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Saving some extra builds...

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1 Saving some extra builds... on Wed Nov 27, 2013 11:35 pm

A-Team

Leader:

Stark (Artificer|Warlord):

====== Created Using Wizards of the Coast D&D Character Builder ======
Stark, level 15
Human, Artificer/Warlord, Spell Commander
Hybrid Artificer Option: Hybrid Artificer Will
Warlord Leadership Option: Combat Leader (Hybrid)
Hybrid Warlord Option: Hybrid Warlord Will
Versatile Expertise Option: Versatile Expertise (Crossbow)
Versatile Expertise Option: Versatile Expertise (Rod)
Human Power Selection Option: Bonus At-Will Power
Vilhon Wilds (Vilhon Wilds Benefit)
 
FINAL ABILITY SCORES
STR 9, CON 18, DEX 11, INT 24, WIS 11, CHA 12
 
STARTING ABILITY SCORES
STR 8, CON 14, DEX 10, INT 18, WIS 10, CHA 11
 
 
AC: 29 Fort: 25 Ref: 29 Will: 24
HP: 100 Surges: 10 Surge Value: 25
 
TRAINED SKILLS
Arcana +19, Endurance +16, Heal +12, History +19
 
UNTRAINED SKILLS
Acrobatics +7, Athletics +6, Bluff +8, Diplomacy +8, Dungeoneering +7, Insight +7, Intimidate +8, Nature +7, Perception +7, Religion +14, Stealth +7, Streetwise +8, Thievery +7
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Artificer Feature: Healing Infusion: Curative Admixture
Artificer Feature: Healing Infusion: Resistive Formula
Warlord Feature: Inspiring Word
Warlord Attack 1: Commander's Strike
Artificer Attack 1: Magic Weapon
Warlord Attack 1: Direct the Strike
Artificer Attack 1: Punishing Eye
Artificer Utility 2: Swift Mender
Artificer Attack 3: Shocking Feedback
Warlord Utility 6: Reorient the Axis
Warlord Utility 6: Rousing Words
Artificer Attack 7: Debilitating Intercession
Artificer Attack 9: Static Shell
Spell Commander Attack 11: Spell Tracer
Spell Commander Utility 12: Alter Spell Power
Warlord Attack 13: Pincer Maneuver
Warlord Attack 15: War Master's Assault
 
FEATS
Level 1: Speed Loader
Level 2: Weapon Proficiency (Superior crossbow)
Level 4: Weapon Focus (Crossbow)
Level 6: Improved Initiative
Level 8: Versatile Expertise
Level 11: Combat Commander
Level 11: Fight On
Level 12: Psychic Lock
Level 12: Danger Sense
Level 14: Enhanced Resistive Formula
 
ITEMS
Adventurer's Kit
Crossbow Bolts
Boots of Eagerness x1
Bracers of Archery (heroic tier) x1
Gloves of the Healer (paragon tier) x1
Feytouched Inix Leather Armor +3 x1
Raven Cloak +3 x1
Viper Belt x1
Mindiron Superior crossbow +3 x1
Headband of Intellect (heroic tier) x1
Endless Quiver
Bag of Holding
Pouch of Platinum
====== End ======
Notes:

+22 to Initiative (roll twice, take the highest)
All allies get a +7 bonus to Initiative    (Combat Commander)

Attacks                                   
Magic Weapon, Ranged +24ToHit 1d10+14 (Psychic) target hit is -2 to it's next attack (Psychic Lock)
All attacks have Psychic keyword added (Mindiron weapon)

Encounter Healing
Inspiring Word, Burst 10 (2/enc) (Target spends a healing surge and gets Surge Value +4d6)
Rousing Words, (Target spends two healing surge)
Enhanced Resistive Formula (Temp HP for me and one ally in 5 for Surge+8 )

Projected First Round of Combat:
Win Initiative (+22 roll twice has a good shot)
Minor Action: Use Healing Infusion on self and one ally to gain ~33 TempHP
Move: Reorient the Axis, Each Ally in 5 gets a free shift 7

Standard:Pincer Manuever, Two allies in 5 get to shift 3 and make a MBA
or
Standard:Magic Weapon, +24ToHit, if hit, each ally I moved adjacent to me gets +1ToHit/+4Dam until the end of my next turn. 
iPlay4e


Striker:

Pi (Avenger):

====== Created Using Wizards of the Coast D&D Character Builder ======
Pi, level 15
Githzerai, Avenger, Ardent Champion
Build: Pursuing Avenger
Avenger's Censure Option: Censure of Pursuit
Occupation - Criminal (Thievery class skill)
 
FINAL ABILITY SCORES
STR 16, CON 12, DEX 20, INT 11, WIS 22, CHA 9
 
STARTING ABILITY SCORES
STR 15, CON 11, DEX 14, INT 10, WIS 16, CHA 8
 
 
AC: 30 Fort: 26 Ref: 28 Will: 30
HP: 110 Surges: 8 Surge Value: 27
 
TRAINED SKILLS
Acrobatics +20, Perception +22, Religion +13, Stealth +18, Thievery +18
 
UNTRAINED SKILLS
Arcana +7, Athletics +12, Bluff +6, Diplomacy +6, Dungeoneering +13, Endurance +8, Heal +13, History +7, Insight +13, Intimidate +6, Nature +13, Streetwise +6
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Githzerai Racial Power: Iron Mind
Avenger Feature: Abjure Undead
Avenger Feature: Divine Guidance
Avenger Feature: Oath of Enmity
Avenger Attack 1: Overwhelming Strike
Avenger Attack 1: Bond of Retribution
Avenger Attack 1: Aspect of Might
Avenger Utility 2: Distracting Flare
Avenger Attack 3: Sequestering Strike
Avenger Attack 5: Menacing Presence
Avenger Utility 6: Aspect of Agility
Avenger Attack 7: Inexorable Pursuit
Avenger Utility 10: Leading Step
Ardent Champion Attack 11: Fanatical Flurry
Ardent Champion Utility 12: Battle Rapture
Avenger Attack 13: Crimson Stride
Avenger Attack 15: Aspect of Fury
 
FEATS
Level 1: Githzerai Blade Master
Level 2: Power of Skill
Level 4: Unarmored Agility
Level 6: Power Attack
Level 8: Weapon Expertise (Heavy Blade)
Level 10: Battle Awareness
Level 11: Deadly Draw
Level 12: Painful Oath
Level 14: Improved Defenses
 
ITEMS
Adventurer's Kit
Holy Symbol x1
Radiant Fullblade +3 x1
Robe of Eyes Githweave Armor +3 x1
Bracers of Mighty Striking (paragon tier) x1
Shadowdancer's Boots x1
Gauntlets of Blood (heroic tier) x1
Siberys Shard of Radiance (paragon tier)
Raven Cloak +3 x1
Casque of Tactics (heroic tier) x1
Enshrouding Candle
====== End ======
Build Notes:

MBA:Overwhelming Strike
+21 1d12     +32 (6Wis +3Weap +3Gith +4Bracer)
               +3ItemRadiant + 3Shard +6PainfulOath +4PowerAttack

If they attack me...
+6Radiant damage WLR
Extra attackk +21 1d10+25

iPlay4e
 


Defender:

Nero (Battlemind):
====== Created Using Wizards of the Coast D&D Character Builder ======
Nero, level 15
Gold Dwarf, Battlemind, Lyrandar Wind-Rider
Build: Harrier Battlemind
Psionic Study Option: Persistent Harrier
Geography - Forest (Perception class skill)
Theme: Noble Adept
 
FINAL ABILITY SCORES
STR 15, CON 22, DEX 16, INT 9, WIS 18, CHA 11
 
STARTING ABILITY SCORES
STR 14, CON 16, DEX 14, INT 8, WIS 13, CHA 10
 
 
AC: 29 Fort: 27 Ref: 23 Will: 29
HP: 121 Surges: 15 Surge Value: 30
 
TRAINED SKILLS
Athletics +14, Endurance +20, Perception +18, Streetwise +12
 
UNTRAINED SKILLS
Acrobatics +10, Arcana +6, Bluff +7, Diplomacy +7, Dungeoneering +13, Heal +11, History +6, Insight +11, Intimidate +7, Nature +11, Religion +6, Stealth +10, Thievery +10
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Adept Feature: Adept's Insight
Dwarf Racial Power: Dwarven Resilience
Battlemind Feature: Battlemind's Demand
Battlemind Feature: Blurred Step
Battlemind Feature: Mind Spike
Battlemind Feature: Persistent Harrier
Battlemind Utility 2: Telepathic Challenge
Battlemind Attack 3: Mist Weapon
Battlemind Attack 5: Inconstant Location
Battlemind Utility 6: Psionic Ambush
Battlemind Attack 7: Lightning Rush
Battlemind Attack 9: Intellect Hammer
Battlemind Utility 10: Shadow Ally
Lyrandar Wind-Rider Attack 11: Wind Burst
Lyrandar Wind-Rider Utility 12: Zephyr Wings
Battlemind Attack 13: Brutal Barrage
Battlemind Attack 15: Mind Blade
 
FEATS
Level 1: Battle Awareness
Level 4: Polearm Expertise
Level 6: Blade Opportunist
Level 8: Headsman's Chop
Level 10: Superior Will
Level 11: Mark of Storm
Level 12: Polearm Gamble
Level 12: Polearm Momentum
Level 14: Heavy Blade Opportunity
 
ITEMS
Cloak of Distortion +3 x1
Iron Armbands of Power (heroic tier) x1
Eberron Shard of Lightning (paragon tier)
Bag of Holding
Strikebacks x1
Rushing Cleats x1
Diamond Cincture (heroic tier) x1
Wyvernscale Armor of Eyes +3 x1
Battle Standard of the Hungry Blade
Crown of the Brilliant Sun x1
Lightning Glaive +3 x1
====== End ======
Build Notes:

If an enemy moves adjacent he gets an AoO at +3ToHit
    He can use BB on an AoO, he can also prone them and slide them 2 squares

1/enc, if an enemy shifts away, free MBA
MBA +17 to Hit1d10+16 DamageLightning or Radiant
2Str+ 3Weapon+ 2IAoP+ 3Shard+ 6Con
OA-MistWeapon +24 to Hit1d10+26 Damage Lightning or Radiant
6Con+ 3Weapon+ 2IAoP+ 3Shard+ 6Con+ 6SA
OA-BB +24 to Hit3x or 4x (12) Damage Lightning or Radiant
6PowerCon+6PPCon
HitsDamage
00
112Slide2 then Prone 1 away
 +26 to Hit224+5=29HeadmansChop
 +26 to Hit336+10=46HeadmansChop
 +26 to Hit448+15=63HeadmansChop
Powers +21 to Hit1d10+20 Damage Lightning or Radiant
6Con+ 3Weapon+ 2IAoP+ 3Shard+ 6Con
BB +21 to Hit3x or 4x (x12) DamageLightning or Radiant
6PowerCon+ 6PPCon
BB Damage
HitsDamage
00
112Slide2 then Prone 1 away
 +23 to Hit224+5=29HeadmansChop
 +23 to Hit336+10=46HeadmansChop
 +23 to Hit448+15=63HeadmansChop

 iPlay4e
 


Defender/Striker:

Chiana (Swordmage | Warlock):

====== Created Using Wizards of the Coast D&D Character Builder ======
Chiana Psyche, level 15
Human, Warlock/Swordmage, Evermeet Warlock
Hybrid Talent Option: Swordmage Warding
Eldritch Strike Option: Eldritch Strike Charisma
Eldritch Pact (Hybrid) Option: Fey Pact (Hybrid)
Eldritch Blast Option: Eldritch Blast Charisma
Hybrid Warlock Option: Hybrid Warlock Will
Swordmage Aegis (Hybrid) Option: Aegis of Assault
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Rod)
Twofold Pact Option: Fey Pact
Human Power Selection Option: Bonus At-Will Power
Arcane Agent (Stealth class skill)
 
FINAL ABILITY SCORES
STR 13, CON 13, DEX 11, INT 20, WIS 9, CHA 22
 
STARTING ABILITY SCORES
STR 12, CON 12, DEX 10, INT 16, WIS 8, CHA 16
 
 
AC: 31 Fort: 22 Ref: 26 Will: 29
HP: 96 Surges: 8 Surge Value: 24
 
TRAINED SKILLS
Arcana +19, Athletics +13, Diplomacy +18, Stealth +12
 
UNTRAINED SKILLS
Acrobatics +7, Bluff +13, Dungeoneering +6, Endurance +8, Heal +6, History +12, Insight +6, Intimidate +13, Nature +6, Perception +6, Religion +12, Streetwise +13, Thievery +7
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Warlock's Curse  Power: Warlock's Curse
Swordmage Feature: Aegis of Assault
Warlock Attack 1: Eldritch Strike
Warlock Attack 1: Eldritch Blast
Swordmage Attack 1: Sword Burst
Warlock Attack 1: Crown of Stars
Warlock Attack 1: Eyebite
Warlock Pact Boon 1: Misty Step
Warlock Utility 2: Ethereal Stride
Swordmage Attack 3: Dual Lightning Strike
Swordmage Utility 6: Armathor's Step
Warlock Attack 7: Mire the Mind
Swordmage Attack 9: Lightning Strider
Warlock Utility 10: Ethereal Sidestep
Evermeet Warlock Attack 11: Blinding Beacon
Evermeet Warlock Utility 12: Feylights
Warlock Attack 13: Cursegrind
Warlock Attack 15: Plague of Frogs
 
FEATS
Level 1: Hybrid Talent
Level 2: Versatile Expertise
Level 4: Bloodied Boon
Level 8: Weapon Focus (Heavy Blade)
Level 11: Twofold Pact
Level 11: Armor Proficiency: Chainmail
Level 12: Protective Hex
Level 14: Arcane Familiar
Level 14: Mark of Passage
Level 15: Psychic Lock
 
ITEMS
Adventurer's Kit
Dagger
Crossbow
Crossbow Bolts
Escape Tattoo x1
Erathis's Beacon (level 3)
Knock
Rushing Cleats x1
Bag of Holding
Pouch of Platinum
Eladrin Braidmail Armor +3 x1
Bracers of Mighty Striking (paragon tier) x1
Potion of Regeneration (heroic tier)
Baldric of Assault x1
Banish Vermin
Fastidiousness
Secret Page
Silence
Wizard's Curtain
Eye of Alarm
Fluid Funds
Undead Ward
Arcane Lock
Eavesdropper's Foil
Starshine
Bolster Object
Wyvern Watch
Potion of Resistance (heroic tier)
Arcane Key
Incisive Dagger Dagger +3
Eladrin Ring of Passage x1
Rod of Corruption +1
Cloak of Translocation +3 x1
Headband of Intellect (heroic tier) x1
Githyanki Silver Longsword +3 x1
Gauntlets of Blood (paragon tier) x1
Siberys Shard of the Mage (paragon tier)
====== End ======
Build Notes:

Role: Secondary defender/secondary striker
Prefers to mark and curse a target and teleport away.
If the target attacks an Ally, teleport adjacent (Aegis of Assault) and use MBA

Becomes invisible when teleporting away from an enemy (Evermeet)
If Cursed creature becomes bloodied or dies, curse all enemies in burst 5 or teleport 10

MBA (Eldritch Strike)
+22vAC 1d8+15(6Char+3Wea+2Focus+4Arm)
             (6Char+3Wea+2Focus+4Arm+4Gloves) if Bloodied
          +2d6Curse

RBA    (Eldritch Blast)
Eldritch Blast
+19vRef 1d10+12(6Char+3Wea+3Shard)
          +2d6Curse

Teleport (+7)
+1Feat+1Ring+3Dagger+2Armor


Item Juggling via Rakshasa Claw:
My turn: Incisive Dagger into OffHand
Ally turn: Rod of Corruption into OffHand
Monster turn: nothing in off hand

Action Point:
Extra move action (Evermeet)
iPlay4e


Controller:

Shade':


Shade' (Wizard (Mage)):

====== Created Using Wizards of the Coast D&D Character Builder ======
Shade', level 15
Shadar-kai, Wizard (Mage), Enigmatic Mage
School: Nethermancy School
School: Illusion School
Expert Mage Option: Nethermancy School expert
Master Mage Option: Nethermancy School Master
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Student of Evard
 
FINAL ABILITY SCORES
STR 9, CON 11, DEX 14, INT 24, WIS 17, CHA 13
 
STARTING ABILITY SCORES
STR 8, CON 10, DEX 11, INT 18, WIS 13, CHA 12
 
 
AC: 29 Fort: 21 Ref: 27 Will: 29
HP: 90 Surges: 6 Surge Value: 22
 
TRAINED SKILLS
Arcana +19, Dungeoneering +15, Insight +15, Religion +19
 
UNTRAINED SKILLS
Acrobatics +11, Athletics +6, Bluff +10, Diplomacy +8, Endurance +7, Heal +10, History +14, Intimidate +10, Nature +10, Perception +10, Stealth +15, Streetwise +8, Thievery +9
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Student of Evard Attack: Essence of Death
Shadar-kai Racial Power: Shadow Jaunt
Wizard Utility: Chameleon's Mask
Wizard Utility: Light
Wizard Utility: Spook
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Flaming Sphere
Wizard Attack 1: Twilight Falls
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Beguiling Strands
Wizard Attack 1: Winged Horde
Wizard Attack 1: Magic Missile
Wizard Utility 2: Shield
Wizard Utility 2: Summon Shadow Serpent
Wizard Attack 3: Ebony Razors
Wizard Attack 3: Maze of Mirrors
Wizard Attack 5: Summon Shadow Servant
Wizard Attack 5: Visions of Avarice
Wizard Utility 6: Summon Iron Cohort
Wizard Utility 6: Fire Shield
Wizard Attack 7: Twist of Space
Wizard Attack 7: Murderous Twin
Wizard Attack 9: Mirage Arcana
Wizard Attack 9: Visions of Ruin
Wizard Utility 10: Arcane Gate
Wizard Utility 10: Illusory Wall
Enigmatic Mage Utility 11: Enigmatic Spellcasting
Enigmatic Mage Attack 11: Evard's Wrenching Darkness
Enigmatic Mage Utility 12: Evard's All-Seeing Worm
Wizard Attack 13: Dark Gathering
Wizard Attack 13: Prismatic Burst
Wizard Attack 15: Ball Lightning
Wizard Attack 15: Evard's Dreadful Mist
 
FEATS
Level 1: Enlarge Spell
Level 2: Staff Expertise
Level 4: Superior Implement Training (Accurate staff)
Level 6: Implement Focus (Staff)
Level 8: Unarmored Agility
Level 10: Dual Implement Spellcaster
Level 11: Psychic Lock
Level 12: Improved Initiative
Level 14: Superior Will
 
ITEMS
Last Sight Vision
Cloak of Distortion +3 x1
Shadowdancer's Boots x1
Headband of Intellect (heroic tier) x1
Repulsion Githweave Armor +3 x1
Accurate staff of Ruin +3 x1
Siberys Shard of the Mage (paragon tier)
Orb of Nimble Thoughts +3 x1
====== End ======
Build Notes:

Spells normally available:
AtWill: Magic Missile, Beguiling Strands, Winged Horde (Burst 2, Enlarge Spell)
Encounter Attack: Ebony Razors (Blast 6, Enlarge Spell), Twist of Space (Burst 2, Enlarge Spell), Dark Gathering (Burst 3, Enlarge Spell)
Utility: Shield, Summon Iron Cohort, Illusory Wall,
Daily Attack: Flaming Sphere, Visions of Avarice, Ball Lightning

Paragon Path Spells:
Enigmatic Mage Utility 11: Enigmatic Spellcasting (swap out daily powers from spell book)
Enigmatic Mage Attack 11: Evard's Wrenching Darkness (single target, range 10)
Enigmatic Mage Utility 12: Evard's All-Seeing Worm

When hitting with an Illusion spell, the target is -2 to hit me.
When hitting with a Psychic power, the target is -2 on it's next attack.
When hitting with a Nethermancy spell, all of it's targets have concealment
Doesn't provoke when casting (Staff Expertise)
Creatures hit after using racial power fall prone
After using AP, burst 1 darkness that she can see through on self

iPlay4e



Last edited by Dwarmaj on Fri Jan 10, 2014 6:49 pm; edited 9 times in total

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2 Re: Saving some extra builds... on Fri Nov 29, 2013 8:16 am

Cool and the gang:

Leader:

Stark (Artificer|Warlord):

====== Created Using Wizards of the Coast D&D Character Builder ======
Stark, level 15
Human, Artificer/Warlord, Spell Commander
Hybrid Artificer Option: Hybrid Artificer Will
Warlord Leadership Option: Combat Leader (Hybrid)
Hybrid Warlord Option: Hybrid Warlord Will
Versatile Expertise Option: Versatile Expertise (Crossbow)
Versatile Expertise Option: Versatile Expertise (Rod)
Human Power Selection Option: Bonus At-Will Power
Vilhon Wilds (Vilhon Wilds Benefit)
 
FINAL ABILITY SCORES
STR 9, CON 18, DEX 11, INT 24, WIS 11, CHA 12
 
STARTING ABILITY SCORES
STR 8, CON 14, DEX 10, INT 18, WIS 10, CHA 11
 
 
AC: 29 Fort: 25 Ref: 29 Will: 24
HP: 100 Surges: 10 Surge Value: 25
 
TRAINED SKILLS
Arcana +19, Endurance +16, Heal +12, History +19
 
UNTRAINED SKILLS
Acrobatics +7, Athletics +6, Bluff +8, Diplomacy +8, Dungeoneering +7, Insight +7, Intimidate +8, Nature +7, Perception +7, Religion +14, Stealth +7, Streetwise +8, Thievery +7
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Artificer Feature: Healing Infusion: Curative Admixture
Artificer Feature: Healing Infusion: Resistive Formula
Warlord Feature: Inspiring Word
Warlord Attack 1: Commander's Strike
Artificer Attack 1: Magic Weapon
Warlord Attack 1: Direct the Strike
Artificer Attack 1: Punishing Eye
Artificer Utility 2: Swift Mender
Artificer Attack 3: Shocking Feedback
Warlord Utility 6: Reorient the Axis
Warlord Utility 6: Rousing Words
Artificer Attack 7: Debilitating Intercession
Artificer Attack 9: Static Shell
Spell Commander Attack 11: Spell Tracer
Spell Commander Utility 12: Alter Spell Power
Warlord Attack 13: Pincer Maneuver
Warlord Attack 15: War Master's Assault
 
FEATS
Level 1: Speed Loader
Level 2: Weapon Proficiency (Superior crossbow)
Level 4: Weapon Focus (Crossbow)
Level 6: Improved Initiative
Level 8: Versatile Expertise
Level 11: Combat Commander
Level 11: Fight On
Level 12: Psychic Lock
Level 12: Danger Sense
Level 14: Enhanced Resistive Formula
 
ITEMS
Adventurer's Kit
Crossbow Bolts
Boots of Eagerness x1
Bracers of Archery (heroic tier) x1
Gloves of the Healer (paragon tier) x1
Feytouched Inix Leather Armor +3 x1
Raven Cloak +3 x1
Viper Belt x1
Mindiron Superior crossbow +3 x1
Headband of Intellect (heroic tier) x1
Endless Quiver
Bag of Holding
Pouch of Platinum
====== End ======
Notes:

+22 to Initiative (roll twice, take the highest)
All allies get a +7 bonus to Initiative    (Combat Commander)

Attacks                                   
Magic Weapon, Ranged +24ToHit 1d10+14 (Psychic) target hit is -2 to it's next attack (Psychic Lock)
All attacks have Psychic keyword added (Mindiron weapon)

Encounter Healing
Inspiring Word, Burst 10 (2/enc) (Target spends a healing surge and gets Surge Value +4d6)
Rousing Words, (Target spends two healing surge)
Enhanced Resistive Formula (Temp HP for me and one ally in 5 for Surge+8 )

Projected First Round of Combat:
Win Initiative (+22 roll twice has a good shot)
Minor Action: Use Healing Infusion on self and one ally to gain ~33 TempHP
Move: Reorient the Axis, Each Ally in 5 gets a free shift 7

Standard:Pincer Manuever, Two allies in 5 get to shift 3 and make a MBA
or
Standard:Magic Weapon, +24ToHit, if hit, each ally I moved adjacent to me gets +1ToHit/+4Dam until the end of my next turn. 
iPlay4e

Leader #2:

====== Created Using Wizards of the Coast D&D Character Builder ======
Min, level 15
Pixie, Warlord/Psion, Time Bender
Warlord Leadership Option: Combat Leader (Hybrid)
Hybrid Warlord Option: Hybrid Warlord Will
Discipline Focus (Hybrid) Option: Telekinesis Focus (Hybrid)
Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option
Fey Beast Tamer (+2 to Arcana)
Theme: Noble Adept
 
FINAL ABILITY SCORES
STR 9, CON 11, DEX 11, INT 24, WIS 12, CHA 20
 
STARTING ABILITY SCORES
STR 8, CON 10, DEX 10, INT 18, WIS 11, CHA 14
 
 
AC: 29 Fort: 20 Ref: 27 Will: 30
HP: 79 Surges: 6 Surge Value: 19
 
TRAINED SKILLS
Arcana +23, Diplomacy +17, History +19
 
UNTRAINED SKILLS
Acrobatics +7, Athletics +6, Bluff +12, Dungeoneering +8, Endurance +7, Heal +8, Insight +8, Intimidate +12, Nature +10, Perception +8, Religion +14, Stealth +9, Streetwise +12, Thievery +7
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Adept Feature: Adept's Insight
Pixie Utility: Pixie Dust
Pixie Utility: Shrink
Warlord Feature: Inspiring Word
Psion Feature: Far Hand
Warlord Attack 1: Direct the Strike
Psion Attack 1: Dishearten
Psion Utility 2: Intellect Fortress
Psion Attack 5: Force Spheres
Warlord Utility 6: Reorient the Axis
Warlord Utility 6: Rousing Words
Psion Attack 7: Mind Break
Psion Attack 9: Mind Blast
Time Bender Attack 11: Bonds of Time
Time Bender Utility 12: Time Strider
Warlord Attack 13: Pincer Maneuver
Warlord Attack 15: Call to Action
 
FEATS
Level 1: Unarmored Agility
Level 2: Improved Initiative
Level 4: Superior Implement Training (Accurate staff)
Level 6: Staff Expertise
Level 8: Superior Will
Level 11: Combat Commander
Level 11: Danger Sense
Level 12: Fight On
Level 14: Psychic Lock
 
ITEMS
Orb of Nimble Thoughts +3 x1
Accurate staff of Psicraft +3 x1
Battle Harness Cloth Armor (Basic Clothing) +3 x1
Boots of the Fencing Master x1
Headband of Intellect (heroic tier) x1
Amulet of Psychic Interference +3 x1
Siberys Shard of the Mage (paragon tier)
====== End ======

Striker #1:

====== Created Using Wizards of the Coast D&D Character Builder ======
Chill, level 15
Elf, Ranger, Battlefield Archer
Build: Archer Ranger
Fighting Style Option: Archer Fighting Style
Ranger Option: Prime Shot
Silent Hunter (Silent Hunter Benefit)
Theme: Noble Adept
 
FINAL ABILITY SCORES
STR 11, CON 12, DEX 24, INT 11, WIS 20, CHA 9
 
STARTING ABILITY SCORES
STR 10, CON 11, DEX 18, INT 10, WIS 14, CHA 8
 
 
AC: 30 Fort: 24 Ref: 28 Will: 25
HP: 94 Surges: 7 Surge Value: 23
 
TRAINED SKILLS
Athletics +11, Endurance +12, Nature +19, Perception +23, Stealth +19, Thievery +18
 
UNTRAINED SKILLS
Acrobatics +13, Arcana +7, Bluff +6, Diplomacy +6, Dungeoneering +12, Heal +12, History +7, Insight +12, Intimidate +6, Religion +7, Streetwise +6
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Adept Feature: Adept's Insight
Elf Racial Power: Elven Accuracy
Hunter's Quarry  Power: Hunter's Quarry
Ranger Attack 1: Nimble Strike
Ranger Attack 1: Twin Strike
Ranger Utility 2: Invigorating Stride
Ranger Attack 3: Disruptive Strike
Ranger Attack 5: Spitting-Cobra Stance
Ranger Utility 6: Weave Through the Fray
Ranger Attack 7: Biting Volley
Ranger Attack 9: Attacks on the Run
Ranger Utility 10: Defensive Volley
Battlefield Archer Attack 11: Combined Fire
Battlefield Archer Utility 12: Archer's Glory
Ranger Attack 13: Pinning Strike
Ranger Attack 15: Confounding Arrows
 
FEATS
Defensive Mobility
Level 1: Weapon Proficiency (Greatbow)
Level 2: Wintertouched
Level 4: Weapon Focus (Bow)
Level 6: Bow Expertise
Level 8: Sneak of Shadows
Level 10: Treetop Sniper
Level 11: Lasting Frost
Level 12: Called Shot
Level 14: Novice Power
 
ITEMS
Frost Greatbow +3 x1
Greater Earthhide Armor of Eyes +3 x1
Torc of Power Preservation +3 x1
Siberys Shard of Merciless Cold (paragon tier)
Stone of Wind
Gloves of Ice (paragon tier) x1
Diamond Cincture (heroic tier) x1
Boots of Eagerness x1
Endless Quiver
Bracers of Archery (heroic tier) x1
Eagle Eye Goggles (paragon tier) x1
====== End ======


Striker #2:

====== Created Using Wizards of the Coast D&D Character Builder ======
Cooler, level 15
Bozak Draconian, Sorcerer (Elementalist), Academy Master
Elemental Specialty Option: Water Elementalist
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Cold
Theme: Primordial Adept
 
FINAL ABILITY SCORES
STR 12, CON 21, DEX 13, INT 11, WIS 9, CHA 23
 
STARTING ABILITY SCORES
STR 11, CON 15, DEX 12, INT 10, WIS 8, CHA 17
 
 
AC: 28 Fort: 25 Ref: 22 Will: 29
HP: 103 Surges: 11 Surge Value: 30
 
TRAINED SKILLS
Arcana +14, Bluff +18, Diplomacy +18, Endurance +17
 
UNTRAINED SKILLS
Acrobatics +8, Athletics +8, Dungeoneering +6, Heal +6, History +9, Insight +6, Intimidate +15, Nature +6, Perception +9, Religion +7, Stealth +8, Streetwise +13, Thievery +8
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Primordial Adept Attack: Solkara's Wave
Dragonborn Racial Power: Dragon Breath
Sorcerer Attack: Elemental Bolt
Sorcerer Attack: Ice Prison
Sorcerer Attack: Elemental Escalation (Water)
Sorcerer Attack 1: Acid Orb
Primordial Adept Utility 2: Solkara's Grasp
Sorcerer Utility 6: Swift Escape
Bluff Utility 10: Stall Tactics
Academy Master Attack 11: Learned Boost
Academy Master Utility 12: Refined Recall
 
FEATS
Level 1: Arcane Spellfury
Level 2: Staff Expertise
Level 4: Unarmored Agility
Level 6: Superior Implement Training (Accurate staff)
Level 8: Wintertouched
Level 10: White Lotus Riposte
Level 11: Lasting Frost
Level 12: World Serpent's Grasp
Level 14: Dual Implement Spellcaster
 
ITEMS
Cloth Armor (Basic Clothing)
Adventurer's Kit
Rod Implement
Accurate staff of Ruin +3 x1
Greater Githweave Armor of Eyes +3 x1
Eagle Eye Goggles (paragon tier) x1
Bracers of the Perfect Shot (paragon tier) x1
Cloak of Distortion +3 x1
Siberys Shard of Merciless Cold (paragon tier)
Rhythm Blade Dagger +3 x1
Gloves of Ice (paragon tier) x1
Shadowdancer's Boots x1
====== End ======


Striker #3:

====== Created Using Wizards of the Coast D&D Character Builder ======
Frost, level 15
Githzerai, Avenger, Ardent Champion
Build: Pursuing Avenger
Avenger's Censure Option: Censure of Pursuit
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Occupation - Criminal (Thievery class skill)
 
FINAL ABILITY SCORES
STR 16, CON 12, DEX 20, INT 11, WIS 22, CHA 9
 
STARTING ABILITY SCORES
STR 15, CON 11, DEX 14, INT 10, WIS 16, CHA 8
 
 
AC: 30 Fort: 24 Ref: 26 Will: 28
HP: 110 Surges: 8 Surge Value: 27
 
TRAINED SKILLS
Acrobatics +20, Endurance +14, Perception +22, Religion +13, Stealth +18
 
UNTRAINED SKILLS
Arcana +7, Athletics +12, Bluff +6, Diplomacy +6, Dungeoneering +13, Heal +13, History +7, Insight +13, Intimidate +6, Nature +13, Streetwise +6, Thievery +12
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Githzerai Racial Power: Iron Mind
Avenger Feature: Abjure Undead
Avenger Feature: Divine Guidance
Avenger Feature: Oath of Enmity
Avenger Attack 1: Overwhelming Strike
Avenger Attack 1: Avenging Shackles
Avenger Attack 1: Aspect of Might
Avenger Utility 2: Refocus Enmity
Avenger Attack 3: Relentless Stride
Avenger Attack 5: Menacing Presence
Avenger Utility 6: Aspect of Agility
Avenger Attack 7: Inexorable Pursuit
Avenger Utility 10: Leading Step
Ardent Champion Attack 11: Fanatical Flurry
Ardent Champion Utility 12: Battle Rapture
Avenger Attack 13: Dervish Strike
Avenger Attack 15: Tether of Light
 
FEATS
Level 1: Githzerai Blade Master
Level 2: Power of Skill
Level 4: Unarmored Agility
Level 6: Power Attack
Level 8: Versatile Expertise
Level 10: Battle Awareness
Level 11: Wintertouched
Level 12: Painful Oath
Level 14: Lasting Frost
 
ITEMS
Adventurer's Kit
Robe of Eyes Githweave Armor +3 x1
Bracers of Mighty Striking (paragon tier) x1
Shadowdancer's Boots x1
Raven Cloak +3 x1
Casque of Tactics (heroic tier) x1
Enshrouding Candle
Frost Fullblade +3 x1
Gloves of Ice (paragon tier) x1
Siberys Shard of Merciless Cold (paragon tier)
Symbol of Victory +2 x2
====== End ======



Last edited by Dwarmaj on Mon Dec 30, 2013 7:42 pm; edited 7 times in total

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3 Re: Saving some extra builds... on Fri Nov 29, 2013 8:26 am

Striker:
Willow (Melee Ranger):

====== Created Using Wizards of the Coast D&D Character Builder ======
Willow, level 15
Elf, Ranger, Stormwarden
Build: Two-Blade Ranger
Fighting Style Option: Two-Blade Fighting Style
Ranger Option: Prime Shot
Cormyr (Wheloon) (Cormyr (Wheloon) Benefit)
 
