course you are attacked by one.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Dwarmaj Mon Sep 27, 2010 10:15 pm

    Ross wrote:1. No, the horses themselves are are normally not enemies, unless of course they attack you then they would be enemies.
    2. You cannot effect the horses with forced movement. They are considered restrained unless they are cut free or released.
    3. Yes a chariot can be attacked. See above for the amount of HP's a heavy chariot has.
    4. Yes, only two racers can be in a chariot, or you can have one in a chariot. Yes, one has to drive and the other is free to do whatever. You will have to check with the other players to see if their PC's have ranged attacks.

    Above under Immobilized it says that a chariot can be pushed, pulled, or slid.

    Why can't the horses? If I push a chariot, will the horses get pushed too?

    If a wizard makes an area attack and damages a horse, willhe be penalized?
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Ross Mon Sep 27, 2010 10:22 pm

    Vehicles can be. You asked about the animals who are restrained. If you force move a vehicle the animals will go along for the ride. Note, a Chariot is considered an object, so not an enemy or ally I believe. Let me know if you find other info.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Kenji Mon Sep 27, 2010 11:01 pm

    Dwarmaj wrote:If a wizard makes an area attack and damages a horse, willhe be penalized?

    pretty severely...

    Ross wrote:Oh, during the training Xera explains harming a horse can disqualify you from the race. Killing one is a death sentence, unless of course you are attacked by one.

    As my teammate, I say we don't harm any horses.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Mick Tue Sep 28, 2010 9:22 am

    Is there different creatures to chose from for pull the chariot?
    What is the size and shape of the chariot? Four space diamond?
    How much cover does a chariot provide?
    How would one board another chariot if it were travaling next to each other?
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Ross Tue Sep 28, 2010 9:52 am

    -Xera and Treena have never heard of any different creatures pulling the chariots. They have always been horses. This might be one of the rule changes though.

    -A large chariot is 2 squares. The front square is always the driver.

    -The Chariot provides a +2 cover bonus unless someone is attacking you from behind. In that case the person in the rear of the chariot has no cover.

    -You can jump, but you would have to jump into an available square on a chariot, which would mean one of the two people are thrown off, dead, dying or otherwise incapacitated. So basically the same as going into anyone else's square on the ground, including provoking an AoO if appropriate.
    Another alternative is to go into one of the squares right behind the horses, in front of the chariot. You'd basically be balancing on the Axle. I'm going to make that a 15 DC check (Balance or Athletic check) with a failure having you fall off. You would have a chance to catch yourself, with a successful result being you hanging off the bottom.
    Alternately you could also mount one of the horses, although you cannot control the chariot unless both horses are mounted by you and a coordinating ally, or the chariot passengers are incapable of controlling the horses.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Mick
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    Post by Mick Tue Sep 28, 2010 10:16 am

    Oh,so it's 2 squares total, not a 2x2.
    Can we make alterations to the chariot? Add armor plating as long as we stay under the weight limits?
    Ross
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    Post by Ross Tue Sep 28, 2010 10:20 am

    Xera says, "Unfortunately no. They are all the same. That's what makes this race so popular. All the horses and chariots are the same. You won't even know which chariot you will be in, or where you will start until your walking on to the track and getting into your chariot.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Mick Tue Sep 28, 2010 10:52 am

    Cristalla will also ask
    Will the race take multiple days?
    If so, will there be set times for resting or would resting be optional (ride thru the night)
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    Post by Ross Tue Sep 28, 2010 10:55 am

    It's an 8 hour race, so no extended rests. Passengers will be able to take 5 minute rests, however the one controlling the horses will not be able too. You may also stop and rest whenever you want.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Teramotos
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    Post by Teramotos Tue Sep 28, 2010 11:15 am

    I assume you can switch off, the passenger rests and then the rested passenger becomes the driver and the new passenger rests.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
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    Post by Ross Tue Sep 28, 2010 11:25 am

    Of course. During combat it will take a readied action to switch places with each other.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Mick
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    Post by Mick Tue Sep 28, 2010 1:04 pm

    Looks like my playing status is about 99% now.
    Chris, if you're coming, does your bugbear ranger want to ride together?
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    Post by Krystoff Tue Sep 28, 2010 2:09 pm

    So far I am a go. Sounds good Mick!

