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Kenji
Dwarmaj
6 posters

    Pursuing the cultists

    Teramotos
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    Post by Teramotos Sat May 22, 2010 11:34 am

    ...because there aren't any bad guys in sight, can we ready actions even though we don't see anyone?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    avatar
    Kenji


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    Post by Kenji Sat May 22, 2010 1:27 pm

    Dwarmaj wrote:Miri's turn...

    move action: N 4 squares + NW 2 squares, just north of the entry
    minor action: cast 'Light' in the SW-most corner of the fleshy room I can see
    standard action: full defense
    done.
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Sat May 22, 2010 3:44 pm

    Teramotos wrote:...because there aren't any bad guys in sight, can we ready actions even though we don't see anyone?

    Yes, since we're going in initiative order, you can ready an action if you like.
    Dwarmaj
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    Post by Dwarmaj Sat May 22, 2010 3:46 pm

    bradly wrote:
    Dwarmaj wrote:Miri's turn...

    move action: N 4 squares + NW 2 squares, just north of the entry
    minor action: cast 'Light' in the SW-most corner of the fleshy room I can see
    standard action: full defense
    done.

    The area is magically lit, no light source is needed.

    Candelos' turn... then Kaddim
    Mick
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    Post by Mick Sat May 22, 2010 10:55 pm

    Standard go total defensive
    Move up to intersection and look both ways
    Dwarmaj
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    Post by Dwarmaj Sun May 23, 2010 7:19 am

    Mick wrote:Standard go total defensive
    Move up to intersection and look both ways


    Here's what MapTools shows...
    Pursuing the cultists - Page 2 Player44


    It doesn't let you look around corners... If you were in the hall this is what you'd see...

    Pursuing the cultists - Page 2 Player45


    Both creatures seem to be waiting...

    Kaddim's turn...
    Dwarmaj
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    Post by Dwarmaj Sun May 23, 2010 9:25 am

    Note:
    The floors covered by the flesh-like material is very slick and considered difficult terrain.
    Ross
    Ross
    Admin


    Number of posts : 3867
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    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pursuing the cultists - Page 2 Empty Re: Pursuing the cultists

    Post by Ross Sun May 23, 2010 1:03 pm

    Delay.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Sun May 23, 2010 1:48 pm

    Ross wrote:Delay.

    Kaddim is delaying... Sonya's turn...
    Teramotos
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    Post by Teramotos Sun May 23, 2010 2:18 pm

    Move 3 N and then 2 W.
    Standard - Full Defense


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Sun May 23, 2010 2:47 pm

    Teramotos wrote:Move 3 N and then 2 W.
    Standard - Full Defense


    Sonya moves and uses Full Defense. Thia's turn...
    Krystoff
    Krystoff


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    Post by Krystoff Mon May 24, 2010 12:15 pm

    Move: 4N, 3NE
    Standard: ready action - twin strike the first enemy I see.
    Dwarmaj
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    Post by Dwarmaj Mon May 24, 2010 12:27 pm

    Krystoff wrote:Move: 4N, 3NE
    Standard: ready action - twin strike the first enemy I see.

    Thia moves 5N and 2E (took 5 to get above the east wall)
    Dwarmaj
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    Post by Dwarmaj Mon May 24, 2010 12:38 pm

    After Thia goes the NPCs go (you guys had really high initiative...)

    I'm currently displaying Candelos in the hallway so you can see, but he is really one square to the east.

    Pursuing the cultists - Page 2 Playe382

    Csndelos can see three creatures advancing from the south and can detect two more coming around the corner from the north. It looks like they are affected by the difficult terrain and are moving slowly.

    I don't think anyones readied actions kick in yet since you can't see them. Kaddim is currently delaying. How long do you want to delay?

    If Kaddim doesn't go, then back to the top of the order with Miri, Candelos, then Kaddim.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pursuing the cultists - Page 2 Empty Re: Pursuing the cultists

    Post by Ross Mon May 24, 2010 2:29 pm

    I'll go now.

    Move: in the square between Candelos and Sonya.
    Standard: Lightning Lure on the thing that looks like a Grick. If I it I will pull him to the square in front of Candelos.
    Minor: Mark the Grick with my Aegis.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Pursuing the cultists - Page 2 Empty Re: Pursuing the cultists

    Post by Krystoff Mon May 24, 2010 5:14 pm

    Cant move there Ross

    I'm currently displaying Candelos in the hallway so you can see, but he is really one square to the east.

    Candelos is currently in the square between Candelos and Sonya on the map.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pursuing the cultists - Page 2 Empty Re: Pursuing the cultists

    Post by Ross Mon May 24, 2010 5:58 pm

    I'll move into the North of Candelos then, same actions otherwise.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 2 Empty Re: Pursuing the cultists

    Post by Dwarmaj Mon May 24, 2010 7:20 pm

    Ross wrote:I'll move into the North of Candelos then, same actions otherwise.