FINAL ABILITY SCORES
STR 20, CON 13, DEX 22, INT 9, WIS 15, CHA 11
 
STARTING ABILITY SCORES
STR 16, CON 12, DEX 16, INT 8, WIS 12, CHA 10
 
 
AC: 30 Fort: 26 Ref: 28 Will: 22
HP: 105 Surges: 7 Surge Value: 26
 
TRAINED SKILLS
Athletics +16, Dungeoneering +14, Nature +16, Perception +16, Thievery +19
 
UNTRAINED SKILLS
Acrobatics +12, Arcana +6, Bluff +7, Diplomacy +7, Endurance +7, Heal +9, History +6, Insight +9, Intimidate +7, Religion +6, Stealth +15, Streetwise +7
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Elf Racial Power: Elven Accuracy
Hunter's Quarry  Power: Hunter's Quarry
Ranger Attack 1: Twin Strike
Ranger Attack 1: Marauder's Rush
Ranger Utility 2: Invigorating Stride
Ranger Attack 3: Disruptive Strike
Ranger Attack 5: Frenzied Skirmish
Ranger Utility 6: Weave Through the Fray
Ranger Attack 7: Claws of the Griffon
Ranger Attack 9: Attacks on the Run
Ranger Utility 10: Root Gate
Stormwarden Attack 11: Clearing the Ground
Stormwarden Utility 12: Throw Caution to the Wind
Ranger Attack 13: Off-Hand Diversion
Ranger Attack 15: Blade Cascade
 
FEATS
Toughness
Level 1: Quick Draw
Level 2: Heavy Blade Expertise
Level 4: Two-Weapon Fighting
Level 6: Two-Weapon Defense
Level 8: Weapon Focus (Heavy Blade)
Level 10: Wintertouched
Level 11: Lasting Frost
Level 12: Scimitar Dance
Level 14: Two-Weapon Opening
 
ITEMS
Adventurer's Kit
Arrows
Frost Scimitar +3 x2
Frost Longbow +2
Blending Hide Armor +3 x1
Iron Armbands of Power (heroic tier) x1
Gloves of Ice (paragon tier) x1
Circlet of Arkhosia (paragon tier) x1
Boots of the Fencing Master x1
Endless Quiver
Siberys Shard of Merciless Cold (paragon tier)
Raven Cloak +3 x1
====== End ======


Build Notes:

Dex modifier damage on a miss
One enemy adjacent takes 6Hp of damage at the end of my turn (Stormwarden)
On a crit, free MBA
On a crit, Scimitar is "high crit" dealing an extra 2d8

MBA: +19vsAC, 1d8+18 (5Str+3Weapon+1TWF+2Armband+2Focus+2Gloves+3Shard) Cold +5 if vuln to Cold
TwinStrike: +19vsAC, 1d8+13 (3Weapon+1TWF+2Armband+2Focus+2Gloves+3Shard) Cold +5 if vuln to Cold


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Last edited by Dwarmaj on Fri Nov 29, 2013 3:39 pm; edited 4 times in total

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4 Re: Saving some extra builds... on Fri Nov 29, 2013 8:29 am

Extra level 11 Chars

Controller:

Character Builder Summary:

====== Created Using Wizards of the Coast D&D Character Builder ======
Shade', level 11
Shadar-kai, Wizard (Mage), Enigmatic Mage
School: Nethermancy School
School: Illusion School
Expert Mage Option: Nethermancy School expert
Master Mage Option: Nethermancy School Master
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Student of Evard
 
FINAL ABILITY SCORES
STR 9, CON 14, DEX 14, INT 23, WIS 15, CHA 11
 
STARTING ABILITY SCORES
STR 8, CON 12, DEX 11, INT 18, WIS 13, CHA 10
 
 
AC: 25 Fort: 20 Ref: 23 Will: 21
HP: 73 Surges: 8 Surge Value: 18
 
TRAINED SKILLS
Arcana +16, Dungeoneering +12, Insight +12, Religion +16
 
UNTRAINED SKILLS
Acrobatics +9, Athletics +4, Bluff +7, Diplomacy +5, Endurance +7, Heal +7, History +11, Intimidate +7, Nature +7, Perception +9, Stealth +13, Streetwise +5, Thievery +7
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Student of Evard Attack: Essence of Death
Shadar-kai Racial Power: Shadow Jaunt
Wizard Utility: Chameleon's Mask
Wizard Utility: Light
Wizard Utility: Spook
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Flaming Sphere
Wizard Attack 1: Twilight Falls
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Beguiling Strands
Wizard Attack 1: Winged Horde
Wizard Attack 1: Magic Missile
Wizard Utility 2: Moonstride
Wizard Utility 2: Shield
Wizard Attack 3: Ebony Razors
Wizard Attack 3: Maze of Mirrors
Wizard Attack 5: Summon Shadow Servant
Wizard Attack 5: Visions of Avarice
Wizard Utility 6: Summon Iron Cohort
Wizard Utility 6: Fire Shield
Wizard Attack 7: Twist of Space
Wizard Attack 7: Murderous Twin
Wizard Attack 9: Mirage Arcana
Wizard Attack 9: Visions of Ruin
Wizard Utility 10: Arcane Gate
Wizard Utility 10: Illusory Wall
Enigmatic Mage Utility 11: Enigmatic Spellcasting
Enigmatic Mage Attack 11: Evard's Wrenching Darkness
 
FEATS
Level 1: Enlarge Spell
Level 2: Staff Expertise
Level 4: Superior Implement Training (Accurate staff)
Level 6: Implement Focus (Staff)
Level 8: Unarmored Agility
Level 10: Dual Implement Spellcaster
Level 11: Psychic Lock
 
ITEMS
Last Sight Vision
Accurate staff of Ruin +2 x1
Orb of Nimble Thoughts +2 x1
Cloak of Distortion +2 x1
Resplendent Gloves (heroic tier) x1
Boots of the Fencing Master x1
Robe of Eyes Cloth Armor (Basic Clothing) +2 x1
Siberys Shard of the Mage (heroic tier)
Headband of Intellect (heroic tier) x1
====== End ======
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Leader:

Character Builder Summary:

====== Created Using Wizards of the Coast D&D Character Builder ======
Stark, level 11
Human, Artificer/Warlord, Spell Commander
Hybrid Artificer Option: Hybrid Artificer Will
Warlord Leadership Option: Combat Leader (Hybrid)
Hybrid Warlord Option: Hybrid Warlord Will
Versatile Expertise Option: Versatile Expertise (Crossbow)
Versatile Expertise Option: Versatile Expertise (Rod)
Human Power Selection Option: Bonus At-Will Power
Vilhon Wilds (Vilhon Wilds Benefit)
 
FINAL ABILITY SCORES
STR 9, CON 17, DEX 11, INT 23, WIS 11, CHA 12
 
STARTING ABILITY SCORES
STR 8, CON 14, DEX 10, INT 18, WIS 10, CHA 11
 
 
AC: 26 Fort: 21 Ref: 25 Will: 21
HP: 79 Surges: 9 Surge Value: 19
 
TRAINED SKILLS
Arcana +16, Endurance +13, Heal +10, History +16
 
UNTRAINED SKILLS
Acrobatics +6, Athletics +4, Bluff +6, Diplomacy +6, Dungeoneering +5, Insight +5, Intimidate +6, Nature +5, Perception +5, Religion +11, Stealth +5, Streetwise +6, Thievery +5
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Artificer Feature: Healing Infusion: Curative Admixture
Artificer Feature: Healing Infusion: Resistive Formula
Warlord Feature: Inspiring Word
Warlord Attack 1: Commander's Strike
Artificer Attack 1: Magic Weapon
Warlord Attack 1: Direct the Strike
Warlord Attack 1: Powerful Warning
Artificer Attack 1: Punishing Eye
Warlord Attack 1: Destructive Surprise
Artificer Utility 2: Swift Mender
Artificer Attack 3: Shocking Feedback
Warlord Utility 6: Reorient the Axis
Warlord Utility 6: Rousing Words
Artificer Attack 7: Debilitating Intercession
Artificer Attack 9: Static Shell
Spell Commander Attack 11: Spell Tracer
 
FEATS
Level 1: Speed Loader
Level 2: Weapon Proficiency (Superior crossbow)
Level 4: Weapon Focus (Crossbow)
Level 6: Improved Initiative
Level 8: Versatile Expertise
Level 10: Potent Restorables
Level 11: Combat Commander
Level 11: Fight On
 
ITEMS
Adventurer's Kit
Wand Implement
Magic Superior crossbow +3 x1
Feytouched Drowmesh +3 x1
Cloak of Distortion +2 x1
Bracers of Archery (heroic tier) x1
Acrobat Boots x1
Endless Quiver
====== End ======
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Striker:

Hazz:

Character Builder Summary:

====== Created Using Wizards of the Coast D&D Character Builder ======
Hazz, level 11
Tiefling, Sorcerer (Elementalist), Essence Mage
Elemental Specialty Option: Fire Elementalist
Akanûl (Akanûl Benefit)
Theme: Infernal Prince
 
