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Axis and Allies - Rules and Gameplay

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1 Axis and Allies - Rules and Gameplay on Mon Jun 13, 2016 9:29 am

Kenji,

It's Italy's turn... yep, all three of your defenseless transports are at the bottom of the Med sea.
The Med is free of allied war ships as Germany sank the French destroyers and chased the USA transports back.
Your lone infantry unit in South Africa is dead but he took some of the British with him.
Your lone armored unit next to Russia can still blitz north but Stalingrad is protected now.

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2 Re: Axis and Allies - Rules and Gameplay on Fri Aug 19, 2016 12:23 pm

Kenji/ Arthur,

Here are some rules we've been doing wrong...

Kamakazi attacks only work if the Japanese player is on defense, sorry Kenji.
The impassable areas of the board CANNOT be flown over.
You cannot fly over neutral countries.
AA units cannot capture friendly allied territories.

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3 Re: Axis and Allies - Rules and Gameplay on Tue Sep 06, 2016 9:31 pm

More stuff we've been doing wrong...

Strategic bombers can bomb factories and bases.

Tactical bombers can bomb ONLY Air bases and Navy bases, Tactical bombers cannot bomb factories. This makes Strategic bombers a little more valuable.

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4 Re: Axis and Allies - Rules and Gameplay on Sun Sep 25, 2016 6:18 pm

So, there are two very good Axis and Allies 1940 2nd Edition Global, (the game we play) optional setups. One is A&A 1940 2nd Edition - 1941 Setup and 1942 Setup. Both of these use the same game board we use but the starting units and placement are different. What both of these set ups try to do is portray the board in a balanced way as if three or five turns have past.

This makes for a shorter game that can be played in a formal tournament setting.

What do you all think?

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