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Heading south

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26 Re: Heading south on Sun Mar 14, 2010 3:50 pm

Teramotos wrote:
I wrote: The hallways look narrow. I suspect they may lead to the same place, with the party's agreement, I say we open the west one first and have one or two party members near the east one to perhaps attack any enemies from a second direction. Candelos, Kaddim, and Miri to the West and maybe Sonya and Thia to the East?
It was my intent to keep the east door closed to perhaps hit any enemies from an unsuspecting direction (e.g. Sonya would move in and flank). If it is too much bother to rewind, I'll go along with whatever is ruled.

No trouble at all... Twisted Evil

Since Sonya didn't open the door, the following actions would have changed.

1. Thia would have moved first, them tried to HQ the ogre, then shoot. No change in the outcome.
2. The green orc statue turn changes...
Standard: use Hit & Run on Kaddim 32 vs Ac hits for 11hp of damage. (This lets him move his speed and make one attack at any point. The target of the attack can't make an AoO).
Move: move adjacent to the east door to block it.

Net result Sonya +11hp, Kaddim -11hp and the east door is closed.

Candelos turn them Sonya.

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27 Re: Heading south on Sun Mar 14, 2010 7:41 pm

arrggggg!!!!

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28 Re: Heading south on Mon Mar 15, 2010 8:17 am

minor: divine challange/mark the one in front of him
standard: Holy Strike

Holy Strike Paladin Attack 1
At-Will Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier radiant damage. If you
marked the target, you gain a bonus to the damage roll
equal to your Wisdom modifier.

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29 Re: Heading south on Mon Mar 15, 2010 8:29 am

Mick wrote:minor: divine challange/mark the one in front of him
standard: Holy Strike

Holy Strike Paladin Attack 1
At-Will Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier radiant damage. If you
marked the target, you gain a bonus to the damage roll
equal to your Wisdom modifier.

Candelos' turn:
Minor: mark the orc statue ahead of him (overwritting Kaddim's mark)
Standard: use Holy Strike on the orc statue
HS 21 vs Ac hits for 18hp of radiant damage. It doesn't look like the orc statue was affected, your blow deflected off of him as if you were hitting a wall of stone.

Sonya's turn, then top of the order with Kaddim

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30 Re: Heading south on Mon Mar 15, 2010 8:34 am

Since you guys slept on the stairs with the gargoyles, I'll give you a bonus to your monster knowledge check...

The statues seem to be some type of gargoyle. They don't have wings, but Kaddim did experiance an attack similar to their "fly by attack". You also know that when in stone form they have very high resistance, regenerate, and can sense creature moving around them.

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31 Re: Heading south on Mon Mar 15, 2010 10:21 am

Sonya's turn...
I assume the door opens in...if I'm incorrect and the door opens out, I'll redo my turn.
Minor Action - Turn the door handle
Standard Action - Attempt to open the door, forcing the orc back. If this is a Bull Rush, I'll do it. If this is a strength check, that's fine too.
Move Action - depends on how I did opening the door.

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32 Re: Heading south on Mon Mar 15, 2010 10:59 am

Teramotos wrote:Sonya's turn...
I assume the door opens in...if I'm incorrect and the door opens out, I'll redo my turn.
Minor Action - Turn the door handle
Standard Action - Attempt to open the door, forcing the orc back. If this is a Bull Rush, I'll do it. If this is a strength check, that's fine too.
Move Action - depends on how I did opening the door.

Sonya's turn:
Minor: turn the door handle (successful)
Standard: attempt a bull rush to push the gargoyle back
Bull Rush 15 vs Fort miss. Sonya was unable to push the gargoyle back.

Sonya has a move action remaining, then Kaddim's turn...

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33 Re: Heading south on Mon Mar 15, 2010 11:30 am

Can we tell when and if they are in stone form and when they are not?

Can I ready an attack for when they start to move with the assumption that they are not stone form when they are moving/attacking? When I say move I mean any body movement not just a move action.