    I have twin strike and an oversized longbow (basically makes it a Greatbow without having to spend the feat for the ranged shots. Primarily a melee guy but I can switch to ranged as needed.

    Mick
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    Post by Mick Tue Sep 28, 2010 2:27 pm

    I guess that make me the driver.
    I'm also primarily a melee guy but I have one at-will range 10 power I can use while driving (Radiant Vengeance).
    You'll need both hands for your bow or two swords.
    Krystoff
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    Post by Krystoff Tue Sep 28, 2010 2:36 pm

    Questions to the Captain, Xera, and Treena
    Can we carry extra provisions on board?
    Can we purchase items to take on board?
    Are status effects such as slow or blind considered harming a horse?
    What rules are there for attacking other vehicles and/or occupants?
    If there are consequences for attacking other players or vehicles what about retaliation?
    Are there going to be judges/referees along the route? If not, will we be watched in any way?
    What type of route is it?
    What about damage to civilians/onlookers that may be along the route?
    Do we know anything about the other teams?


    Questions to the DM
    What happens to a vehicle that reaches 0 HP?
    Can you repair a vehicle?
    What constitutes an object for crashing purposes?

    Teramotos
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    Post by Teramotos Tue Sep 28, 2010 3:54 pm

    So, is it:

    Ken and Brad,
    Mickey and Chris,
    Kevin and Trevor?

    You guys should do a pod cast...I suspect it will be a very entertaining session! Too bad I can't make it, especially since I have inside knowledge on the tactics that Brad's bard is going to attempt... Ken, may I have $1.00 for each time you have to shake your head in disbelief on Friday night?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    Post by Ross Tue Sep 28, 2010 5:03 pm


    Can we carry extra provisions on board? Yes, up to #200 of additional equipment.
    Can we purchase items to take on board? Yes, but you have to purchase them before you arrive at Minos.
    Are status effects such as slow or blind considered harming a horse? No, and neither is immobilizing them.
    What rules are there for attacking other vehicles and/or occupants? They are objects that can be targeted as all objects can be.
    If there are consequences for attacking other players or vehicles what about retaliation? No consequences.
    Are there going to be judges/referees along the route? If not, will we be watched in any way? Yes, there will be referees, but some will also be scrying. They will not necessarily always be in person on the course.
    What type of route is it? It's different every race. Last time it was through a canyon/trench.
    What about damage to civilians/onlookers that may be along the route? Too bad for them, unless your intentionally targeting them.
    Do we know anything about the other teams? You do not.


    Questions to the DM
    What happens to a vehicle that reaches 0 HP? It breaks apart and will no longer run, and the riders will take damage as if you fell, the distance being measured as if you fell the distance that your vehicle last traveled (i.e. you went 8 squares last round you'll take 4d10 damage. I'm going to allow an Acrobatic Skill check to 1/2 the damage. DC will be 10+1/square moved last round.

    Can you repair a vehicle? Yes. It will be a Dexterity/Thievery Check

    What constitutes an object for crashing purposes? Another inanimate object.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
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    Post by Kenji Tue Sep 28, 2010 5:26 pm

    Is this race: first to a number of laps, most laps within an amount of time, first/only to cross a finish line? First to bring back an object? What defines winning?
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    Post by Ross Tue Sep 28, 2010 5:29 pm

    Crossing the finish line. Prizes go to the 1st, 2nd and 3rd place winner. Their win is also celebrated at a huge banquet that evening.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Dwarmaj Tue Sep 28, 2010 6:00 pm

    Couple more questions...

    Can you charge while on a chariot? You can charge while mounted on a horse, but then you're also the driver.

    You mentioned that if you fall off you take damage based on the speed or movement of the chariot. What if you teleport off?

