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» Adventure Logs - The Eastern Knights
The Library - Page 2 EmptySun Mar 24, 2024 3:51 pm by Teramotos

» Adventure Logs - RIFTS
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» Savage Rifts Advancement/Rank
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» Adventure Logs - Shaelrick Adventures - PF2e
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» Game On! Friday 8 March - Pathfinder 2e Newport Hills 6 PM
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» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
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» Westron Information
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» PF2e AoO from movement
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Ross
Krystoff
Dwarmaj
7 posters

    The Library

    Teramotos
    Teramotos


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    The Library - Page 2 Empty Charge to Knock Over Bookshelf

    Post by Teramotos Fri Sep 04, 2009 6:25 am

    ...Hmmm...assuming the slightly closer one to the West is where Quinn is going, I count that Quinn is nine squares away. After his final square of movement, that puts him eight squares away. I think there is a feat where you can run (normal speed + 2) during a charge. If Quinn has such a feat or perhaps an item that allows him to move eight (if I counted the distance right) and then Bull Rush (or attack) the bookshelf, I'd allow it. Otherwise, he's going to end up short.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Fri Sep 04, 2009 7:33 am

    David wrote:Charge bookshelf to knock over

    The longbowman to the west is 10 squares away, the one to the east is 11 squares away. The bookshelves they're standing on are against the wall and look very sturdy.

    After Quinn's turn is Thia
    Krystoff
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    The Library - Page 2 Empty Re: The Library

    Post by Krystoff Fri Sep 04, 2009 8:45 am

    Thia will delay in case anyone is going to try diplomacy.

    Once everyone else has gone if it is diplomacy then she will not shoot, otherwise she will move out to the first square where she can see a bowman and use the at will power that lets her shoot and move after the shot (Shot on the run, Hit and Run or something like that) and then move back into the hallway so the bowmen can't see her.
    Dwarmaj
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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Fri Sep 04, 2009 8:55 am

    Quinn's action was to charge a bowman so I'll move him 1 square west to finish his move action then his standard action will be to move 5 west.

    When he moves 4W he sees...
    The Library - Page 2 Player72

    Quinn can either continue 1 more west or move north 1 to gain cover from the bowmen.
    Dwarmaj
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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Fri Sep 04, 2009 8:57 am

    Krystoff wrote:Thia will delay in case anyone is going to try diplomacy.

    Once everyone else has gone if it is diplomacy then she will not shoot, otherwise she will move out to the first square where she can see a bowman and use the at will power that lets her shoot and move after the shot (Shot on the run, Hit and Run or something like that) and then move back into the hallway so the bowmen can't see her.

    Thia is currently delaying...

    With Quinn as your diplomat, I don't think diplomacy will be an option. Razz
    Krystoff
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    The Library - Page 2 Empty Re: The Library

    Post by Krystoff Fri Sep 04, 2009 9:03 am

    Well, so far he has only been shot and hasn't really done anything back. Someone else might step up ... ... why is everyone laughing at me? Very Happy
    Dwarmaj
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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Fri Sep 04, 2009 9:07 am

    Currently waiting on Quinn's actions... As it'll determine what happens next. Twisted Evil



    Note: I edited a previous post where I mentioned the elevation of the archers. The book shelves are 10' tall (5'wide) and there is 20' between the top of the bookshelves and the ceiling.
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    The Library - Page 2 Empty Re: The Library

    Post by Kenji Fri Sep 04, 2009 1:30 pm

    Krystoff wrote:Well, so far he has only been shot and hasn't really done anything back. Someone else might step up ... ... why is everyone laughing at me? Very Happy

    Miri sucks in diplomacy, but has +9 religion and +14 history...

    Does she recognize the Eladrin princess statue? If she knows who it is, or has a reasonable guess, she'll say...

    "Hail friends of <statue's name>, we mean you no harm and party with an Eladrin. However we will not tolerate threats. Cease your attack if you wish to treaty with us."

    turn to Candelos... "If this works, and Quinn doesn't attack anyway, you're up."
    David
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    The Library - Page 2 Empty Re: The Library

    Post by David Mon Sep 07, 2009 6:07 pm

    Move NW to get cover from both bowman
    Dwarmaj
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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Mon Sep 07, 2009 9:06 pm

    David wrote:Move NW to get cover from both bowman

    Quinn moves NW.

    Candelos turn, then Miri.
    Mick
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    The Library - Page 2 Empty Re: The Library

    Post by Mick Tue Sep 08, 2009 8:16 am

    Candelos:
    Moves 5 straight north with sword and dagger out
    Dwarmaj
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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Tue Sep 08, 2009 8:25 am

    Mick wrote:Candelos:
    Moves 5 straight north with sword and dagger out

    Candelos moves 5 north and sees the following:

    The Library - Page 2 Player73

    Candelos has a standard action left...
    Mick
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    The Library - Page 2 Empty Re: The Library

    Post by Mick Tue Sep 08, 2009 9:55 am

    Standard action:
    Use utility power One Heart, One Mind
    Teramotos
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    The Library - Page 2 Empty Miri's Turn

    Post by Teramotos Tue Sep 08, 2009 10:08 am

    ...waiting for Miri...right?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    The Library - Page 2 Empty Re: The Library

    Post by Kenji Tue Sep 08, 2009 10:48 am

    Teramotos wrote:...waiting for Miri...right?

    Shouldn't be, I posted my actions earlier...


    After Quinn enters, Miri will move 1 sq NW into Quinn's old square, 1 sq N through the doors, then 1 sq E to get out of the way of the doorway (3 squares total) for her move action.

    Minor action: cast 'Light' spell 5 squares N near the statue (max distance)

    Standard action: total defense action

    done.


    (If I recognize the statue, I'll speak as above too as a free action.)
    Dwarmaj
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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Tue Sep 08, 2009 11:15 am

    bradly wrote:
    Shouldn't be, I posted my actions earlier...


    After Quinn enters, Miri will move 1 sq NW into Quinn's old square, 1 sq N through the doors, then 1 sq E to get out of the way of the doorway (3 squares total) for her move action.

    Minor action: cast 'Light' spell 5 squares N near the statue (max distance)

    Standard action: total defense action

    done.

    (If I recognize the statue, I'll speak as above too as a free action.)

    Sorry, I was waiting for Miri since the actions you posted earlier were before Quinn was attacked and I didn't know if you'd want to change your actions.

    Miri does not recognize the statue, but Vyrellis tells Candelos that the statue is of her.
    Dwarmaj
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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Tue Sep 08, 2009 11:41 am

    After Miri goes, several of your opponants take their turns...

    Humanoid #1 NE of Quinn is wielding a scimitar. The creature has no mouth, but Quinn hears a high piched scream.
    Psychic Scream 25 vs Will hits for 13hp of psychic damage. Quinn is immobilized

    A creature appears from around the southern corner of the bookshelves to the east and moves adjacent to Candelos. He screams.
    Psychic Scream 15 vs Will miss

    Another creature appears from a NE bookshelf. He moves, then charges Candelos:
    Scimitar 19 vs AC miss.

    Candelos notices the creature on the ground farther to his east make a gusture, then point at Candelos.
    Mindsurge: each ally in burst 10 makes a basic attack.

    Humanoid #2 scimitar 33 vs Ac critical hit for 13hp of pychic damage. Candelos is marked and will take damage if he makes an attack that doesn't include the marking creature. I put a yellow halo around the marking creature.

    Humanoid #3 scimitar 23-2(cover) vs Ac miss on Candelos

    Longbowman #2 (east one) longbow 25-2(cover) vs AC miss on Candelos

    The Library - Page 2 Player74

    Note:
    Candelos is now enraged and no longer in control of his actions.

    It is now Kaddim's turn, then Sonya

    Thia can take her turn any time before Quinn's next turn.
    Krystoff
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    The Library - Page 2 Empty Re: The Library

    Post by Krystoff Tue Sep 08, 2009 11:52 am

    Thia will HQ the one just north of Candelos and then twin strike.
    Dwarmaj
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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Tue Sep 08, 2009 12:00 pm

    Krystoff wrote:Thia will HQ the one just north of Candelos and then twin strike.

    Thia marks her quarry and uses twin strike.
    TS#1 17 vs AC miss
    TS#2 29 vs AC hits for 13+3HQ damage
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    The Library - Page 2 Empty Re: The Library

    Post by Kenji Tue Sep 08, 2009 12:08 pm

    Dwarmaj wrote:Sorry, I was waiting for Miri since the actions you posted earlier were before Quinn was attacked...

    ...Miri does not recognize the statue, but Vyrellis tells Candelos that the statue is of her.

    No problem.

