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» Adventure Logs - The Eastern Knights
Pursuing the cultists - Page 5 EmptySun Mar 24, 2024 3:51 pm by Teramotos

» Adventure Logs - RIFTS
Pursuing the cultists - Page 5 EmptyTue Mar 19, 2024 5:04 pm by Teramotos

» Savage Rifts Advancement/Rank
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» Adventure Logs - Shaelrick Adventures - PF2e
Pursuing the cultists - Page 5 EmptySat Mar 09, 2024 12:57 am by Teramotos

» Game On! Friday 8 March - Pathfinder 2e Newport Hills 6 PM
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» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
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» Westron Information
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» PF2e AoO from movement
Pursuing the cultists - Page 5 EmptyTue Feb 20, 2024 5:01 pm by Ross

» PF2e Misc Rules
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+2
Kenji
Dwarmaj
6 posters

    Pursuing the cultists

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 5 Empty Re: Pursuing the cultists

    Post by Dwarmaj Wed Jun 02, 2010 4:12 pm

    Mick wrote:minor: mark with Divine Challange
    standard: attack with Staggering Smite.

    Staggering Smite Paladin Attack 3
    Encounter ✦ Divine,Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. AC
    Hit: 2[W] + Strength modifier damage, and you push
    the target a number of squares equal to your Wisdom
    modifier.
    Doesn't look like there is anyone to the south chase so
    If I hit and push him 2 spaces, I'll move 1 space NW

    Candelos' turn:
    Minor: mark the robed figure
    Standard: use Staggering Smite
    SS 34 vs Ac (critical) hit for 27+6hp of damage. Candelos pushes the robed figure 2N

    Move: Candelos moves 1NW

    Pursuing the cultists - Page 5 Playe414

    Thia's turn...
    At the start of Thia's turn she takes 5hp of acid damage.
    Thia notices a "seem" in the east wall NE of Miri...
    Teramotos
    Teramotos


    Number of posts : 4844
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pursuing the cultists - Page 5 Empty Re: Pursuing the cultists

    Post by Teramotos Thu Jun 03, 2010 6:14 pm

    It's probably a pretty safe bet that Thia will HQ, then twin strike and then move such that she ends up in the square N of Miri. I'll defer to the DM and of course Chris... Thia's turn...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Krystoff
    Krystoff


    Number of posts : 1675
    Registration date : 2008-12-02
    Age : 47

    Pursuing the cultists - Page 5 Empty Re: Pursuing the cultists

    Post by Krystoff Thu Jun 03, 2010 8:18 pm

    Sorry guys I am on vacation. Going to be sporadic posting.

    Still dazed so I can't HQ but I will twin strike the one that they wanted me to. I point out the seam to everyone as well.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
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    Post by Dwarmaj Thu Jun 03, 2010 9:21 pm

    Krystoff wrote:Sorry guys I am on vacation. Going to be sporadic posting.

    Still dazed so I can't HQ but I will twin strike the one that they wanted me to. I point out the seam to everyone as well.


    Thia's turn:
    At the start of Thia's turn she takes 5hp of acid damage.

    Thia made her save last round and is not dazed.

    Minor: HQ the robed figure
    Standard: use Twin Strike on the robed figure
    TS #1 31 vs Ac hits for 17+3hp of damage. The robed figure falls.

    Thia has a move action left...

    NPC's turn...


    Pursuing the cultists - Page 5 Playe415
    Dwarmaj
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    Post by Dwarmaj Thu Jun 03, 2010 9:28 pm

    NPC's turn:

    Destrachan:
    Standard: use Sound Pulse on Kaddim
    SP 32 vs Ref hits for 14hp of damage

    Move: move south


    Pursuing the cultists - Page 5 Playe416

    Kaddim's turn...
    At the start of Kaddim's turn he takes 5hp of acid damage. Kaddim is currently at 9/79hp with 3/11 surges.
    Teramotos
    Teramotos


    Number of posts : 4844
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pursuing the cultists - Page 5 Empty Re: Pursuing the cultists

    Post by Teramotos Thu Jun 03, 2010 10:26 pm

    Kaddim, just make it around the corner and I'll heal you.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Ross
    Ross
    Admin


    Number of posts : 3864
    Registration date : 2008-11-26
    Age : 56
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pursuing the cultists - Page 5 Empty Re: Pursuing the cultists

    Post by Ross Fri Jun 04, 2010 6:50 am

    Move: Do a run around the corner
    Standard: Charge and attack the hole that Miri is standing by.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Fri Jun 04, 2010 7:54 am

    Ross wrote:Move: Do a run around the corner
    Standard: Charge and attack the hole that Miri is standing by.

