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Lords of Waterdeep - 15 May

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1 Lords of Waterdeep - 15 May on Sat May 16, 2015 4:20 pm

...so, Art, Arthur, Brad (who didn't know D&D was canceled), Ross and Stuart played Lords of Waterdeep and it was a blast! I really like how each player thought they were close to winning and after you know the rules, the game play can be fairly fast. I also like how there's an end so you're not stuck playing for 200 turns until the sun comes up like some games of Risk that I've played... Have to play this again!

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2 Re: Lords of Waterdeep - 15 May on Sat May 16, 2015 10:40 pm

Ross

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I'm not sure if we are ready for it yet, but I also purchased the Scoundrels of Skullport Add-On for the game.  It’s not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport.

Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue, and Quest cards.

Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun!

The Undermountain Module
Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers.

The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers.

The Skullport Module
Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear.

The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game.

Each Corruption token in your Tavern at the end of the game is worth negative Victory Points. The exact negative value depends on how much Corruption has been collected throughout the game; the more corrupt you and your fellow Lords are, the more Corruption hurts your score.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

3 Re: Lords of Waterdeep - 15 May on Mon May 18, 2015 11:21 am

those expansions sound great! especially the corruption thing.

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4 Re: Lords of Waterdeep - 15 May on Mon May 18, 2015 9:10 pm

other ones sound good but I like the base game,   good design.  exception to the rule of big name games...

after a few more plays the rest would be cool.   If you guys are playing Im game though.....   better comeback next time....

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5 Re: Lords of Waterdeep - 15 May on Mon May 18, 2015 9:29 pm

Ross

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I'd like to play the base game more as well before we dive into the expansions.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

6 Re: Lords of Waterdeep - 15 May on Tue May 19, 2015 10:44 am

okay sounds good.

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7 Re: Lords of Waterdeep - 15 May on Mon May 25, 2015 8:31 pm

Arthur, Stuart and Art played again after TKD on Sunday. Good game, ARthur whopped us though. thanks for getting us started Ross

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