FINAL ABILITY SCORES
STR 11, CON 21, DEX 14, INT 9, WIS 12, CHA 21
 
STARTING ABILITY SCORES
STR 10, CON 16, DEX 13, INT 8, WIS 11, CHA 16
 
 
AC: 23 Fort: 22 Ref: 19 Will: 25
HP: 83 Surges: 11 Surge Value: 20
 
TRAINED SKILLS
Arcana +9, Bluff +19, Diplomacy +17, Endurance +15
 
UNTRAINED SKILLS
Acrobatics +7, Athletics +5, Dungeoneering +6, Heal +6, History +4, Insight +6, Intimidate +10, Nature +6, Perception +9, Religion +4, Stealth +9, Streetwise +10, Thievery +7
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Infernal Prince Attack: Hellfire Heart
Tiefling Racial Power: Infernal Wrath
Sorcerer Attack: Elemental Bolt
Sorcerer Attack: Ignition
Sorcerer Attack: Elemental Escalation (Fire)
Sorcerer Attack 1: Ensorcelled Blade
Sorcerer Utility 2: Spatial Trip
Sorcerer Utility 6: Sudden Scales
Sorcerer Utility 10: Fog Form
Essence Mage Attack 11: Essence of Arcane Blood
 
FEATS
Level 1: Superior Implement Training (Incendiary dagger)
Level 2: Dual Implement Spellcaster
Level 4: Hellfire Blood
Level 6: War Wizard's Expertise
Level 10: Wintertouched
Level 11: Lasting Frost
Level 11: Arcane Admixture
 
ITEMS
Adventurer's Kit
Incendiary dagger of Speed +2 x2
Bracers of the Perfect Shot (heroic tier) x1
Gauntlets of Blood (heroic tier) x1
Eagle Eye Goggles (heroic tier) x1
Khyber Shard of the Fiery Depth (heroic tier)
Raven Cloak +2 x1
Wavestrider Boots x1
Robe of Eyes Githweave Armor +3 x1
Viper Belt x1
====== End ======


Hazz has excellent persuasive and diplomatic skills but in battle tends to rely on offense...

She is a prototypical Glass Cannon with a strong RBA

RBA (Elemental Bolt)
+18 toHit vs Ref 1d12+2d6+23 damage

If she attacks a creature for 2 or more rounds, the attacks increase to:
+20 toHit vs Ref 1d12+2d6+28 damage

verse a bloodied foe her attacks increase again to:
+21 toHit vs Ref 1d12+2d6+30 damage

A nova round consists of:
AP: Elemental Bolt (+4 toHit after using AP)
+22 toHit vs Ref 1d12+2d6+23

Standard: Elemental Bolt, two targets using Elemental Escalation
+22 toHit vs Ref 1d12+1d10+2d6+23


Minor: Elemental Bolt from Weapon of Speed
+22 toHit vs Ref 1d12+2d6+23

Move: Elemental Bolt from second Weapon of Speed
+22 toHit vs Ref 1d12+2d6+23



Normal DPR 30.087
2nd Round DPR 38.23
vs Bloodied DPR 42.2
Nova DPR 162.19

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Pi:

Character Builder Summary:

====== Created Using Wizards of the Coast D&D Character Builder ======
Pi, level 11
Githzerai, Avenger, Ardent Champion
Build: Pursuing Avenger
Avenger's Censure Option: Censure of Pursuit
Occupation - Criminal (Thievery class skill)
 
FINAL ABILITY SCORES
STR 16, CON 12, DEX 19, INT 11, WIS 21, CHA 9
 
STARTING ABILITY SCORES
STR 15, CON 11, DEX 14, INT 10, WIS 16, CHA 8
 
 
AC: 26 Fort: 21 Ref: 22 Will: 23
HP: 86 Surges: 8 Surge Value: 21
 
TRAINED SKILLS
Acrobatics +17, Perception +18, Religion +11, Stealth +15, Thievery +15
 
UNTRAINED SKILLS
Arcana +5, Athletics +10, Bluff +4, Diplomacy +4, Dungeoneering +10, Endurance +6, Heal +10, History +5, Insight +10, Intimidate +4, Nature +10, Streetwise +4
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Githzerai Racial Power: Iron Mind
Avenger Feature: Abjure Undead
Avenger Feature: Divine Guidance
Avenger Feature: Oath of Enmity
Avenger Attack 1: Overwhelming Strike
Avenger Attack 1: Bond of Retribution
Avenger Attack 1: Angelic Alacrity
Avenger Attack 1: Aspect of Might
Avenger Utility 2: Distracting Flare
Avenger Attack 3: Sequestering Strike
Avenger Attack 5: Menacing Presence
Avenger Utility 6: Aspect of Agility
Avenger Attack 7: Inexorable Pursuit
Avenger Attack 9: Holy Ardor
Avenger Utility 10: Leading Step
Ardent Champion Attack 11: Fanatical Flurry
 
FEATS
Level 1: Githzerai Blade Master
Level 2: Power of Skill
Level 4: Unarmored Agility
Level 6: Power Attack
Level 8: Weapon Expertise (Heavy Blade)
Level 10: Battle Awareness
Level 11: Painful Oath
 
ITEMS
Cloth Armor (Basic Clothing)
Adventurer's Kit
Robe of Eyes Cloth Armor (Basic Clothing) +2 x1
Raven Cloak +2 x1
Greatsword
Holy Symbol x1
Fullblade of Oaths Fulfilled +2 x1
Bracers of Mighty Striking (heroic tier) x1
Siberys Shard of Radiance (heroic tier)
====== End ======
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Spike:

Character Builder Summary:

====== Created Using Wizards of the Coast D&D Character Builder ======
Spike, level 11
Human, Fighter (Slayer), Kensei
Slayer Weapon Specialization Option: Brutal Axe
Kensei Focus Option: Kensei Focus Spiked chain
Human Power Selection Option: Bonus At-Will Power
Auspicious Birth (Auspicious Birth Benefit)
Theme: Sohei
 
FINAL ABILITY SCORES
STR 21, CON 13, DEX 19, INT 11, WIS 9, CHA 13
 
STARTING ABILITY SCORES
STR 16, CON 12, DEX 16, INT 10, WIS 8, CHA 12
 
 
AC: 27 Fort: 25 Ref: 22 Will: 19
HP: 106 Surges: 10 Surge Value: 26
 
TRAINED SKILLS
Athletics +15, Endurance +14, Intimidate +11, Streetwise +11
 
UNTRAINED SKILLS
Acrobatics +9, Arcana +5, Bluff +6, Diplomacy +6, Dungeoneering +4, Heal +4, History +5, Insight +6, Nature +4, Perception +6, Religion +5, Stealth +9, Thievery +9
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Sohei Attack: Sohei Flurry
Multiple Class Attack: Power Strike
Fighter Utility: Battle Wrath
Fighter Utility: Berserker's Charge
Fighter Utility: Duelist's Assault
Fighter Attack 1: Dual Strike
Fighter Utility 2: Single Out
Fighter Attack 3: Rain of Blows
Fighter Utility 6: Line Breaker
Fighter Attack 7: Trip Up
Fighter Utility 10: Clearheaded
Kensei Attack 11: Masterstroke
 
FEATS
Level 1: Light Blade Expertise
Level 1: Spiked Chain Training
Level 2: Weapon Focus (Light blade)
Level 4: Surprising Charge
Level 6: Martial Cross-Training
Level 10: Toughness
Level 11: Deft Blade
Level 11: Reserve Maneuver
 
ITEMS
Adventurer's Kit
Frost Spiked chain +2 x1
Dwarven Wyvernscale Armor +3 x1
Horned Helm (heroic tier) x1
Badge of the Berserker +2 x1
Gauntlets of Blood (heroic tier) x1
Iron Armbands of Power (heroic tier) x1
Wavestrider Boots x1
Viper Belt x1
Siberys Shard of Merciless Cold (heroic tier)
Backlash Tattoo x1
Distance Javelin +2
====== End ======
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Last edited by Dwarmaj on Tue Jan 21, 2014 9:49 pm; edited 11 times in total

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5 Re: Saving some extra builds... on Fri Nov 29, 2013 8:33 am

Reserved



Last edited by Dwarmaj on Thu Dec 26, 2013 7:02 pm; edited 4 times in total

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6 Re: Saving some extra builds... on Fri Nov 29, 2013 10:49 am

reserved1

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7 Re: Saving some extra builds... on Fri Nov 29, 2013 10:49 am

reserved2

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8 Re: Saving some extra builds... on Fri Nov 29, 2013 10:49 am

reserved3

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9 Re: Saving some extra builds... on Mon Dec 02, 2013 12:22 pm

Ken, what's the reason for posting your builds?

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10 Re: Saving some extra builds... on Mon Dec 02, 2013 1:22 pm

Mostly boredom... (lots of time during the Thanksgiving break and not much else going on)

Was reading a thread on party optimization and wanted to bring together several builds that worked well together.