    Kaddim's turn:
    At the start of Kaddim's turn he takes 5hp of acid damage.

    Move/Standard: move around the corner and charge the wall next to Miri
    MBA 23-5+1 vs Ac hits for 16hp of damage. There is a big gash in the wall and a purple liquid is seeping out.

    Pursuing the cultists - Page 5 Playe417

    Miri's turn...
    At the start of Miri's turn she takes 5hp of acid damage.
    Miri notices that the wall that was scorched by the WoF is almost completely healed. It looks as though the "flesh" walls regenerate...
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Fri Jun 04, 2010 7:56 am

    Current PC status: (after the start of Miri's turn...)
    Candelos 56/79hp with 4/14 surges
    Sonya 39/66hp with 3/9 surges
    Thia 32/65hp with 3/7 surges
    Miri 22/58hp with 1/9 surges
    Kaddim 9/79hp with 3/11 surges
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Fri Jun 04, 2010 7:59 am

    Note: even with Thia pointing out the section of the wall with the "seam" Miri and Kaddim don't see the seam.


    Miri's turn...
    avatar
    Kenji


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    Post by Kenji Fri Jun 04, 2010 10:09 am

    Dwarmaj wrote:
    Kaddim's turn...
    At the start of Kaddim's turn he takes 5hp of acid damage. Kaddim is currently at 9/79hp with 3/11 surges.

    Miri (peering around corner): "Healers, our boy is coming around the corner here and needs urgent attention! ...And I think he's still being followed!"
    avatar
    Kenji


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    Post by Kenji Fri Jun 04, 2010 10:30 am

    Dwarmaj wrote:Note: even with Thia pointing out the section of the wall with the "seam" Miri and Kaddim don't see the seam.


    Miri's turn...

    In that case...

    free action: "I'll see if I can open this thing up from the outside. Let's hook up quickly though since we don't know where those 2 casters went..."

    move action: activate daily item power from breaching armor to teleport E+E+NE to other side of seam

    standard action: <if I see the seam and no baddies> try to open the seam; <If I see baddies> 1st choice: 'Enemies Abound' if 2 in burst, 2nd choice: 'Fire Shroud if their within 3", last choice: 'Magic Missile' on closest baddie

    done.
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Fri Jun 04, 2010 1:04 pm

    bradly wrote:
    In that case...

    free action: "I'll see if I can open this thing up from the outside. Let's hook up quickly though since we don't know where those 2 casters went..."

    move action: activate daily item power from breaching armor to teleport E+E+NE to other side of seam

    standard action: try to open the seam; 1st choice: 'Enemies Abound' if 2 in burst, 2nd choice: 'Fire Shroud if their within 3", last choice: 'Magic Missile' on closest baddie

    done.

    Miri's turn:
    At the start of Miri's turn she takes 5hp of acid damage

    Move: use daily power off of armor to teleport 2E+1NE

    Miri's teleport is successful and she sees two robed firgues. One in once hidden passage to her west and another two squares to her east.

    Standard: use Fire Shroud on the two robed figures.
    FS #1 on the robed figure to the west 22 vs Fort hits for 10hp of fire damage. He is now taking ongoing fire damage.
    FS #2 on the smaller robed figure 28 vs Fort hits. The halfling sized robed figure uses an interrupt and teleports north out of the area of affect.

    Pursuing the cultists - Page 5 Playe418

    Sonya's turn, then Candelos...
    Teramotos
    Teramotos


    Number of posts : 4844
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    Age : 60
    Location : Seattle

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    Post by Teramotos Fri Jun 04, 2010 1:12 pm

    Sonya -
    Minor - Rousing Words on Kaddim
    Move - Move 2 S
    Standard - Charge to Square N of Kaddim and strike at robed figure (he has cover).
    done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Fri Jun 04, 2010 1:21 pm

    Teramotos wrote:Sonya -
    Minor - Rousing Words on Kaddim
    Move - Move 2 S
    Standard - Charge to Square N of Kaddim and strike at robed figure (he has cover).
    done...

    The robed figure is on the other side of the "flesh" wall. Only Miri can see him. The rest of the party isn't even aware that he's there.
    avatar
    Kenji


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    Post by Kenji Fri Jun 04, 2010 1:41 pm

    Dwarmaj wrote:The robed figure is on the other side of the "flesh" wall. Only Miri can see him. The rest of the party isn't even aware that he's there.