    If a wizard put a damaging affect in front of another chariot (Stinking Cloud, Wall of Fire, Wall of Ice...) and the opponents moved through it, would the wizard be penalized for damaging the horses? They didn't have to drive through the affect...
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    Post by Kenji Tue Sep 28, 2010 6:06 pm

    Teramotos wrote:So, is it:

    Ken and Brad,
    Mickey and Chris,
    Kevin and Trevor?

    Camella Ann: "Whatever strategy we come up with, I hope it includes Team Hottie coming in first!" Very Happy "...Does anyone have a strategy?"
    Teramotos
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    Post by Teramotos Tue Sep 28, 2010 6:23 pm

    For there to be a "win", do both the driver and the passenger have to be in the chariot and alive when they cross the finish line? In other words, if only the driver is alive and crosses with one horse and a badly damaged chariot, does he win? If his passenger is alive but back on the course somewhere, does he then lose? If the chariot is destroyed, I assume the two can't just mount the horses and ride across the finish line, right?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
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    Post by Ross Tue Sep 28, 2010 8:13 pm

    Can you charge while on a chariot? You can charge while mounted on a horse, but then you're also the driver. No, you cannot charge in a vehicle.

    You mentioned that if you fall off you take damage based on the speed or movement of the chariot. What if you teleport off? Teleporting is fine.

    If a wizard put a damaging affect in front of another chariot (Stinking Cloud, Wall of Fire, Wall of Ice...) and the opponents moved through it, would the wizard be penalized for damaging the horses? They didn't have to drive through the affect... From what you've been told it sounds like the Referee's will have the final say, and it will be from their point of view.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Ross
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    Post by Ross Tue Sep 28, 2010 8:18 pm

    Teramotos wrote:For there to be a "win", do both the driver and the passenger have to be in the chariot and alive when they cross the finish line? In other words, if only the driver is alive and crosses with one horse and a badly damaged chariot, does he win? If his passenger is alive but back on the course somewhere, does he then lose? If the chariot is destroyed, I assume the two can't just mount the horses and ride across the finish line, right?

    To win, the Chariot has to be cross the finish line, and any surviving passengers must be in it. If a surviving passenger is left on the track, and does not finish, your chariot is disqualified. If a dead passenger is left on the track he does not have to be in the chariot when it crosses the finish line. Xera is quick to tease that it behooves you to suicide if your partner is close to winning and your stranded. We can always attempt to recover your body and resurrect you later.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Krystoff
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    Post by Krystoff Wed Sep 29, 2010 7:59 am

    OK so it appears that we can attack other players and vehicles at will but not the horses unless it is with a status effect.

    Once we get into our chariots can we modify them in any way? IE can we try to put plating on them to stop attacks, change something out if it gets broken, etc?

    Can we defend against incoming attacks on the chariot?

    Are there any rules for running?

    Are our own horses considered our allies? Can we make nature checks to get them to be an ally if they aren't?

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    Post by Ross Wed Sep 29, 2010 8:16 am

    Krystoff wrote:OK so it appears that we can attack other players and vehicles at will but not the horses unless it is with a status effect.

    Once we get into our chariots can we modify them in any way? IE can we try to put plating on them to stop attacks, change something out if it gets broken, etc? Yes, just not before you race. You can even stop somewhere and get out and work on it.

    Can we defend against incoming attacks on the chariot? Of course.

    Are there any rules for running? You may run if you want, but you must be in the chariot when you cross the finish line.

    Are our own horses considered our allies? Can we make nature checks to get them to be an ally if they aren't?
    Yes, they are considered your allies.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Krystoff
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    Post by Krystoff Wed Sep 29, 2010 8:55 am

    For running I meant can we run the horses. The drive action is a move action but it doesn't say anything about moving the horses quicker.

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    Post by Trevor Wed Sep 29, 2010 9:29 am

    Man, as a two-weapon fighter that uses a double weapon I think I am gonna be in trouble when it's my turn to drive. I guess I'll have to load up on handaxes just so I have something to throw at enemies. Unless of course having a dwarven thrower Urgrosh counts as single-handed weapon for the purpose of throws? Neutral
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    Post by Ross Wed Sep 29, 2010 10:11 am

    Krystoff wrote:For running I meant can we run the horses. The drive action is a move action but it doesn't say anything about moving the horses quicker.