    Hey, since Candelos cast "One heart, one mind" before Miri's turn, would she know what Vyrellis said to Candelos to try to parley?

    If not, I've no problem attacking either... :-)
    Dwarmaj
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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Tue Sep 08, 2009 12:41 pm

    bradly wrote:
    Hey, since Candelos cast "One heart, one mind" before Miri's turn, would she know what Vyrellis said to Candelos to try to parley?

    If not, I've no problem attacking either... :-)

    The power does say that the targets can communicate with each other, but I don't think the orb communications would be broadcast to all party members.

    Candelos could have relayed what the statue looked like to the rest, but as soon as he was visible to the enemies, he was attacked.

    Now that Candelos is enraged, he can't communicate to the party and does not currently consider them allies.


    Currently Kaddim's turn, then Sonya.
    Ross
    Ross
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    Number of posts : 3864
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    Age : 56
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Library - Page 2 Empty Re: The Library

    Post by Ross Tue Sep 08, 2009 1:15 pm

    Move: Use Armathor's Step and teleport directly north of the enemies
    Minor: Promise of Storm (Effect: Until the end of your next turn, you deal 1d8 extra damage when you hit with a thunder attack or a lightning attack.)
    Attack the one between me and Candelos. We should be flanking even if Candelos is not my friend, he's still threatening the opponent opposite from the side I'm attacking from)
    Standard: Booming Blade (It's a Thunder Attack)
    If it's still up I'll use an Action Point Standard and attack it again: Booming Blade
    If it went down I'll attack the other one with Booming Blade.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Tue Sep 08, 2009 1:51 pm

    Ross wrote:Move: Use Armathor's Step and teleport directly north of the enemies
    Minor: Promise of Storm (Effect: Until the end of your next turn, you deal 1d8 extra damage when you hit with a thunder attack or a lightning attack.)
    Attack the one between me and Candelos. We should be flanking even if Candelos is not my friend, he's still threatening the opponent opposite from the side I'm attacking from)
    Standard: Booming Blade (It's a Thunder Attack)
    If it's still up I'll use an Action Point Standard and attack it again: Booming Blade
    If it went down I'll attack the other one with Booming Blade.

    The door north of Kaddim is closed and blocks line of sight to the square you want to teleport into.

    Kaddim would need to either open the door or move around it like Miri did.

    Note: Candelos had to go around as well, but it wouldn't have affected his actions since there is no penalty for diagonal movement in 4E.



    P285 of the PHB defines flanking and states:

    To flank an enemy, you and an ally must be adjacent to the enemy and on opposite sides or corners of the enemy’s space.

    Candelos is currently not considered an ally.
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    The Library - Page 2 Empty Re: The Library

    Post by Kenji Tue Sep 08, 2009 2:01 pm

    Dwarmaj wrote:Candelos is currently not considered an ally.

    The creature did attack Candelos though. Ghandi said, "the enemy of my enemy is my friend" (...'ally' is the same idea). Since they are attacking each other, it seems reasonable to allow it. Even enraged, Candelos would want to attack back the most adjacent creature, who is also attacking him, so combat advantage does make sense.

    You're the GM, so your call, but that's my input...
    Ross
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    Number of posts : 3864
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Library - Page 2 Empty Re: The Library

    Post by Ross Tue Sep 08, 2009 2:12 pm

    I'll just say, someone open this door, and delay.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


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    Registration date : 2008-11-26

    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Tue Sep 08, 2009 2:20 pm

    Current Initiative order
    Longbowmen NPC
    Quinn
    Candelos
    Miri
    NPC scimitar wielders
    Thia
    Kaddim (delaying)
    Sonya
    Dwarmaj
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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Wed Sep 09, 2009 9:31 pm

    Sonya's turn, then the archers, then Quinn.
    Teramotos
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    The Library - Page 2 Empty Re: The Library

    Post by Teramotos Thu Sep 10, 2009 10:43 am

    Sonya's Action:

    Move Action: Move two squares directly north.
    Minor Action: Open the door to my SE so that Kaddim can see.
    Standard Action: Throw Shield at the enemy directly north of Candelos.
    +10 vs AC 1d8 +4

    done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Ross
    Ross
    Admin


    Number of posts : 3864
    Registration date : 2008-11-26
    Age : 56
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Library - Page 2 Empty Re: The Library

    Post by Ross Thu Sep 10, 2009 11:00 am

    I'll take my turn now.