    After moving north of Candelos, the creature is 4 squares away, just out of range of your Lightning Lure.

    Do you want to move SW or take a different Standard/Minor action?
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pursuing the cultists - Page 2 Empty Re: Pursuing the cultists

    Post by Ross Mon May 24, 2010 10:34 pm

    I don't have enough movement to go SW of Candelos, do I? Now why is Candelos showing in the wrong spot, or is it that the map just isn't updated?

    If I can't move SW of Candelos I will just move North of him and Ready Action to use a Lightning Lure on the first enemy to come into range.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Mon May 24, 2010 11:53 pm

    Maptools wasn't showing anything S unless Ken moved the token.

    Dwarmaj wrote:...then back to the top of the order with Miri, Candelos, then Kaddim.

    non-action (minor?): activate Swordmage warding (+1 AC for rest of encounter)

    move action: move S, W, W (2x move through Kaddim's square), W (2x move)

    standard action: cast 'Wall of Fire' in both squares 5 S, 6 S, 7 S, & 8 S, getting 1/2 the Grik & both Humaniods.

    free action: "Candelos, can you pin that big thing in the fire?"

    done.
    Dwarmaj
    Dwarmaj


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    Registration date : 2008-11-26

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    Post by Dwarmaj Tue May 25, 2010 6:48 am

    Ross wrote:I don't have enough movement to go SW of Candelos, do I? Now why is Candelos showing in the wrong spot, or is it that the map just isn't updated?

    If I can't move SW of Candelos I will just move North of him and Ready Action to use a Lightning Lure on the first enemy to come into range.

    MapTools shows LOS from the center of the tokens. I had to move Candelos into the hallway so that you could see the creatures (4E determines LOS from a corner of a token). LOS from the center was blocked by the wall to the south.

    Kaddim can move 5 squares to get west of Candelos, then can move 1 north or south. So yes, you can move SW of Candelos.

    Do you want to move SW and use Lightning Lure?
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Tue May 25, 2010 7:39 am

    Actually, I think I can hit the creature from the spot Candelos's token is at. Are you sure I can move there though? I thought the red area was difficult terrain. If it is then I don't think I can make it.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 2 Empty Re: Pursuing the cultists

    Post by Dwarmaj Tue May 25, 2010 8:05 am

    Ross wrote:Actually, I think I can hit the creature from the spot Candelos's token is at. Are you sure I can move there though? I thought the red area was difficult terrain. If it is then I don't think I can make it.

    Sorry, you're correct. I fogot Candelos is standing in difficult terrain.

    N of Candelos with a readied action it is.

    Kaddim's turn:
    Move: move N of Candelos
    Standard: ready an action to use Lightning Lure on an enemy that approaches

    Miri's turn...
    Dwarmaj
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    Post by Dwarmaj Tue May 25, 2010 8:53 am

    bradly wrote:Maptools wasn't showing anything S unless Ken moved the token.

    Dwarmaj wrote:...then back to the top of the order with Miri, Candelos, then Kaddim.

    non-action (minor?): activate Swordmage warding (+1 AC for rest of encounter)

    move action: move S, W, W (2x move through Kaddim's square), W (2x move)

    standard action: cast 'Wall of Fire' in both squares 5 S, 6 S, 7 S, & 8 S, getting 1/2 the Grik & both Humaniods.

    free action: "Candelos, can you pin that big thing in the fire?"

    done.

    Miri's turn:
    Move: move into the hallway
    Minor: activate shielding (+1 AC, +3 if you didn't also have a staff in your other hand)
    Standard: cast Wall of Fire
    The humanoids are no longer visible since WoF blocks LOS.

    Pursuing the cultists - Page 2 Playe383


    Candelos' turn...
    Mick
    Mick


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    Post by Mick Tue May 25, 2010 9:16 am

    move: fey step teleport 2 spaces sw to pin the enemy in the WoF
    standard: Thunder Smite


    Thunder Smite Paladin Attack 7
    Encounter ✦ Divine, Thunder, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. AC (can score a critical hit against a
    marked enemy on a roll of 19–20)
    Hit: 2[W] + Strength modifier thunder damage, and the
    target is knocked prone.
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Tue May 25, 2010 9:30 am

    Mick wrote:move: fey step teleport 2 spaces sw to pin the enemy in the WoF
    standard: Thunder Smite


    Thunder Smite Paladin Attack 7
    Encounter ✦ Divine, Thunder, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. AC (can score a critical hit against a
    marked enemy on a roll of 19–20)
    Hit: 2[W] + Strength modifier thunder damage, and the
    target is knocked prone.