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34 Re: Heading south on Mon Mar 15, 2010 11:35 am

Krystoff wrote:Can we tell when and if they are in stone form and when they are not?

Can I ready an attack for when they start to move with the assumption that they are not stone form when they are moving/attacking? When I say move I mean any body movement not just a move action.

Yes, if you can make a DC 15 passive perception check then you can see when they use an action to turn into stone form or revert to normal. (I've been hinting at this when I noted the color change to Candelos, but not to Kaddim...)

Otherwise you have to wait until you see movement which you can also ready an action for.

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35 Re: Heading south on Mon Mar 15, 2010 11:57 am

Sounds good! Normally Thia can make that perception check but there might be modifiers for distance and/or light conditions.

Looks like Thia is going to ready an attack then since she can't shoot past the orc without large penalties.

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36 Re: Heading south on Mon Mar 15, 2010 12:11 pm

...does the handle stay in the "open" position? If I let go of the handle, does it return by itself to the "closed" position like modern doors? If the handle stays in the "open" position, I'll use my move action to back up 15' to give me a bonus on my Bull Rush for next turn.
If I think that there is No Bonus extended for having the handle turned while I do a Bull Rush, I'll also back up 15'.
If the handle springs back to the closed position when you let go, and that makes a big difference in the success of doing a Bull Rush on a creature on the other side of the door, I have little choice but to stay where I am. Been having a lot of trouble with doors during this adventure. I wonder how many rounds it would take to go to the north, east, south and then west to hit them from behind that way?

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37 Re: Heading south on Mon Mar 15, 2010 12:21 pm

Teramotos wrote:...does the handle stay in the "open" position? If I let go of the handle, does it return by itself to the "closed" position like modern doors? If the handle stays in the "open" position, I'll use my move action to back up 15' to give me a bonus on my Bull Rush for next turn.
If I think that there is No Bonus extended for having the handle turned while I do a Bull Rush, I'll also back up 15'.
If the handle springs back to the closed position when you let go, and that makes a big difference in the success of doing a Bull Rush on a creature on the other side of the door, I have little choice but to stay where I am. Been having a lot of trouble with doors during this adventure. I wonder how many rounds it would take to go to the north, east, south and then west to hit them from behind that way?

There's no bonus that I can find for a "running" Bull Rush.

I'd say that the doors behave like many of the "medieval" doors, once unlocked it remains unlocked until locked again.

There's no way through the "back door" that the party could find...

Kaddim's turn... then the ogre

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38 Re: Heading south on Mon Mar 15, 2010 12:58 pm

Ross

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Free action, after Sonya attempts to open the West Door, but before she ends her turn: Say, "Keep that door locked so we can concentrate on one target at a time."
Minor: Aegis of Shielding on Ogre
Standard: Lightning Lure on the orc to my North. If I hit pull him to me.
Move: Armathor's Step, Teleport to 1 square North of Candelos


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39 Re: Heading south on Mon Mar 15, 2010 1:40 pm

Ross wrote:Free action, after Sonya attempts to open the West Door, but before she ends her turn: Say, "Keep that door locked so we can concentrate on one target at a time."
Minor: Aegis of Shielding on Ogre
Standard: Lightning Lure on the orc to my North. If I hit pull him to me.
Move: Armathor's Step, Teleport to 1 square North of Candelos

Kaddim's turn:
Minor: mark the ogre
Standard: use Lightning Lure on the red gargoyle
LL 30-2 vs Fort hits for 11hp of damage. It doesn't look like it took any damage, but you were able to move it adjacent to you.

Move: use Armathor's Step to teleport north of Candelos.

Ogre's turn:
Move: move east, Candelos can see him a little. Noone else can.
Standard: ....



