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Kim's TKD Trial Series - Post Your Character Roles Here

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Looks awesome! Here’s a summary of my character. I also used Wizards Of The Coast Character Builder.

Name: Thrain Soflaug Race: Dwarf Class: Fighter (Weaponmaster)

Background: Windrise Ports Theme: Ordained Priest Multiclassing: Rune Priest God: Ioun.

Final Ability Score: STR 20, CON 19, DEX 11, INT 10, WIS 10, CHA 8
Trained Skills: Athletics 12, Endurance 13, Perception 7, Religion 7

Two-handed Weapon Talent gives me +1 to attack roles.

Dwarven Weapon Training gives me +2 to damage rolls.

Student Of Divine Runes (Rune Priest) and 
Novice Power (Rune Priest, see powers).

Inventory: Black Iron Scale Armor +1, Frost Craghammer +1, Helm of Seven Deaths.

Some of my more interesting powers:

At Will:
 Wicked & Brash Strike: These attacks do 1D10+13 damage (1WP+STR+CON)

Boundless Endurance: Regeneration while bloodied: 6 hp per round (2+CON)


Shining Symbol: Blast 3, Each enemy in the blast takes 1D8+5 damage and takes a -2 penalty to attack rolls until the end of my next turn.

Flames Of Purity: Blast 3, Each enemy takes 1D10+9 fire damage, and each ally gains 3 hit points or +3 power bonus to damage rolls.
Crushing Blow: Does 2D10+13 damage.

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...and decided which side the party will be on, Royalists, Rebel, looks like Rebel? So, the party is forming...

Any current Westron Citizen want to take the role of either Leader or Controller and, well, of Westron "Adviser"? Sounds like there's some 4.0 experience already.


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@Teramotos: Personally, I never really liked the mechanics of specific "roles". Sounds too MMORPG. For me roleplaying is all about actual believable characters who do not always fit neatly into a designated role. They're individuals, not avatars. That being said, I guess my character is primarily a "Defender", because of my insane Constitution, Rune Priest healing abilities, and Fighter ability to mark enemies so that they get a penalty if they don't attack me. I do some pretty good amount of damage, too (standard 1D10+13). By virtue of multi classing into Rune Priest, I also get some "Leader" powers, such as giving +3 to ally damage rolls (Flames Of Purity). This will improve if I (survive to) gain more levels. I also have some AOE (area of effect) burst attacks, so yeah it's a bit of a mixed bag. But I guess, I'm mostly a "Defender". Background:Wineries Ports gave me an extra language, so I can speak the native tongue. So I could be a native adviser, if need be. Let's see what characters everyone else rolls, but if it makes a good fit I can certainly play the adviser, if you like. --- Really looking forward to this! Smile

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Okay no sweat. Looks like rebels. Also IMHO any characters can work. There are those that might feel that " optimizing " the mix of the party is of high importance, Hmmm I'm thinking if everyone is playing a PC they enjoy then that's good enough. No adventure ready this second, but are there enough who have pcs ready for a practice run / pc building session?

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Yeah, I'm ready as soon as you give the good-to-go. I can play today or whenever you want.

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@Teramotos --- If you feel like we miss a Cleric/Healer, I am willing to multi-class into Cleric instead of –as I intended– Rune Priest. Let me know if you want me to do this...

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Jim, this is my rendition of your PC, let me know if you want any changes before game day.
Others, if you wish, you can suggest changes to Jim.
====== Created Using Wizards of the Coast D&D Character Builder ======
Twinkle Toes, level 4
Goliath, Barbarian
Feral Might: Rageblood Vigor
Background: Geography - Mountains, Occupation - Hunter (+2 to Perception)

Str 19, Con 15, Dex 16, Int 8, Wis 12, Cha 10.

Str 16, Con 12, Dex 16, Int 8, Wis 12, Cha 10.

AC: 20 Fort: 19 Reflex: 17 Will: 15
HP: 48 Surges: 10 Surge Value: 12

Endurance +8, Athletics +12, Perception +11

Acrobatics +5, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +3, Heal +3, History +1, Insight +3, Intimidate +2, Nature +5, Religion +1, Stealth +4, Streetwise +2, Thievery +4

Level 1: Goliath Greatweapon Prowess
Level 2: Weapon Focus (Axe)
Level 4: Weapon Proficiency (Greatbow)

Barbarian at-will 1: Devastating Strike
Barbarian at-will 1: Pressing Strike
Barbarian encounter 1: Bloodletting
Barbarian daily 1: Swift Panther Rage
Barbarian utility 2: Grit and Spittle
Barbarian encounter 3: Blood Strike

Deathcut Hide Armor +1, Battlecrazed Greataxe +1, Ornament of Alertness +1, Acrobat Boots (heroic tier), Bracers of Mighty Striking (heroic tier), Distance Greatbow +1, Adventurer's Kit, Camouflaged Clothing, Horn, Dagger
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Last edited by Teramotos on Wed Feb 18, 2015 10:14 pm; edited 1 time in total (Reason for editing : Update Wed 2214 hrs)

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All, this is Nekk at 4th Level. Kobe would like to be a backup player for the TKD series if there are six or less adults.