    Move: Use Armathor's Step and teleport directly north of the enemies
    Minor: Promise of Storm (Effect: Until the end of your next turn, you deal 1d8 extra damage when you hit with a thunder attack or a lightning attack.)
    Attack the one between me and Candelos.
    Standard: Booming Blade (It's a Thunder Attack)
    If it's still up I'll use an Action Point Standard and attack it again: Booming Blade
    If it went down I'll attack the other one with Booming Blade.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Thu Sep 10, 2009 11:18 am

    Teramotos wrote:Sonya's Action:

    Move Action: Move two squares directly north.
    Minor Action: Open the door to my SE so that Kaddim can see.
    Standard Action: Throw Shield at the enemy directly north of Candelos.
    +10 vs AC 1d8 +4

    done...

    Sonya moves and opens the door.

    Note: Opening a door in an adjacent square is iffy as a minor action especially since the square is occupied...

    Sonya throws her shield:
    Shield 25 vs Ac hits for 13hp


    Hmm, it looks like I have Sonya's ranged attack incorrect in MapTools. It's listed as +13 1d12+6. At +10 she still would have hit. I'll update for future ranged attacks.


    Last edited by Dwarmaj on Thu Sep 10, 2009 11:49 am; edited 1 time in total
    Dwarmaj
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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Thu Sep 10, 2009 11:21 am

    Ross wrote:I'll take my turn now.

    Move: Use Armathor's Step and teleport directly north of the enemies
    Minor: Promise of Storm (Effect: Until the end of your next turn, you deal 1d8 extra damage when you hit with a thunder attack or a lightning attack.)
    Attack the one between me and Candelos.
    Standard: Booming Blade (It's a Thunder Attack)
    If it's still up I'll use an Action Point Standard and attack it again: Booming Blade
    If it went down I'll attack the other one with Booming Blade.

    Kaddim's turn:
    Move: Teleport north
    Minor: Promise of Storm
    Standard: Booming Blade 33 vs Ac hits for 16+1hp of damage

    Action Point:
    Standard: Booming Blade 21 vs Ac miss
    Dwarmaj
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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Thu Sep 10, 2009 11:31 am

    Longbowmen turn...

    The one to the west uses Arrow Storm at Quinn (it's a burst and he's targeting the square south of Quinn)
    Arrow Storm: 27 vs Will hits for 11hp of pychic damage. Quinn is Dazed (save ends).

    The bowmen to the east targets the square west of his companion (hoping he misses him...) Kaddim and Candelos are both in the area.

    Arrow Storm vs Kaddim 19 vs Will hits for 11hp (psychic). Kaddim is Dazed (save ends)

    Arrow Storm vs Humanoid #1 19 vs Will hits. It doesn't look like he took much damage, but he is dazed...

    Arrow Storm vs Candelos 26 vs Will hits for 14hp of psychic damage. Candelos is Dazed (save ends).


    The Library - Page 2 Player75

    Next up is Quinn, Candelos, and Miri


    Note: Quinn is Dazed and immobilized. He can take one action this turn.
    David
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    The Library - Page 2 Empty Re: The Library

    Post by David Thu Sep 10, 2009 12:06 pm

    Attack the guy next to me, reaping strike
    Dwarmaj
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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Thu Sep 10, 2009 12:10 pm

    David wrote:Attack the guy next to me, reaping strike

    Reaping Strike 23 vs Ac hits for 16hp of damage.

    Note:
    At the end of Quinn's turn he had to make two saving throws.

    vs Dazed 4, Quinn remains dazed.
    vs Enraged 15, Quinn remains in control of his actions.



    Candelos turn:
    Standard: Holy Strike (at-will) on the creature that marked him.
    HS: 34 vs Ac (critical) hit for 20+7hp. The creature falls.



    Miri's turn...
    Krystoff
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    The Library - Page 2 Empty Re: The Library

    Post by Krystoff Thu Sep 10, 2009 12:47 pm

    Keep Candelos next to enemies!
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    The Library - Page 2 Empty Re: The Library

    Post by Kenji Thu Sep 10, 2009 7:34 pm

    Dwarmaj wrote:Miri's turn...

    Free action: "I agree with Thia!"

    Standard action: total defense action

    Move action: move 1 sq NW + 5 squares N

    Done, unless I see more enemies in which case I'll use an action point to do something else. Also, I'll probably use an immediate interupt if Candelos still hits me even though I'm total defense.
    Dwarmaj
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    The Library - Page 2 Empty Re: The Library

    Post by Dwarmaj Thu Sep 10, 2009 9:40 pm

    Miri's turn:

    Miri Uses Total Defense and moves north. Candelos would have taken an AoO, but he's currently dazed...