    That's not good for me... would the rest of the party gotten another chance (with a bonus) to see the 'seam' when my flame burst went off, from fire and/or light bleeding through?
    avatar
    Kenji


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    Registration date : 2008-12-02

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    Post by Kenji Fri Jun 04, 2010 1:44 pm

    Oops! I just thought of something else... Miri delayed until after Sonya last round. I wouldn't have teleported until after her turn. (Same actions otherwise)
    Teramotos
    Teramotos


    Number of posts : 4844
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

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    Post by Teramotos Fri Jun 04, 2010 2:20 pm

    I just saw Kaddim hit that same area, I'll charge and strike the same area of the wall. If that's not allowed, let me know.
    Free "Miri, where did you go?"
    Free "Kaddim, what do you see there?"


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Fri Jun 04, 2010 2:32 pm

    bradly wrote:
    Dwarmaj wrote:The robed figure is on the other side of the "flesh" wall. Only Miri can see him. The rest of the party isn't even aware that he's there.

    That's not good for me... would the rest of the party gotten another chance (with a bonus) to see the 'seam' when my flame burst went off, from fire and/or light bleeding through?

    No light bleeding through and Kaddim and Sonya don't hear anything from Miri's side...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Fri Jun 04, 2010 2:33 pm

    bradly wrote:Oops! I just thought of something else... Miri delayed until after Sonya last round. I wouldn't have teleported until after her turn. (Same actions otherwise)

    Sorry, I didn't catch that either.

    We'll have to assume Sonya delayed until after Miri.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Fri Jun 04, 2010 2:45 pm

    Teramotos wrote:Sonya -
    Minor - Rousing Words on Kaddim
    Move - Move 2 S
    Standard - Charge to Square N of Kaddim and strike at the wall.
    done...

    Sonya's turn:
    At the start of Sonya's turn she takes 5hp of acid damage.

    Minor: use Rousing Words on Kaddim. Kaddim spends two healing surges and heals 38hp.

    Move: move 2S

    Standard: charge the wall
    MBA 33+1 vs Ac (critical) hit for 18+9hp of damage. The section of "fleshy" wall is considered bloodied.

    Pursuing the cultists - Page 5 Playe419

    Candelos' turn...
    At the start of Candelos' turn he takes 5hp of acid damage.
    Teramotos
    Teramotos


    Number of posts : 4844
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

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    Post by Teramotos Fri Jun 04, 2010 3:43 pm

    ...did the rousing words include the +10 bonus?
    Still Candelos' turn...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Fri Jun 04, 2010 3:52 pm

    Teramotos wrote:...did the rousing words include the +10 bonus?
    Still Candelos' turn...

    No it didn't, forgot about that.
    Kaddim is now at 57/79hp with 1/11 surges


    Candelos' turn...
    Krystoff
    Krystoff


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    Registration date : 2008-12-02
    Age : 47

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    Post by Krystoff Fri Jun 04, 2010 9:33 pm

    Thia will attack the same spot that Sonya and Kaddim are.
    Mick
    Mick


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    Registration date : 2008-12-03

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    Post by Mick Sat Jun 05, 2010 1:02 am

    Candelos will do a move and a move 5 spaces S
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
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    Post by Dwarmaj Sat Jun 05, 2010 8:49 pm

    Mick wrote:Candelos will do a move and a move 5 spaces S


    Sorry, was down in Portland today for a Kendo tournement. Long drive there and back...


    Candelos' turn:
    At the start of Candelos' turn he takes 5hp of acid damage.


    Move/Standard: Candelos moves 5 south


    Next up is the NPCs in the hallway.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Sat Jun 05, 2010 8:59 pm

    Robed Figures:

    Small Robed Figure:
    Standard: use Warp Orb on Miri
    WO 28 vs Ref hits for 12hp of damage. MIri is dazed (save ends)

    Move: move south adjacent to Miri

    Medium Robed Figure:
    Move: shift 1E next to Miri

    Standard: use Dagger Dance on Miri
    DD #1 32+2 vs Ac hits for 7hp of damage
    DD #2 19+2 vs Ac miss
    DD #3 31+2 vs Ac hits for 13hp of damage. Miri falls unconscious at -10/58hp with 1/9 surges

    Since Miri is down he won't use his last swing which would have been 27+2 vs Ac for 12hp of damage...


    Pursuing the cultists - Page 5 Playe420

    Thia's turn...
    At the start of Thia's turn she takes 5hp of acid damage.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Sat Jun 05, 2010 9:06 pm

    Thia's turn:
    At the start of Thia's turn she takes 5hp of acid damage.


    Standard: use Twin Strike on the section of wall the others are hitting.
    TS #1 24 vs Ac hits for 16hp of damage
    TS #2 25 vs Ac hits for 15hp of damage. The section of wall collapses and the PC can see two robed figures standing over Miri's body.