Thia's turn, them Miri

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40 Re: Heading south on Mon Mar 15, 2010 2:22 pm

To finish my turn, I'll turn the handle back to the locked position.
Done

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41 Re: Heading south on Mon Mar 15, 2010 2:52 pm

Thia will ready an action to twin strike the orc when he changes from stone form.

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42 Re: Heading south on Mon Mar 15, 2010 3:14 pm

Krystoff wrote:Thia will ready an action to twin strike the orc when he changes from stone form.

Thia readies an attack on the red gargoyle.

Miri's turn...

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43 Re: Heading south on Mon Mar 15, 2010 4:35 pm

Dwarmaj wrote:Miri's turn...

standard action: cast Daily Spell, "Flaming Sphere" next to Gargoyle 6 squares South + (if I can see it) 1 square E. <I don't know the Orge is there, but I do know all my allies are on this side of the room & centering it farther E threatens more squares that bad guys could be in.>

minor action: cast 'Light' in the area as far South as I can

done.

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44 Re: Heading south on Mon Mar 15, 2010 4:53 pm

bradly wrote:
Dwarmaj wrote:Miri's turn...

standard action: cast Daily Spell, "Flaming Sphere" next to Gargoyle 6 squares South + (if I can see it) 1 square E.

minor action: cast 'Light' in the area as far South as I can

done.


Miri's turn:
Standard: cast Flaming Sphere next to the red gargoyle
FS vs the gargoyle 23 vs Ref hits for 15hp of damage. It doesn't look like he was affected.
FS vs the ogre 26 vs Ref hits for 15hp of damage.

Minor: Miri cast light to the south can can see things clearly...

NPC's turn I'll put up a new map when I get home.

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45 Re: Heading south on Mon Mar 15, 2010 5:03 pm

NPC's turn:

Candelos sees the robed archer come from the east and remove its hood. The party can see a female with lots of snakes in her hair and she gazes at the party.

Medusa:
Move: move s south of Candelos
Standard: gaze attack
Gaze on Candelos 31 vs Fort hits. Candelos is slowed (save ends).
Gaze on Kaddim 20 vs Fort hits. Kaddim is slowed (save ends).
Gaze on Miri 16 vs Fort miss.
Gaze on Thia 19 vs Fort hits. Thia is slowed (save ends).

The medusa uses an Action Point!
Standard: gaze attack
Gaze on Candelos 16 vs Fort miss.
Gaze on Kaddim 31 vs Fort hits. Kaddim is slowed (save ends x2).
Gaze on Miri 26 vs Fort hits. Miri is slowed (save ends).
Gaze on Thia 22 vs Fort hits. Thia is slowed (save ends x2).

The gargoyle's turn:
Red Gargoyle:
At the start of his turn he takes damage from the flaming sphere, but isn't affected.

Minor: revert to normal

Thia gets to use her readied action.
Twin Strike #1 15 vs Ac miss
Twin Strike #2 29 vs Ac hits for 7hp of damage.

Move: move north of the meduse adjacent to Candelos
Standard: use Stone Form.

Candelos' turn, he is currently slowed and adjacent to a stone gargoyle.

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46 Re: Heading south on Mon Mar 15, 2010 7:02 pm

Current Map:



Candelos turn, then Sonya

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47 Re: Heading south on Mon Mar 15, 2010 9:36 pm

Does the Medusa turn stone form as well?

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48 Re: Heading south on Tue Mar 16, 2010 1:07 am

Candelos
Standard action: throw shield at medusa

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49 Re: Heading south on Tue Mar 16, 2010 5:18 am

Krystoff wrote:Does the Medusa turn stone form as well?

Not that you know of.

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50 Re: Heading south on Tue Mar 16, 2010 5:21 am

Free Action: "Candelos, move back."
Move Action: Move over to the square east of Kaddim.
Minor Action: Inspiring Word w Saving Inspiration on Kaddim. He gets a save.
Standard Action: Shake it off on Candelos. He gets a save with a + 5 bonus.
Free Action: Close my eyes.
Done...

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