    Humanoid #1 turn:
    Humanoid #1 gestures at Kaddim then Humanoid #2 and the bowmen to the east make a basic attak.

    Humanoid #2 scimitar 19 vs Ac miss
    Bowman: Longbow 34 vs Ac (critical) hit for 15hp of damage.

    Humanoid #2 turn, he attacks Kaddim:
    Scimitar 30 vs Ac hits for 10hp. Kaddim is marked and will take damage if he attacks someone else.

    Humanoid #2 moves north of Kaddim. (no AoO since Candelos and Kaddim are dazed)

    Humanoid #3 turn, he attacks Quinn:
    Scimitar 17 vs Ac miss

    Humanoid #3 moves south and east.


    The Library - Page 2 Player76



    Thia's turn, then Kaddim, then Sonya


    Note:
    I put colored halos around the humanoids on the ground to better tell them apart.
    Dwarmaj
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    Post by Dwarmaj Thu Sep 10, 2009 9:47 pm

    Current PC status:
    Candelos 32/72hp 11/14 surges (bloodied, dazed, enraged)
    Kaddim 25/73hp 9/11 surges (bloodied, dazed, marked)
    Quinn 31/73hp 5/11 surges (bloodied, dazed)
    Sonya 61/61hp 5/9 surges
    Thia 60/60hp 6/7 surges
    Miri 42/54hp 6/9 surges
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    Post by Kenji Thu Sep 10, 2009 10:25 pm

    Dwarmaj wrote: Candelos would have taken an AoO, but he's currently dazed...

    Doh! You just HAD to point out that I wasted a standard action, didn't you!? :-/
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    Post by Krystoff Thu Sep 10, 2009 10:27 pm

    It looks like Thia can still see one of them, if it is the one that is HQ then she will leave it otherwise she will HQ and Two fanged strike.
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    Post by Teramotos Thu Sep 10, 2009 11:09 pm

    ...didn't Kaddim delay last turn and then go after Sonya?
    If it is Sonya's turn after Thia, then I'll go. If not, I might do something different.
    Also, did we get action points at the start of this encounter?

    Move Action: Three squares north (no AoO for Candelos as he's dazed), move one square NW, putting me next to the blue highlighted creature.

    Standard Action: Waraxe - Bastion of Defense vs. the enemy to the West. +13 vs. AC for 3d12+6
    If I hit, Quinn, Miri, and Kaddim gain + 1 to all defenses until the end of the encounter.
    Effect - regardless, Quinn, Miri, and Kaddim gain 10 temporary hit points.

    Minor Action: Shake it Off on Kaddim, he gets to make a save at + 5 to the roll.
    Action Point: If I have one, I'll use it:
    Choice A - If Kaddim made his save - Lions Roar - +13 vs AC (same enemy) 2d12+6.
    Effect, even if I miss - Kaddim uses a surge and gains 18+5=23 regular hits back.
    Choice B - If Kaddim missed his save - Inspiring War Cry - +13 vs AC (same enemy) 2d12+6.
    Effect, even if I miss - Kaddim gets to make a save (again).

    done...


    _________________
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    Sonya Morecut (Human Warlord) - SG1
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    Post by Dwarmaj Thu Sep 10, 2009 11:41 pm

    Krystoff wrote:It looks like Thia can still see one of them, if it is the one that is HQ then she will leave it otherwise she will HQ and Two fanged strike.

    Thia uses Two Fanged Strike +HQ on the yellow humanoid
    TFS #1 28 vs Ref hits for 17+1 damage
    TFS #2 31 vs Ref hits for 16 damage
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    Post by Dwarmaj Thu Sep 10, 2009 11:45 pm

    Teramotos wrote:...didn't Kaddim delay last turn and then go after Sonya?
    If it is Sonya's turn after Thia, then I'll go. If not, I might do something different.
    Also, did we get action points at the start of this encounter?

    Move Action: Three squares north (no AoO for Candelos as he's dazed), move one square NW, putting me next to the blue highlighted creature.

