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Dwarmaj

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WAR 2! The Where oh Where Mission - DM Comments and Remarks

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All,

I really, really liked writing this adventure. I thought the overall story held together pretty well even though this adventure was quite a bit more channeled than many i run.

I was almost sure that the team was going to take Canal Street so as to use their ranged weapons to their maximum potential. I noted how Vidia did worry about an attack from the rear, but then raced to the front, allowing the two super stealthy powerful attackers to make the last leg of their approach. The Warlord had the right idea to try and block the path towards the group's rear. The attacker's plan was to attack and then retreat, drawing as many of the team to chase them, and then the Terrors would attack from the rear with surprise and slay the Quartermaster. Almost worked.

Raistlin finds out the book he found will give him +3 to all history checks and can be used once a day (Daily Power) to give Raistlin (or other follower of Ioun) a + 4 on a To Hit Roll as a Minor Action - Can only be used during the users turn, and you MUST announce you are using "Ioun's Blessing" before the To Hit dice is rolled.

I also really liked the area set up for the speech, especially the ideas relating to the stage. Ross made quick work of the battle, teleporting Hunter to safety. I really liked writing the General's speech.

Hahaha... yeah, bad teleporting into the lunchroom, but luckily no one was in a monster square so you didn't start prone with a bad guy standing over you, and no one started standing on a table with six soldiers next to you! This was about the best placement you could have had, and two thirds of the soldiers went down before they could act so this battle went very quickly.

Good thinking by Arthur regarding freeing the dog. I allowed for the possibility, but wasn't sure if anyone would actually try it. The 50 hit points that the chain had was a lot less than the near 300 hit points of the dog.

So, what did you all think of the adventure? I'd love your feedback either way.



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Fun as always, it was a bit channeled that was noticeable but still fun. With this group as long as we get together its always a good time.

I did notice you made us part of a larger force in order to use our abilities better.

Well done thanks for hosting.

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So, I've been thinking, is there such a thing as being "Too Stealthy" ? In a party of five, lets say that there are four members that are completely hidden and only attack from cover and after each attack, become hidden again. The lone "visible" member of the team would draw all of the enemy attacks and probably wouldn't live very long.

This is different I think than the team member who tilted their build toward high AC. In that case, they are drawing their share (probably even more than their share) of enemy attacks. I'm not sure it's any sort of an issue with only a single PC being a hidden attacker, or maybe the monsters aren't using Ready Action enough.

I just thought I'd put that thought out there... @ Ross - do you feel challenged enough, when most missions you don't get hit at all? Should the DM make an extra effort to make sure the hidden attacker gets, well, damaged? Hmmm... I'm not advocating such... at least I don't think I am...

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Ross

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I roleplay Videa as a small weak Pixie and don't really weigh challenge with Hit Point loss. If I take too much, or in some cases any, damage I consider it a failure of my build or a failure of using the terrain to my advantage.
My build is all around avoiding being attacked, which is why I only do average damage for a striker (damage is good, but to hit could be improved). Anything that does end up targeting me is almost always going to hit.

On the flip side, if I'm am not being targeted I'm actually helping the Defenders and Leaders by 1) not having to protect me and 2) not having to heal me. Also, by staying hidden I will almost always get my Sneak Attack Damage, thus not relying on a controller to assist me in gaining Combat Advantage. Then they can work on helping other party members to maneuver on the map.


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Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
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Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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good points! Hmmm... small, but not so weak... :-) Haha

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Oh, the next WAR 2! Adventure will be at 8th Level. Please work on updating your characters. We've had ten sessions so far so more than halfway there. I'm thinking seven more adventures in this series. Two at 8th, two at 9th, two at 10th, and the final big one at 11th.

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