    Candelos' turn:
    Move: use Fey Step and teleport 2 SW
    Standard: use Thunder Smite on the enemy to your south
    TS 22 vs Ac hits for 21hp of damage. The monster is knocked prone.

    Pursuing the cultists - Page 2 Playe384


    Sonya's turn...
    avatar
    Kenji


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    Post by Kenji Tue May 25, 2010 9:57 am

    Dwarmaj wrote:

    Candelos' turn:

    TS 22 vs Ac hits for 21hp of damage. The monster is knocked prone...

    "Nice hit Candelos!"

    <That thing has much less hits than I thought judging by how far its bar moved from just 1 hit... which means the Humanoids coming are probably tougher than I thought...>
    Teramotos
    Teramotos


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    Registration date : 2008-12-01
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    Post by Teramotos Tue May 25, 2010 11:24 am

    ...can't see the map.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Tue May 25, 2010 12:26 pm

    Teramotos wrote:...can't see the map.

    I sent one earlier this morning to your work/home email...
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Tue May 25, 2010 3:34 pm

    Does the fleshy hallway seem to be reacting to the Wall of Fire at all?
    Dwarmaj
    Dwarmaj


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    Registration date : 2008-11-26

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    Post by Dwarmaj Tue May 25, 2010 3:48 pm

    bradly wrote:Does the fleshy hallway seem to be reacting to the Wall of Fire at all?

    You can't tell yet... Pursuing the cultists - Page 2 Icon_rolleyes
    Teramotos
    Teramotos


    Number of posts : 4849
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    Post by Teramotos Tue May 25, 2010 3:51 pm

    Okay, home now and can see the map. Might as well strike at the big monster while it is down.
    Move: 2 sq W
    Standard: Charge S and hit it w a Basic Attack.
    ..done


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Mick
    Mick


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    Registration date : 2008-12-03

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    Post by Mick Tue May 25, 2010 4:25 pm

    Free action: say "watch out for the ones from the north."
    avatar
    Kenji


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    Post by Kenji Tue May 25, 2010 4:31 pm

    Mick wrote:Free action: say "watch out for the ones from the north."

    Yeah, I was kind of hoping Sonya took them on... I hope my defenses hold!
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pursuing the cultists - Page 2 Empty Re: Pursuing the cultists

    Post by Ross Tue May 25, 2010 4:44 pm

    Well if your defenses wouldn't hold then Sonya's certainly wouldn't. Let's take down the Grick first, when worry about the next creature(s).


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
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    Post by Dwarmaj Tue May 25, 2010 6:43 pm

    Teramotos wrote:Okay, home now and can see the map. Might as well strike at the big monster while it is down.
    Move: 2 sq W
    Standard: Charge S and hit it w a Basic Attack.
    ..done


    Sonya's turn:
    Move: move west
    Standard: charge the creature to the south
    MBA 17+3 vs Ac miss


    Pursuing the cultists - Page 2 Playe385


    After Sonya's turn Candelos hears cursing from the south...

    Thia's turn...
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    Post by Kenji Tue May 25, 2010 7:19 pm

    Ross wrote:Well if your defenses wouldn't hold then Sonya's certainly wouldn't. Let's take down the Grick first, when worry about the next creature(s).

    Yup. That's why I moved where I did, and didn't say anything until after Sonya acted. But I still don't like to get hit! Evil or Very Mad
    Krystoff
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    Post by Krystoff Tue May 25, 2010 7:21 pm

    Move 4W, S
    Standard - ready an action to Twin Strike the first enemy I can attack without total cover.
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    Post by Kenji Tue May 25, 2010 7:22 pm

    Dwarmaj wrote:After Sonya's turn Candelos hears cursing from the south...

    They just smelled like spellcasters hiding behind that (L) creature... I hope they need LOS for all of their powers! Very Happy

    edit: I just thought of something... could I have zig-zagged the WoF to stretch all the way down the hall? Damage is either in or adjacent...

    Too late for this battle, but good to know.
    Dwarmaj
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    Post by Dwarmaj Tue May 25, 2010 8:21 pm

    Krystoff wrote:Move 4W, S
    Standard - ready an action to Twin Strike the first enemy I can attack without total cover.

    Thia's turn:
    Move: move west

    Standard: ready Twin Strike


    Pursuing the cultists - Page 2 Playe386


    NPC's turn...
    Teramotos
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    Post by Teramotos Tue May 25, 2010 8:58 pm

    Ken wrote: Sonya MBA 17+3 vs AC, miss.
    ...I don't quite understand as I'm +13 to hit and I get +2 for the monster being prone because he grants combat advantage. That's +15. So I'm getting a + 2 to hit from somewhere else and I rolled a 3 on the d20. Just trying to figure out the notation...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
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    Post by Dwarmaj Tue May 25, 2010 9:26 pm

    NPC's turn:
    Candelos hears more cursing from the south...