    Next up the Destrachan...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
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    Post by Dwarmaj Sat Jun 05, 2010 9:10 pm

    Destrachan:
    He takes 5hp of acid damage at the start of his turn...

    Move: move south

    Standard: use Sound Pulse on Kaddim (rolled random, but he seems to like Kaddim...)
    SP 22 vs Ref hits for 10hp of damage.


    Pursuing the cultists - Page 5 Playe421


    Top of the order... Kaddim's turn
    At the start of Kaddim's turn he takes 5hp of acid damage.


    Note: it doesn't look like the acid cloud is moving into the opened corridor...
    avatar
    Kenji


    Number of posts : 3459
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    Post by Kenji Sat Jun 05, 2010 9:30 pm

    Dwarmaj wrote:

    Standard: use Dagger Dance on Miri
    DD #1 32+2 vs Ac hits for 7hp of damage
    DD #2 19+2 vs Ac miss
    DD #3 31+2 vs Ac hits for 13hp of damage. Miri falls unconscious at -10/58hp with 1/9 surges

    Since Miri is down he won't use his last swing which would have been 27+2 vs Ac for 12hp of damage...

    Miri will use "Wizard's Escape" to avoid the first blow & teleport 3 squares SE. (I tried to use it earlier, but couldn't because I was dazed & because it was my turn, so I haven't used it yet.)
    avatar
    Kenji


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    Post by Kenji Sat Jun 05, 2010 9:35 pm

    Crap! I just noticed the SRF dazed me again... Is his init higher than the MRF? If the MRF is faster, my interrupt should work, if they're the same, it should be a 50/50 chance I can interrupt before I'm dazed...
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Sat Jun 05, 2010 10:02 pm

    bradly wrote:Crap! I just noticed the SRF dazed me again... Is his init higher than the MRF? If the MRF is faster, my interrupt should work, if they're the same, it should be a 50/50 chance I can interrupt before I'm dazed...


    The medium sized robed figure purposely goes after the smaller one. The medium sized robed figure does more damage when he has combat advantage and the smaller one has several dazing attacks which grant combat advantage.

    A nasty combo...
    Ross
    Ross
    Admin


    Number of posts : 3864
    Registration date : 2008-11-26
    Age : 56
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Sun Jun 06, 2010 12:10 am

    Can I see Miri? If not I will attack the same spot as before(booming blade). If I can I will trade places with her using dimensional warp and booming blade on the one west of me.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Sun Jun 06, 2010 8:59 am

    Ross wrote:Can I see Miri? If not I will attack the same spot as before(booming blade). If I can I will trade places with her using dimensional warp and booming blade on the one west of me.


    Kaddim's turn:
    At the start of Kaddim's turn he takes 5hp of acid damage.

    Minor: use Dimensional Warp on Miri. Kaddim and Miri switch places.

    Standard: use Booming Blade on the medium sized robed figure.
    BB 25 vs Ac hits for 15hp of damage.



    Miri's turn:
    At the start of Miri's turn she takes 5hp of acid damage (now at -15/58, if she gets to -29 she's dead)

    At the end of Miri's turn she rolls two saves...
    vs Dazed she rolls a 6 and remains dazed
    vs Death she rolls an 11



    Pursuing the cultists - Page 5 Playe422


    Next up Sonya...
    At the start of Sonya's turn she takes 5hp of acid damage.
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Sun Jun 06, 2010 9:02 am

    Note: It doesn't look like the medium sized robed figure is still on fire...


    Sonya's turn...
    Teramotos
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    Post by Teramotos Sun Jun 06, 2010 1:19 pm

    Minor Action: Grab Miri
    Move Action: Move 1 S and then 1 E - Free Action Drop Miri in my new square.
    Standard Action: If making a First Aid check would provoke an AoO, then I'll use Commander's Strike and give Kaddim a Free MBA on the guy between us. If making a First Aid check would not provoke, then I'll try to stablize Miri now that she's not taking on-going damage which causes a death save every round and you cannot be stablized.
    ..done


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    Post by Dwarmaj Sun Jun 06, 2010 2:32 pm

    Teramotos wrote:Minor Action: Grab Miri
    Move Action: Move 1 S and then 1 E - Free Action Drop Miri in my new square.
    Standard Action: If making a First Aid check would provoke an AoO, then I'll use Commander's Strike and give Kaddim a Free MBA on the guy between us. If making a First Aid check would not provoke, then I'll try to stablize Miri now that she's not taking on-going damage which causes a death save every round and you cannot be stablized.
    ..done


    Sonya's turn:
    Minor: pick up Miri
    Move: move 1S and 1E to get out of the acid cloud
    Standard: use heal check on Miri. Sonya rolls a 14 (6+8 ) and is unable to stabilize Miri this turn.