    No,the horses attached to the chariots cannot run.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
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    Post by Dwarmaj Wed Sep 29, 2010 10:34 am

    Ross wrote:
    Krystoff wrote:OK so it appears that we can attack other players and vehicles at will but not the horses unless it is with a status effect.

    Once we get into our chariots can we modify them in any way? IE can we try to put plating on them to stop attacks, change something out if it gets broken, etc? Yes, just not before you race. You can even stop somewhere and get out and work on it.

    Can we defend against incoming attacks on the chariot? Of course.

    Are there any rules for running? You may run if you want, but you must be in the chariot when you cross the finish line.

    Are our own horses considered our allies? Can we make nature checks to get them to be an ally if they aren't?
    Yes, they are considered your allies.


    Hmm, maybe we should outfit our horses with horshoes of speed (lvl 3 item +1base move) or other items.

    Thought about getting a obsidian steed as a backup horse.


    Do we have a ritual caster in the party? I don't think the teleportation/portal rituals would be allowed, but there are several others that may come in handy.
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    Post by Krystoff Wed Sep 29, 2010 12:17 pm

    Ken figured out one of my possible strategies which means Ross probably did as well =) Yes I was thinking of Horseshoes of speed to be faster and there are several other items that I would like to check through. I believe there might be some reins that could help. I also want to purchase some non magical items that could really help if it comes down to actual racing instead of disabling/attacking.

    I was also thinking of someway to get a crate or other object that would count as an object for the purposes of crashing but I believe you would need something like a portable hole to hold it. Maybe tenser's floating disc.

    Stu is an artificer so he might have ritual caster.

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    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Ross Wed Sep 29, 2010 1:01 pm

    Stu might, but he's not going to be there.

    Yes, you can purchase magical items to put on your horse, however, your not allowed to put them on until after the race begins. The race begins with your team rushing to your chariot.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Kenji Wed Sep 29, 2010 1:40 pm

    How will the chariots be classified in terms of powers that slide enemies or allies?
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Dwarmaj Wed Sep 29, 2010 1:47 pm

    Attacking objects is a but fuzzy in the rules.

    In the Character Builder Melee Basic Attack has "One Creature" listed as the target. Can you MBA an object like a vehichle?
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Ross Wed Sep 29, 2010 2:42 pm

    Target [Addition]
    Player’s Handbook, page 57
    Add the following sentences to the end of the first paragraph: “Some powers include objects as targets. At the DM’s discretion, a power that targets a creature can also target an object, whether or not the power lists an object as a potential target.”

    I'm going to say you can use any attack power on objects, however, you cannot use said power to do anything else but do damage. So you can't target a rock to trigger a healing power, or anything else. The power is strictly used to inflict damage upon the object. Also, you have to choose objects or creatures, you can't use the power to target both. I might make some discretionary decisions at the table as well, to prevent abuse.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Dwarmaj Wed Sep 29, 2010 2:48 pm

    Ross wrote:Target [Addition]
    Player’s Handbook, page 57
    Add the following sentences to the end of the first paragraph: “Some powers include objects as targets. At the DM’s discretion, a power that targets a creature can also target an object, whether or not the power lists an object as a potential target.”

    I'm going to say you can use any attack power on objects, however, you cannot use said power to do anything else but do damage. So you can't target a rock to trigger a healing power, or anything else. The power is strictly used to inflict damage upon the object. Also, you have to choose objects or creatures, you can't use the power to target both. I might make some discretionary decisions at the table as well, to prevent abuse.

    What about a melee power that does damage and then has a push/slide affect? Would the push/slide still work if you hit?
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Minos Chariot Race Empty Re: The Minos Chariot Race

    Post by Ross Wed Sep 29, 2010 2:53 pm

    If it specifies it works on objects I'll let it work.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.

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    The Minos Chariot Race Empty Re: The Minos Chariot Race

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