====== Created Using Wizards of the Coast D&D Character Builder ======
Nekk, level 4
Human, Fighter
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Human Power Selection: Bonus At-Will Power
Background: Occupation - Military (+2 to Athletics)

Str 19, Con 16, Dex 10, Int 14, Wis 11, Cha 8.

Str 16, Con 15, Dex 10, Int 14, Wis 11, Cha 8.

AC: 23 Fort: 20 Reflex: 18 Will: 14
HP: 49 Surges: 12 Surge Value: 12

Streetwise +6, Heal +7, Athletics +9, Endurance +6

Acrobatics -1, Arcana +4, Bluff +1, Diplomacy +1, Dungeoneering +2, History +4, Insight +2, Intimidate +1, Nature +2, Perception +2, Religion +4, Stealth -2, Thievery -2

Human: Weapon Expertise (Flail)
Level 1: Weapon Focus (Flail)
Level 2: Armor Proficiency: Plate
Level 4: Improved Initiative

Bonus At-Will Power: Reaping Strike
Fighter at-will 1: Knockdown Assault
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Shield Bash
Fighter daily 1: Comeback Strike
Fighter utility 2: Pass Forward
Fighter encounter 3: Precise Strike

Heavy Shield, Dagger, Adventurer's Kit, Supporting Plate Armor +1, Relentless Flail +1, Amulet of Protection +1, Acrobat Boots (heroic tier), Bracers of Mighty Striking (heroic tier), Longsword, Longbow
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

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1 question on the starting rolls your starting rolls are different than what I had the were str 18 int 12 wis 14 dex 16 con 18 and chr was missing but I cked my notes it was 11. so why was there a change

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No troubles I'll try to get as close as I can to your numbers

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Jim, I've updated him as close as I could to your requested numbers but you were 30 points over the limit so I had to reduce quite a lot.

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Stu, I might be able to help.

====== Created Using Wizards of the Coast D&D Character Builder ======
Faral, level 4
Wood Elf, Wizard (Mage)
School: Pyromancy School
Dark Sun
Renegade Red Wizard (Stealth class skill)
Theme: Wilder

STR 11, CON 10, DEX 17, INT 20, WIS 12, CHA 10

STR 11, CON 10, DEX 14, INT 17, WIS 12, CHA 10

AC: 18 Fort: 12 Ref: 17 Will: 15
HP: 32 Surges: 6 Surge Value: 8

Arcana +12, History +12, Religion +12, Stealth +10

Acrobatics +5, Athletics +2, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +2, Heal +3, Insight +3, Intimidate +2, Nature +5, Perception +5, Streetwise +2, Thievery +5

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Wilder Feature: Psychic Surge
Elf Racial Power: Elven Accuracy
Wizard Utility: Chameleon's Mask
Wizard Utility: Whispering Wind
Wizard Utility: Mage Hand
Wild Talent Cantrip: Sensing Eye
: Arcane Defiling
Wizard Attack 1: Fountain of Flame
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Burning Hands
Wizard Attack 1: Charm of Misplaced Wrath
Wizard Attack 1: Arc Lightning
Wizard Attack 1: Freezing Burst
Wizard Attack 1: Magic Missile
Wizard Utility 2: Shield
Wizard Utility 2: Expeditious Retreat
Wizard Attack 3: Shock Sphere
Wizard Attack 3: Maze of Mirrors

Level 1: Far Spell
Level 2: Dual Implement Spellcaster
Level 4: Clever Control

Shadowdance Cloth Armor (Basic Clothing) +1 x1
Wand of Inevitability +1 x1
Mercurial Mind (heroic tier)
Adventurer's Kit
Staff of the War Mage +1 x1
====== End ======

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38 character on Thu Feb 19, 2015 3:18 pm

I don't understand this 30 point thing

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You get a certain number of "points" in the Character Builder to assign to your stats. As your stats get higher, it costs more to raise a Characteristic. In other words, it may only cost you 1 point to move from a 10 to an 11, but it might cost you 4 points to move from 17 to 18.

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40 Belladonna Foxglove on Fri Feb 27, 2015 9:34 am

For tonight, but I plan on leveling her up to be my 2nd PC in Ken's campaign... (no more bard since they aren't controllers)

Belladonna Foxglove, level 4
Human, Seeker
Build: Vengeful Seeker
Seeker's Bond: Bloodbond
Human Power Selection: Bonus At-Will Power

Str 8, Con 11, Dex 17, Int 10, Wis 20, Cha 10.

Str 8, Con 11, Dex 16, Int 10, Wis 17, Cha 10.