    Pursuing the cultists - Page 5 Playe423


    Candelos' turn... then the small/medium npcs
    At the start of Candelos' turn he takes 5hp of acid damage.
    Mick
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    Post by Mick Sun Jun 06, 2010 3:49 pm

    Move west 2 and then charge to the west.
    Dwarmaj
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    Post by Dwarmaj Sun Jun 06, 2010 5:28 pm

    Mick wrote:Move west 2 and then charge to the west.

    Candelos' turn:
    At the start of Candelos' turn he takes 5hp of acid damage


    Move: move west 2

    Standard: charge the Destrachan
    MBA 28+2 vs Ac hits for 13hp of damage.


    Pursuing the cultists - Page 5 Playe424

    NPCs turn...
    Dwarmaj
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    Post by Dwarmaj Sun Jun 06, 2010 5:35 pm

    NPC's turn:


    Small Robed Figure:
    Standard: attack Kaddim with staff
    Staff 17 vs Ac miss

    Medium Robed Figure:
    Standard: use Dagger Dance on Kaddim
    DD #1 18+2 vs Ac miss
    DD #2 16+2 vs Ac miss
    DD #3 25+2 vs Ac miss
    DD #3 24+2 vs Ac miss

    Bad round for the NPCs Sad

    Pursuing the cultists - Page 5 Playe425


    Thia's turn...
    At the start of Thia's turn she takes 5hp of acid damage
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    Post by Krystoff Sun Jun 06, 2010 8:38 pm

    Can I get out that spot that everyone else went out and shoot at the medium robed figure? If so I will HQ and move out there and use two fanged strike
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    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Sun Jun 06, 2010 8:53 pm

    You can't get out. We have it clogged up.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
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    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Dwarmaj Sun Jun 06, 2010 9:18 pm

    Krystoff wrote:Can I get out that spot that everyone else went out and shoot at the medium robed figure? If so I will HQ and move out there and use two fanged strike

    You're stuck in the room unless you want to move to Sonya's square and go prone...

    Did you want to move and take a shot at the medium robed figure?
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    Post by Teramotos Sun Jun 06, 2010 10:17 pm

    I guess you could shoot from prone...the square would be a tempting target for an area attack...
    Just move to where you can see the medium robed figure and shoot him. As soon as he's down, you can move through our squares and move in.


    _________________
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    Post by Kenji Mon Jun 07, 2010 11:20 am

    Might be better if she helped Candelos with the Desachran that's almost down. They both have area attacks...
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    Post by Teramotos Mon Jun 07, 2010 11:27 am

    I think if Candelos stays where he is, he can finish off the Desachran by himself, especially since it is taking acid damage too.
    We need Thia to help finish off the medium sized robed figure to unclog our route out of the acid cloud.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    Post by Ross Mon Jun 07, 2010 2:40 pm

    Chris is on vacation and doesn't have access to a computer all the time, so I'll go for him.

    Thia
    Move: South 3.
    Minor: Hunter's Quarry on Nearest enemy on the bloodied guy.
    Standard: Biting Volley on Hunter's Quarry.
    Use Elven Accuracy (if available) if there are any misses.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
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    Post by Dwarmaj Mon Jun 07, 2010 4:13 pm

    Ross wrote:Chris is on vacation and doesn't have access to a computer all the time, so I'll go for him.

    Thia
    Move: South 3.
    Minor: Hunter's Quarry on Nearest enemy on the bloodied guy.
    Standard: Biting Volley on Hunter's Quarry.
    Use Elven Accuracy (if available) if there are any misses.

    Thia has already used Biting Volley. It looks like she has the rest of her encounter and daily powers. Elven Accuracy is also available.
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    Post by Krystoff Mon Jun 07, 2010 4:22 pm

    What Ross said except using two fanged strike.
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    Post by Dwarmaj Mon Jun 07, 2010 4:47 pm

    Krystoff wrote:What Ross said except using two fanged strike.

    Thia's turn:
    At the start of Thia' turn she takes 5hp of acid damage.

    Move: move 3S

    Minor: HQ the medium sized robed figure

    Standard: use Two Fanged Strike on the medium robed figure.
    TFS #1 29 vs Ac hits for 22+6hp of damage.
    TFS #2 28 vs Ac hits for 14hp of damage. The medium sized robed figure falls.

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