    Standard Action: Waraxe - Bastion of Defense vs. the enemy to the West. +13 vs. AC for 3d12+6
    If I hit, Quinn, Miri, and Kaddim gain + 1 to all defenses until the end of the encounter.
    Effect - regardless, Quinn, Miri, and Kaddim gain 10 temporary hit points.

    Minor Action: Shake it Off on Kaddim, he gets to make a save at + 5 to the roll.
    Action Point: If I have one, I'll use it:
    Choice A - If Kaddim made his save - Lions Roar - +13 vs AC (same enemy) 2d12+6.
    Effect, even if I miss - Kaddim uses a surge and gains 18+5=23 regular hits back.
    Choice B - If Kaddim missed his save - Inspiring War Cry - +13 vs AC (same enemy) 2d12+6.
    Effect, even if I miss - Kaddim gets to make a save (again).

    done...

    You are correct, Sonya is now before Kaddim

    Sonya's turn:
    Minor: Grant save +5 to Kaddim he rolls 7+5=12 and is no longer dazed.
    Move: Move adjacent to the blue humanoid
    Standard:Bastion of Defense 32 vs Ac hits for 17hp (allies gain defense and temp hp)

    Action Point: Lion's Roar
    LR: 17 vs Ac miss (Kaddim spends a healing surge and gains 23hp).


    Currently Kaddim's turn and he's no longer bloodied or dazed
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    Post by Kenji Fri Sep 11, 2009 12:37 am

    Dwarmaj wrote:...Currently Kaddim's turn and he's no longer bloodied or dazed

    Great turn Sonya!
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    Post by Teramotos Fri Sep 11, 2009 7:05 am

    ...well, I'm glad I hit w BoD, but 17 hits of damage on 3d12+6 is really low. That means I rolled 11 on 3d12, an average of 4.
    Also, how do we keep track of the + 1 to all defenses for the party (well, except for Thia who is out of range and Candelos who is not my ally) for the rest of the encounter?

    At least Kaddim and Quinn too aren't bloodied. The temp hits s/b enough to get Quinn above bloodies so he doesn't get enraged. I'll heal him more on my next turn as Kaddim s/b good for now.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Ross
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Fri Sep 11, 2009 7:33 am

    Move: Shift 1 square East
    Minor: Aegis of Shielding on the enemy 2 squares East of me.
    Standard: Ready Action - When the one I marked moves adjacent to me, or after his turn, I will do Dimensional Thunder on the most wounded enemy (not counting Candelos) I can reach.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
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    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
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    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Dwarmaj Fri Sep 11, 2009 8:39 am

    Ross wrote:Move: Shift 1 square East
    Minor: Aegis of Shielding on the enemy 2 squares East of me.
    Standard: Ready Action - When the one I marked moves adjacent to me, or after his turn, I will do Dimensional Thunder on the most wounded enemy (not counting Candelos) I can reach.

    Kaddim shifts, marks the humanoid to his east, and readies an action.


    Bowmen turn...

    The bowmen to the west moves and shoots at Quinn.
    Longbow 33 vs Ac hits for 10hp (Quinn looses 10 temp hp)

    Note:
    p294 of the PHB states that temp hit points don't count when determining if someone is bloodied or not.


    East bowman:
    Moves and shoots Kaddim 31 vs Ac hits for 9hp (Kaddim looses 9 temp hp)

    The Library - Page 2 Player77


    Quinn's turn (he's currently dazed and bloodied). Then Candelos and Miri.
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    Post by David Fri Sep 11, 2009 8:43 am

    Healing Surge (if it puts be above bloody) then action point: charge the nearest enery SE of me.

    If the healing surge will not bring me above bloody then just charge with no action point used.
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    Post by Dwarmaj Fri Sep 11, 2009 8:52 am

    David wrote:Healing Surge (if it puts be above bloody) then action point: charge the nearest enery SE of me.

    If the healing surge will not bring me above bloody then just charge with no action point used.

    Quinn uses Second Wind and is no longer bloodied.

    Quinn is unable to charge an opponant because the bookcase blocks your path.

    Let me know if you want to save or use the action point.


    Last edited by Dwarmaj on Fri Sep 11, 2009 9:07 am; edited 1 time in total
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    Post by Dwarmaj Fri Sep 11, 2009 9:06 am

    Candelos' turn:
    Candelos charges south and attacs Thia.
    Basic Melee attack 30 vs Ac hits for 13hp of damage.

    At the end of Candelos turn he rolls a 4 and remains dazed.

    The Library - Page 2 Player78

    Miri's turn...

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