AC: 18 Fort: 14 Reflex: 18 Will: 20
HP: 38 Surges: 7 Surge Value: 9

Acrobatics +10, Nature +12, Insight +12, Perception +12, Stealth +10

Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +7, Endurance +2, Heal +7, History +2, Intimidate +2, Religion +2, Streetwise +2, Thievery +5, Athletics +1

Human: Mark of Passage
Level 1: Weapon Expertise (Bow)
Level 2: Spring Step
Level 4: Snake Blooded

Bonus At-Will Power: Grappling Spirits
Seeker at-will 1: Thorn Cloud Shot
Seeker at-will 1: Biting Swarm
Seeker encounter 1: Steel Forest
Seeker daily 1: Fungal Blooms
Seeker utility 2: Warding Arrow
Seeker encounter 3: Escaping Shot

Poisoned Longbow +1, Breaching Leather Armor +1, Cloak of Distortion +1, Bracers of the Perfect Shot (heroic tier), Adventurer's Kit, Arrows (30), Dagger

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Here's the backstory I made for my character; a Dwarven Fighter (Weapon Master), named Thrain Soflaug.


First a soldier in various Dwarven war campaigns. Then, after obeying orders to genocide a village of civilans Thrain was haunted by nightmarish consciousness, which led him to enter a monastery near Wineries Ports. Served there as priest for twelve years, trying to forget the wars.

Monastery had continued clashes with a band of bandits. After a night bandit ambush, Thrain’s mentor, Thorfin Darrak had gone missing. The remaining masters of the monastery have commissioned Thrain to once again take up arms in the name of their God, Ioun, to find his missing master and to serve Ioun in any way possible. This has led Thrain on a number of side quests and adventures, in which he has once again honed his fighting skills, and when he has time he continues his religious studies and devotion, which include rudimentary Rune Mastery. Because of his trauma (with village genocide) Thrain often mourns the dead in battle. A reluctant but fierce fighter.

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Thanks everyone for a fantastic game. I enjoyed it much, much indeed, and look forward to the next opportunity to play. Smile

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43 Vidia, Pixie, Rogue on Thu Apr 02, 2015 4:04 pm



====== Created Using Wizards of the Coast D&D Character Builder ======
Vidia, level 8
Pixie, Rogue (Scoundrel)
Build: Shadowy Rogue
Rogue Tactics Option: Cunning Sneak
Rogue Option: Sharpshooter Talent
Sharpshooter Talent Option: Sharpshooter Talent (Sling)
Outlaw Level 5 Feature Option: Forest
Moonshae Isles (Moonshae Isles Benefit)
Theme: Outlaw

STR 11, CON 10, DEX 22, INT 16, WIS 10, CHA 10

STR 11, CON 10, DEX 18, INT 14, WIS 10, CHA 8

AC: 24 Fort: 15 Ref: 23 Will: 15
HP: 57 Surges: 6 Surge Value: 14

Acrobatics +15, Athletics +9, Insight +9, Perception +9, Stealth +22, Thievery +15

Arcana +7, Bluff +4, Diplomacy +4, Dungeoneering +4, Endurance +4, Heal +4, History +7, Intimidate +4, Nature +6, Religion +7, Streetwise +4
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Outlaw Attack: Surprise Strike
Pixie Utility: Pixie Dust
Pixie Utility: Shrink
Rogue Utility: Backstab
Rogue Attack 1: Gloaming Cut
Rogue Attack 1: Acrobatic Strike
Rogue Attack 1: Blinding Barrage
Rogue Utility 2: Tumble
Rogue Attack 3: Fleeting Spirit Strike
Rogue Attack 5: Lurker's Assault
Rogue Utility 6: Chameleon
Rogue Attack 7: Cloud of Steel

Far Shot
Level 1: Sling Expertise
Level 2: Skill Focus (Stealth)
Level 4: Deadeye Slinger
Level 6: Backstabber
Level 8: Thief's Backstab
Adventurer's Kit
Fey Strike Short sword +1 x1
Guardian's Whistle
Camouflaged Clothing
Thieves' Tools
Silk Rope (50 ft.)
Sling Bullets
Belt Pouch (empty)
Executioner's Bracers (heroic tier) x1
Necklace of Keys +1 x1
Phylactery of Action
Gauntlets of Blood (heroic tier) x1
Pileus Helm (heroic tier) x1
Muleback Harness (heroic tier) x1
Distance Sling +2 x1
Sling of Speed +1
Shiver-Strike Ammunition +1
Bending Bullet +1
Attention-Stealing Bullet +1
Opal Carp
Bag of Holding
Obsidian Steed
Demonskin Tattoo (heroic tier) x1
Blending Leather Armor +2 x1
Rift Dancer Boots (heroic tier) x1
====== End ======

  • Rank: Master Chief
  • Rank: Battle Chief
  • Rank: Acting Battle Chief
  • Rank: Section Chief

  • Bronze Arrow Pin of Accuracy
  • Yellow Service Ribbon
  • Black Clover of Stealth
  • Lamp of Wisdom 1/time teleport
  • Third Red Star for Silver Mission Ribbon
  • Combat Badge (Bravery in Battle)

Last edited by Ross on Tue Jan 12, 2016 10:08 pm; edited 9 times in total (Reason for editing : Updated to 8th level.)

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Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
XBox GamerTag: Drizityn

Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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