Having a set of pre-made characters will also help get a new player started. It's much easier to de-level an existing build than it is to create one from scratch.

The Leader build is a slightly modified "Killswitch" from the CharOp board that has pretty much the same leadership skills as a normal Leader, but provides a massive Initiative boost to the party and can setup the battlefield early to give the PCs an advantage (2 PCs can get MBAs before their turns even come up).

The Striker is one of the highest DPR builds available. She can go melee or ranged.

The Defender is one I pulled together from several other builds. Using BB for an AoO is great and he gets to do it whenever someone moves adjacent. Then he can knock them prone and push them away so that they have to come back and provoke again. A Dragonborn would have been better, but I couldn't get the stats to work out.

The Wizard I found on one of the boards and optimized a bit. After I built her it seemed that Brad's old Wizard from 3.5 wouldn't be that much different from her. Almost all of her spells impose a -2 (-4 vs her) penalty to hit and give her Combat Advantage for her next attack. Starting to like this build more and more and may play something similar in the future.


Any suggestions on making the group better at working together would be appreciated.

They'd do quite a bit more damage if they all shared the same elemental damage/vulnerability exploitation, but that could hurt them if they ran into a group immune/highly resistant to that type. As it is three of the group focus on Psychic, one uses cold, one uses lightning.

The swordmage/warlock works well with the group, but a second Leader may be better.

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11 Re: Saving some extra builds... on Mon Dec 02, 2013 4:30 pm

I'm not sure if there are other feats for different elements but Ashe has this feat:

Pervasive Light:
Benefit: When you hit a target that has vulnerability to radiant damage with an attack that does not deal radiant damage, you deal extra damage equal to that vulnerability.

(Note - the wording above was taken from a forum thread, not from WoTC so it might be slightly different)

The best part of that feat is that it deals damage equal to the vulnerability as untyped. If they have resistance (from a feat, power, potion, etc) they will still take the extra damage. And if you can add the vulnerability you will always do the extra damage even if they are immune to radiant.

Doesn't help if they are neither resistant or you can't add the vulnerability.

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12 Re: Saving some extra builds... on Tue Dec 03, 2013 12:26 pm

The feat is nice, but only helpful if you're fighting something with radiant vulnerability and your attack doesn't do radiant damage.

Lots of radiant vulnerability in Buffyverse, but the vast majority of Ashe's attacks do radiant. You'd have to use a power that doesn't do radiant and turn off the radiant power of your weapon.

Adding another damage type might be better. If they're immune to radiant and your attack does radiant & fire, they still take damage. Though I'm not sure if the extra damage from vulnerability would kick in.

With the feat they would take vulnerability damage.

Normally, resistance doesn't count unless they have resistance to all damage types dealt. I'm not sure how the DM would rule if they have resistance and vulnerability to the same type...

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13 Re: Saving some extra builds... on Sat Jan 18, 2014 5:25 pm

Created a few level 11 PCs in case we can get a player that doesn't have a time to make a PC.

Level 11 PCs

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14 Re: Saving some extra builds... on Wed Jan 22, 2014 11:10 am

Ross

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Wow. You do have a lot of time on your hands.  

You should play DnD Neverwinter.


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CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
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Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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15 Re: Saving some extra builds... on Wed Jan 22, 2014 12:33 pm

Ross wrote:Wow. You do have a lot of time on your hands.  

You should play DnD Neverwinter.

Some time... Not enough for a video game though (at least the amount of time I would play  Rolling Eyes )

Also, some of the players that don't play a lot don't have a subscription to get to the character builder and would have a hard time making/updating a PC.

Having a set of pre-gen'd PCs "might" make it easier for others to join.

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16 Re: Saving some extra builds... on Wed Nov 26, 2014 10:48 pm

Sample SG party

1 Leader
1 Controller
1 Defender
2 Strikers

Added an extra Defender (Paladin) if needed


Leader:

====== Created Using Wizards of the Coast D&D Character Builder ======
Stark, level 9
Human, Artificer/Warlord
Hybrid Artificer Option: Hybrid Artificer Will
Warlord Leadership Option: Combat Leader (Hybrid)
Hybrid Warlord Option: Hybrid Warlord Will
Versatile Expertise Option: Versatile Expertise (Crossbow)
Versatile Expertise Option: Versatile Expertise (Rod)
Human Power Selection Option: Bonus At-Will Power
Inherent Bonuses
Vilhon Wilds (Vilhon Wilds Benefit)

FINAL ABILITY SCORES
STR 8, CON 16, DEX 10, INT 22, WIS 10, CHA 11

STARTING ABILITY SCORES
STR 8, CON 14, DEX 10, INT 18, WIS 10, CHA 11


AC: 24 Fort: 20 Ref: 23 Will: 19
HP: 68 Surges: 9 Surge Value: 17

TRAINED SKILLS
Arcana +15, Heal +9, History +15, Thievery +9

UNTRAINED SKILLS
Acrobatics +5, Athletics +3, Bluff +4, Diplomacy +4, Dungeoneering +4, Endurance +7, Insight +4, Intimidate +4, Nature +4, Perception +4, Religion +10, Stealth +4, Streetwise +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Artificer Feature: Healing Infusion: Curative Admixture
Artificer Feature: Healing Infusion: Resistive Formula
Warlord Feature: Inspiring Word
Warlord Attack 1: Commander's Strike
Artificer Attack 1: Magic Weapon
Warlord Attack 1: Direct the Strike
Warlord Attack 1: Powerful Warning
Artificer Attack 1: Punishing Eye
Artificer Utility 2: Swift Mender
Artificer Attack 3: Shocking Feedback
Warlord Attack 5: Scent of Victory
Warlord Utility 6: Reorient the Axis
Artificer Attack 7: Debilitating Intercession
Artificer Attack 9: Static Shell

FEATS
Level 1: Speed Loader
Level 1: Crossbow Caster
Level 2: Weapon Proficiency (Superior crossbow)
Level 4: Weapon Focus (Crossbow)
Level 6: Improved Initiative
Level 8: Versatile Expertise

ITEMS
Adventurer's Kit
Crossbow Bolts
Vicious Superior crossbow +1 x1
Deathcut Leather Armor +1 x1
Acrobat Boots x1
Bracers of Archery (heroic tier) x1
Amulet of Life +1 x1
Endless Quiver
====== End ======
Controller:

====== Created Using Wizards of the Coast D&D Character Builder ======
Shade', level 9
Human, Wizard (Mage)
School: Nethermancy School
School: Illusion School
Expert Mage Option: Nethermancy School expert
Human Power Selection Option: Bonus At-Will Power
Inherent Bonuses
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Student of Evard

FINAL ABILITY SCORES
STR 8, CON 13, DEX 11, INT 22, WIS 14, CHA 10

STARTING ABILITY SCORES
STR 8, CON 12, DEX 11, INT 18, WIS 13, CHA 10


AC: 24 Fort: 18 Ref: 23 Will: 21
HP: 64 Surges: 7 Surge Value: 16

TRAINED SKILLS
Arcana +15, Dungeoneering +11, History +15, Insight +11, Nature +11

UNTRAINED SKILLS
Acrobatics +4, Athletics +3, Bluff +6, Diplomacy +4, Endurance +5, Heal +6, Intimidate +6, Perception +7, Religion +10, Stealth +8, Streetwise +4, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Student of Evard Attack: Essence of Death
Wizard Utility: Chameleon's Mask
Wizard Utility: Light
Wizard Utility: Spook
Wizard Attack 1: Illusory Ambush
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Flaming Sphere
Wizard Attack 1: Twilight Falls
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Beguiling Strands
Wizard Attack 1: Winged Horde
Wizard Attack 1: Magic Missile
Wizard Utility 2: Moonstride
Wizard Utility 2: Shield
Wizard Attack 3: Ebony Razors
Wizard Attack 3: Maze of Mirrors
Wizard Attack 5: Summon Shadow Servant
Wizard Attack 5: Visions of Avarice
Wizard Utility 6: Wall of Fog
Wizard Utility 6: Fire Shield
Wizard Attack 7: Twist of Space
Wizard Attack 7: Murderous Twin
Wizard Attack 9: Mirage Arcana
Wizard Attack 9: Visions of Ruin

FEATS
Level 1: White Lotus Hindrance
Level 1: Enlarge Spell
Level 2: Staff Expertise
Level 4: Superior Implement Training (Accurate staff)
Level 6: Implement Focus (Staff)
Level 8: Unarmored Agility

ITEMS
Last Sight Vision
Architect's Accurate staff +1 x1
Robe of Eyes Cloth Armor (Basic Clothing) +1 x1
Cloak of Distortion +1 x1
Orb of Nimble Thoughts +1 x1
Wavestrider Boots x1
Resplendent Gloves (heroic tier) x1
Siberys Shard of the Mage (heroic tier)
====== End ======
Defender:

====== Created Using Wizards of the Coast D&D Character Builder ======
Vadar, level 9
Human, Warlock/Swordmage
Hybrid Talent Option: Swordmage Warding
Eldritch Pact (Hybrid) Option: Vestige Pact (Hybrid)
Hybrid Warlock Option: Hybrid Warlock Will
Swordmage Aegis (Hybrid) Option: Aegis of Shielding
Eldritch Strike Option: Eldritch Strike Constitution
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Light blade)
Human Power Selection Option: Heroic Effort
Inherent Bonuses
Arcane Sentinel (+2 to Arcana)
Theme: Sohei

FINAL ABILITY SCORES
STR 12, CON 20, DEX 10, INT 18, WIS 12, CHA 8

STARTING ABILITY SCORES
STR 12, CON 16, DEX 10, INT 16, WIS 12, CHA 8


AC: 25 Fort: 22 Ref: 21 Will: 20
HP: 73 Surges: 12 Surge Value: 18

TRAINED SKILLS
Arcana +15, Athletics +10, Endurance +14, Religion +13

UNTRAINED SKILLS
Acrobatics +5, Bluff +3, Diplomacy +3, Dungeoneering +5, Heal +5, History +8, Insight +7, Intimidate +3, Nature +5, Perception +7, Stealth +4, Streetwise +3, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Sohei Attack: Sohei Flurry
Human Racial Power: Heroic Effort
Warlock's Curse  Power: Warlock's Curse
Swordmage Feature: Aegis of Shielding
Swordmage Attack 1: Sword Burst
Warlock Attack 1: Eldritch Strike
Warlock Attack 1: Chains of Levistus
Warlock Attack 1: Armor of Agathys
Warlock Utility 2: Charm of Hearts
Swordmage Attack 3: Dimensional Vortex
Swordmage Attack 3: Transposing Lunge
Swordmage Attack 5: Swordmage Shielding Fire
Swordmage Utility 6: Swordmage's Decree
Warlock Attack 9: Vestige of Ilmeth

FEATS
Level 1: Hybrid Talent
Level 1: White Lotus Riposte
Level 2: Versatile Expertise
Level 4: Improved Initiative
Level 6: Mark of Warding
Level 8: Shield of Hestavar

ITEMS
Adventurer's Kit
Aegis Blade Longsword +1 x1
Battle Harness Leather Armor +1 x1
Feyleaf Vambraces x1
Acrobat Boots x1
Horned Helm (heroic tier) x1
Cloak of the Walking Wounded +1 x1
Viper Belt x1
Everlasting Provisions
Bag of Holding
====== End ======
Striker 1:

====== Created Using Wizards of the Coast D&D Character Builder ======
Crystal, level 9
Human, Sorcerer (Elementalist)
Elemental Specialty Option: Water Elementalist
Human Power Selection Option: Bonus At-Will Power
Inherent Bonuses
Akanûl (Akanûl Benefit)
Theme: Sohei

FINAL ABILITY SCORES
STR 10, CON 18, DEX 13, INT 8, WIS 11, CHA 20

STARTING ABILITY SCORES
STR 10, CON 16, DEX 13, INT 8, WIS 11, CHA 16


AC: 20 Fort: 21 Ref: 18 Will: 24
HP: 70 Surges: 10 Surge Value: 17

TRAINED SKILLS
Arcana +8, Bluff +16, Diplomacy +16, Endurance +13, History +8

UNTRAINED SKILLS
Acrobatics +5, Athletics +4, Dungeoneering +4, Heal +4, Insight +6, Intimidate +9, Nature +4, Perception +7, Religion +3, Stealth +5, Streetwise +9, Thievery +5

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Sohei Attack: Sohei Flurry
Sorcerer Attack: Elemental Bolt
Sorcerer Attack: Ice Prison
Sorcerer Attack: Elemental Escalation (Water)
Sorcerer Attack 1: Acid Orb
Sorcerer Attack 1: Ensorcelled Blade
Sorcerer Utility 2: Spatial Trip
Sorcerer Utility 6: Lightning Shift

FEATS
Level 1: World Serpent's Grasp
Level 1: Superior Implement Training (Accurate dagger)
Level 2: Dual Implement Spellcaster
Level 4: Silvery Glow
Level 6: War Wizard's Expertise
Level 8: Wintertouched

ITEMS
Cloth Armor (Basic Clothing)
Adventurer's Kit
Siberys Shard of Merciless Cold (heroic tier)
Robe of Eyes Cloth Armor (Basic Clothing) +1 x1
Gauntlets of Blood (heroic tier) x1
Bracers of the Perfect Shot (heroic tier) x1
Eagle Eye Goggles (heroic tier) x1
Amulet of Seduction +1 x1
Feyleaf Sandals
Bag of Holding
Obsidian Steed
Accurate dagger of Speed +1 x2
====== End ======
Striker 2:

====== Created Using Wizards of the Coast D&D Character Builder ======
Nail, level 9
Human, Rogue (Thief)
Human Power Selection Option: Heroic Effort
Inherent Bonuses
Gritty Sergeant (Gritty Sergeant Benefit)
Theme: Sohei

FINAL ABILITY SCORES
STR 13, CON 10, DEX 22, INT 8, WIS 14, CHA 11

STARTING ABILITY SCORES
STR 13, CON 10, DEX 18, INT 8, WIS 12, CHA 11


AC: 24 Fort: 18 Ref: 25 Will: 19
HP: 62 Surges: 6 Surge Value: 15

TRAINED SKILLS
Acrobatics +16, Bluff +9, Dungeoneering +11, Heal +11, Insight +13, Perception +13, Stealth +15, Streetwise +9, Thievery +15

UNTRAINED SKILLS
Arcana +3, Athletics +5, Diplomacy +4, Endurance +4, History +3, Intimidate +4, Nature +6, Religion +3

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Sohei Attack: Sohei Flurry
Human Racial Power: Heroic Effort
Rogue Utility: Backstab
Rogue Utility: Tactical Trick
Rogue Utility: Acrobat's Trick
Rogue Utility: Escape Artist's Trick
Rogue Utility: Cunning Escape
Rogue Utility: Unbalancing Trick
Rogue Utility 2: Fleeting Ghost
Rogue Utility 6: Hidden Blade

FEATS
Level 1: Light Blade Expertise
Level 1: Weapon Proficiency (Rapier)
Level 2: Surprising Charge
Level 4: Slaying Action
Level 6: Battle Awareness
Level 8: Silvery Glow

ITEMS
Frost Rapier +1 x1
Dagger of Speed +1 x1
Battle Harness Leather Armor +1 x1
Bracers of Mighty Striking (heroic tier) x1
Badge of the Berserker +1 x1
Horned Helm (heroic tier) x1
Acrobat Boots x1
Siberys Shard of Merciless Cold (heroic tier)
Bag of Holding
Viper Belt x1
====== End ======

Paladin Defender:

====== Created Using Wizards of the Coast D&D Character Builder ======
Grace, level 9
Human, Paladin
Build: Virtuous Paladin
Human Power Selection Option: Heroic Effort
Inherent Bonuses
Theme: Ironwrought

FINAL ABILITY SCORES
STR 20, CON 12, DEX 12, INT 8, WIS 18, CHA 10

STARTING ABILITY SCORES
STR 16, CON 12, DEX 12, INT 8, WIS 16, CHA 10


AC: 25 Fort: 23 Ref: 19 Will: 22
HP: 75 Surges: 11 Surge Value: 18

TRAINED SKILLS
Diplomacy +9, Endurance +9, Heal +13, Insight +13, Religion +8, Streetwise +9

UNTRAINED SKILLS
Acrobatics +4, Arcana +3, Athletics +8, Bluff +4, Dungeoneering +8, History +3, Intimidate +4, Nature +8, Perception +8, Stealth +3, Thievery +3

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ironwrought Attack: Inevitable Strike
Human Racial Power: Heroic Effort
Paladin Feature: Divine Mettle
Paladin Feature: Divine Strength
Paladin Feature: Divine Challenge
Paladin Feature: Lay on Hands
Paladin Attack 1: Ardent Strike
Paladin Attack 1: Holy Strike
Paladin Attack 1: Divine Pursuit
Paladin Attack 1: Blazing Brand
Paladin Utility 2: Call of Challenge
Paladin Utility 2: Virtue
Paladin Attack 3: Winter's Edge
Paladin Attack 3: Hold Fast
Paladin Attack 5: Arc of Vengeance
Paladin Attack 9: Final Rebuke

FEATS
Level 1: Mark of Storm
Level 1: Polearm Expertise
Level 2: Battle Awareness
Level 4: Mighty Challenge
Level 6: Weapon Proficiency (Greatspear)
Level 8: Swift Spear

ITEMS
Lightning Greatspear +1 x1
Summoned Plate Armor +2 x1
Iron Armbands of Power (heroic tier) x1
Eberron Shard of Lightning (heroic tier)
Acrobat Boots x1
Badge of the Berserker +1 x1
Viper Belt x1
Circlet of Second Chances x1
====== End ======

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