- Bea (Shaman|Warlord Hybrid) Level 7:
====== Created Using Wizards of the Coast D&D Character Builder ======
Bea, level 7
Deva, Shaman/Warlord
Companion Spirit (Hybrid) Option: Elemental Spirit (Hybrid)
Hybrid Shaman Option: Hybrid Shaman Will
Warlord Leadership Option: Combat Leader (Hybrid)
Hybrid Warlord Option: Hybrid Warlord Will
Hybrid Talent Option: Spirit's Power
Early Life - Isolated (+2 to Perception)
Theme: Ghost of the Past
FINAL ABILITY SCORES
STR 18, CON 18, DEX 18, INT 21, WIS 21, CHA 18
STARTING ABILITY SCORES
STR 18, CON 18, DEX 18, INT 18, WIS 18, CHA 18
AC: 26 Fort: 23 Ref: 25 Will: 26
HP: 60 Surges: 11 Surge Value: 15
TRAINED SKILLS
Arcana +13, History +15, Insight +13, Perception +15, Religion +15
UNTRAINED SKILLS
Acrobatics +8, Athletics +7, Bluff +7, Diplomacy +7, Dungeoneering +8, Endurance +7, Heal +8, Intimidate +7, Nature +8, Stealth +12, Streetwise +7, Thievery +7
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ghost of the Past Utility: Guidance of the Past
Deva Racial Power: Memory of a Thousand Lifetimes
Shaman Feature: Call Spirit Companion
Shaman Feature: Healing Spirit
Shaman Feature: Speak with Spirits
Warlord Feature: Inspiring Word
Shaman Feature: Spirit's Wrath
Shaman Attack 1: Spirit Infusion
Warlord Attack 1: Direct the Strike
Warlord Attack 1: Powerful Warning
Shaman Attack 1: Spirit of the Healing Flood
Shaman Utility 2: Spirit's Sacrifice
Shaman Attack 3: Sly Fox Spirit
Warlord Attack 5: Stand the Fallen
Warlord Utility 6: Reorient the Axis
Shaman Attack 7: Hammer of the Grasping Tides
FEATS
Level 1: Hybrid Talent
Level 2: Battle Intuition
Level 4: Divine Secretkeeper
Level 4: Ritual Caster
Level 6: Staff Expertise
ITEMS
Adventurer's Kit
Totem
Ring of Free Time
Investigation gear
Sling
Sling Bullets
Longspear
Cloak of Distortion +6 x1
Acrobat Boots x1
Potion of Water Walking
Gentle Repose
Silence
Tenser's Floating Disk
Make Whole
Brew Potion
Continual Light
Knock
Enchant Magic Item
Wavestrider Enchantment
Delay Affliction
Transfer Enchantment
Arcane Lock
Dark Light
Potion of Vigor (heroic tier)
Bracers of Mental Might x1
Tree Stride
Disenchant Magic Item
Cure Disease
Speak with Dead
Feytouched Ray Leather Armor +5 x1
Greater Ring of Invisibility x1
Coif of Mindiron (heroic tier) x1
Staff of Ruin +2 x1
Fireheart Tattoo (heroic tier) x1
Gloves of the Healer (epic tier) x1
Potion of Spectral Form
Raise Dead
Remove Affliction
Water Breathing
Endure Elements
Potion Bandolier
Powder of Appearance
Elixir of Levitation
Lesser Elixir of Invisibility
====== End ======
Epic Items worn:
Ring of Free Time
Cloak of Distortion +6
Epic Artifacts traded in:
Crusaders Hammer +6
Mind Hunter's Dragonscale Armor +6
Airstriders
Items received from Maya:
Feytouched Ray Leather Armor +5
Gloves of the Healer
Greater Ring of Invisibility
- Aya's World:
The world Bea is from is less about the fight between good and evil and more about the domanant nations fighting for power.
The two main "super powers" (and dominate races) are the Genasi Empire who use magic to keep their enemies at bay.
Those opposed to the Genasi is the Human/Warforged Alliance who rely on technolgy.
Most races stuggle to survive and are often nomadic. The notable exception are Deva.
Deva are rare on this world, but are highly respected by both nations and are often sought after to become Diplomats, Mediators, and Judges. This is because Deva have keen insights into other races as they have been one of them at one time or another.
- Bea's history...:
Bea "reincarnated" just a few days before being called to the Slayer cave. Unlike most Deva's that reincarnate into adult bodies, Bea awoke to find herself in the form of a teenager with enhanced physical and mental qualities (18's for stats).
She reincarnated as a Hybrid retaining memories from previous lives as a Shaman and a Warlord
From the Compendium on Deva's- Deva:
PHYSICAL QUALITIES
In appearance, devas are very similar to humans, but with an unearthly beauty and an uncanny stillness about them. They are almost as tall as dragonborn, but much more slender.
Devas’ coloration distinguishes them most strongly from humans. All devas have patterns of light and dark colors on their skin. The light portions are chalk white or pale gray, and the dark areas range from blue or purple to dark gray or black. In any individual deva, either light or dark can be dominant, with the opposite shade appearing in simple, elegant patterns on the face, chest, and shoulders. A deva’s hair is typically the same color as these skin patterns.
When sitting or standing at rest, devas remain almost perfectly still, except for the occasional blink of the eyes. They don’t fidget or twitch, and their eyes move only when they are actively examining something.
Devas do not have children. When a deva dies, his or her spirit is reincarnated in a new, adult body that appears in some sacred place, such as a mountain peak, a riverbank, or a desert oasis. The new deva retains enough memory of past lives to speak and understand multiple languages and offer the proper prayers and sacrifices to the gods of good.
PLAYING A DEVA
Devas are refined and polite. They follow the highest moral standards, but they are not afraid of violence. They believe that the pursuit of good is an eternal war with the forces of evil, embodied in rakshasas, demons, devils, and the evil gods and their servant angels. Devas wage that war in their hearts as well, constantly vigilant lest evil take root and corrupt their souls, transforming them into the creatures they most despise.
Because they remember, at least dimly, a life in the Astral Sea spent in close company with the gods, most devas are devout worshipers of the gods of good, especially Bahamut but also Moradin and Pelor. Devas seek to achieve a personal connection with the gods rather than approach them through temples and priests. They worship at meals in their homes, setting an empty place for the absent gods, and strive through meditation and prayer to become more like the gods they serve. Deva adventurers are commonly avengers, clerics, and invokers, who savor the experience of divine power flowing through them without any intermediary.
Devas do not have cities or societies of their own, and their numbers are so small that a deva can spend entire lifetimes without ever meeting another of his or her kind. They live among other races and, at least to some extent, adopt their ways. However, all devas remember elements of the life they had before their incarnation in flesh and the beginning of their cycle of rebirth, and they share some common cultural elements of dress, religion, and habits. Devas favor flowing clothes of fine silks, polished metal armor with winglike shoulder ornaments, and headdresses or helmets that suggest crowns or halos. In other ways, they prefer to live simply, without extravagance.
Last edited by Dwarmaj on Sat Jun 02, 2018 12:23 pm; edited 11 times in total
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