    Candelos hears a creature to his south west move west and north

    From the north Miri sees a creature that looks like a large dinosaur but with no eyes. The creature moves north of Miri into Thia's view and she takes her shot (at -2 due to cover).

    Thia's readied action:
    TS #1 28-2 vs Ac hits for 15hp of damage
    TS #2 21-2 vs Ac miss

    The Destrachan howls (blast 5)
    Howl vs Miri 31 vs Fort hits for 14hp of damage. Miri is dazed (save ends)
    Howl vs Kaddim 27-2 vs Fort hits for 14hp of damage. Kaddim is dazed (save ends)
    Howl vs Thia 21-2 vs Fort hits for 14hp of damage. Thia is dazed (save ends)
    Howl vs Candelos 32 vs Fort hits for 14hp of damage. Candelos is dazed (save ends)
    Howl vs Sonya 17 vs Fort miss

    From the north a humanoid robed figure charges Miri using a greatsword...
    Robed Figure 17+2 vs Ac miss









    The creature south of Candelos and Sonya is a Grick.

    Grick:
    At the start of his turn the Grick takes 12hp of fire damage
    Move: stand
    Standard: use Tentacle Rake on Candelos
    TR 31+2 vs Ac hits for 17hp of damage. Candelos is grabbed.


    Pursuing the cultists - Page 2 Playe387



    Top of the order...
    Kaddim's turn, then Miri


    Note:
    The party can smell burning flesh as the fire burns the walls and ceiling...
    Dwarmaj
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    Post by Dwarmaj Tue May 25, 2010 9:29 pm

    Teramotos wrote:Ken wrote: Sonya MBA 17+3 vs AC, miss.
    ...I don't quite understand as I'm +13 to hit and I get +2 for the monster being prone because he grants combat advantage. That's +15. So I'm getting a + 2 to hit from somewhere else and I rolled a 3 on the d20. Just trying to figure out the notation...


    The 17 was your roll (4) plus normal modifiers (13). Then you got +2 for it being prone and +1 for charging for a total of +20. You just missed...
    Teramotos
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    Post by Teramotos Tue May 25, 2010 9:58 pm

    If you guys want to delay until my turn, I can try to undaze a few of you.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Krystoff
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    Post by Krystoff Tue May 25, 2010 10:08 pm

    I am after you anyways I believe.
    Ross
    Ross
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Tue May 25, 2010 10:28 pm

    Use Dimensional thunder to attack the Robed figure, and Teleport to the open spot South of the Destrachan, and infect the enemies around me with ongoing Thunder Damage 5.
    Free action: Say, everyone keep concentrating on the Grick until it's dead. We are in good defensive positions now.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
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    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
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    Post by Dwarmaj Wed May 26, 2010 6:07 am

    Ross wrote:Use Dimensional thunder to attack the Robed figure, and Teleport to the open spot South of the Destrachan, and infect the enemies around me with ongoing Thunder Damage 5.
    Free action: Say, everyone keep concentrating on the Grick until it's dead. We are in good defensive positions now.

    Kaddim's turn:
    Standard: use Dimensional Thunder on the robed figure
    DT 34 vs Fort hits for 24hp of damage

    Kaddim then teleports and givees the Destrachan and the robed figure 5 ongoing thunder.


    Pursuing the cultists - Page 2 Playe388


    At the end of Kaddim's turn he rolls a 14 and is no longer dazed.

    Miri's turn...
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    Post by Kenji Wed May 26, 2010 3:17 pm

    Dwarmaj wrote:

    Miri's turn...

    I don't think I can delay & still maintain the WoF, so:

    dazed action: (minor) sustain WoF
    action point: 2nd wind
    save v dazed.

    done.
    Teramotos
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    Post by Teramotos Wed May 26, 2010 3:40 pm

    Brad wrote: "I don't think I can delay and still maintain the WoF..."
    Yes, I think you are correct unless this had been erratta'd...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    Post by Dwarmaj Wed May 26, 2010 6:23 pm

    bradly wrote:
    Dwarmaj wrote:

    Miri's turn...

    I don't think I can delay & still maintain the WoF, so:

    dazed action: (minor) sustain WoF
    action point: 2nd wind
    save v dazed.

    done.


    Miri's turn:
    Standard: maintain the WoF (correct, you can't delay without loosing the WoF)

    Action Point... (Miri gains 9hp)
    Use Second Wind, Miri spends a healing surge and gains 14hp and +2 to all defenses.


    Pursuing the cultists - Page 2 Playe389


    Candelos' turn...
    Candelos is currently grabbed and dazed.





    Miri used her AP last encounter and doesn't have one available. This is only the second encounter since your extended rest.

    Unless you want to revise your actions...
    Standard: maintain WoF

    At the end of Miri's turn she rolls a 19 and is no longer dazed.

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