Northwest Gamers
Welcome to the Northwest Gamers Forums. Please Login or Register.
Northwest Gamers

Forum for the Northwest Gamers

Latest topics
» 4e Stargate campaign Hero Forge Figures
Yesterday at 10:15 pm by Ross

» July Game(s) - 27th Looks Good - SG or Slave Ship ??
Yesterday at 9:17 pm by Teramotos

» Dark Knights Rising Mini - Silk
Wed Jul 18, 2018 4:52 pm by Teramotos

» Attn Plague Pixie - Sample PC
Tue Jul 17, 2018 7:50 pm by Dwarmaj

» Self Defense Class - Saturday 28th July - Hashimoto Party
Tue Jul 17, 2018 11:26 am by Teramotos

» Dark Nights Rising - Post PC's Here
Tue Jul 17, 2018 1:11 am by Ross

» Stealth Guild Feat
Mon Jul 16, 2018 10:35 am by Teramotos

» Tsunami Throw
Sun Jul 15, 2018 11:52 pm by Teramotos

» Weeding Out the Thieves Guild - Discussion of New Builds - Adventure Feedback
Sun Jul 15, 2018 11:33 pm by Teramotos

July 2018

Calendar Calendar

Who is online?
In total there are 7 users online :: 1 Registered, 0 Hidden and 6 Guests :: 1 Bot


[ View the whole list ]

Most users ever online was 56 on Wed May 09, 2012 3:03 pm

You are not connected. Please login or register

Axis and Allies - Rules and Gameplay

Go down  Message [Page 1 of 1]

1 Axis and Allies - Rules and Gameplay on Mon Jun 13, 2016 9:29 am


It's Italy's turn... yep, all three of your defenseless transports are at the bottom of the Med sea.
The Med is free of allied war ships as Germany sank the French destroyers and chased the USA transports back.
Your lone infantry unit in South Africa is dead but he took some of the British with him.
Your lone armored unit next to Russia can still blitz north but Stalingrad is protected now.

View user profile

2 Re: Axis and Allies - Rules and Gameplay on Fri Aug 19, 2016 12:23 pm

Kenji/ Arthur,

Here are some rules we've been doing wrong...

Kamakazi attacks only work if the Japanese player is on defense, sorry Kenji.
The impassable areas of the board CANNOT be flown over.
You cannot fly over neutral countries.
AA units cannot capture friendly allied territories.

View user profile

3 Re: Axis and Allies - Rules and Gameplay on Tue Sep 06, 2016 9:31 pm

More stuff we've been doing wrong...

Strategic bombers can bomb factories and bases.

Tactical bombers can bomb ONLY Air bases and Navy bases, Tactical bombers cannot bomb factories. This makes Strategic bombers a little more valuable.

View user profile

4 Re: Axis and Allies - Rules and Gameplay on Sun Sep 25, 2016 6:18 pm

So, there are two very good Axis and Allies 1940 2nd Edition Global, (the game we play) optional setups. One is A&A 1940 2nd Edition - 1941 Setup and 1942 Setup. Both of these use the same game board we use but the starting units and placement are different. What both of these set ups try to do is portray the board in a balanced way as if three or five turns have past.

This makes for a shorter game that can be played in a formal tournament setting.

What do you all think?

View user profile

Sponsored content

Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum