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What D&D char are you

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1 What D&D char are you on Sat Nov 23, 2013 2:56 pm

Ross

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It has around 128 questions but maybe we could use this for ability stat calculations for my new campaign.
http://www.easydamus.com/character.html


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

2 Re: What D&D char are you on Sun Nov 24, 2013 12:25 pm

Not really a fan of unbalanced systems and would prefer DnD characters/classes...

Following the survey it shows that I am:
Character Survey:

I Am A: Lawful Good Human Paladin/Wizard (3rd/3rd Level)


Ability Scores:

Strength-14

Dexterity-17

Constitution-16

Intelligence-17

Wisdom-15

Charisma-11


Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.


Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)





Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XX (2)

Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXX (9)
Chaos --- XX (2)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Neutral - XXXXXXXXXXX (11)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (Cool
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - (0)

Class:
Barbarian - (-31)
Bard ------ (-27)
Cleric ---- (0)
Druid ----- (-21)
Fighter --- XX (2)
Monk ------ XXXX (4)
Paladin --- XXXXXX (6)
Ranger ---- (-2)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXX (6)

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3 Re: What D&D char are you on Mon Nov 25, 2013 7:37 pm

Mine was as expected.

You Are A:


Neutral Good Elf Ranger (6th Level)



Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 12
Intelligence- 16
Wisdom- 13
Charisma- 14

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.



Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXX (5)

Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXXXX (9)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8 )
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXXXX (8 )
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)

Class:
Barbarian - (-2)
Bard ------ XX (2)
Cleric ---- (-6)
Druid ----- XX (2)
Fighter --- (-2)
Monk ------ (-21)
Paladin --- (-23)
Ranger ---- XXXXXX (6)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- XX (2)

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4 Re: What D&D char are you on Tue Nov 26, 2013 1:46 pm

One thing to keep in mind is that the survey seems to be using 3.5 class/races/alignments.

Conversion to 4.0 won't be difficult...

I am curious as to how incompatible stat/class configurations will be handled.
In 4.0, a Fighter with 14 or lower Strength is at a disadvantage. Most of the monster AC/defenses expect a high value (16-18) in a characters primary stat before racial modifiers.

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5 Re: What D&D char are you on Tue Nov 26, 2013 1:48 pm

Pretty close to what I expected, except the 'Neutral Good' part. I'd say more true neutral... Btw, this is Bradly on Stu's computer
 
You Are A:
 
 
Neutral Good Human Druid (6th Level)
 
 
Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 14
Intelligence- 15
Wisdom- 14
Charisma- 14
 
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
 
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
 
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
 
 
--------------------------------------------------------------------------------
 
Web page and journal code: Copy and paste the following:
 
 
<b>I Am A:</b> Neutral Good Human Druid (6th Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>13<br>
<b>Dexterity-</b>14<br>
<b>Constitution-</b>14<br>
<b>Intelligence-</b>15<br>
<b>Wisdom-</b>14<br>
<b>Charisma-</b>14
<br><br><u>Alignment:</u><br><b>Neutral Good</b> A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Class:</u><br><b>Druids</b> gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>

 
 
--------------------------------------------------------------------------------
 
 
Detailed Results:
 
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXXXXX (12)
 
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXX (10)
 
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXX (19)
Neutral - XXXXXXXXX (9)
Evil ---- XX (2)
 
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XX (2)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXXXX (Cool
 
Class:
Barbarian - (-2)
Bard ------ (0)
Cleric ---- (-2)
Druid ----- XXXX (4)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-21)
Ranger ---- XX (2)
Rogue ----- (0)
Sorcerer -- XX (2)
Wizard ---- (-4)
 
 
--------------------------------------------------------------------------------
 
 
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View Hall of Heroes
 
Neppyman said, 'Like this survey? Copy, paste, and edit the code to make your own! Please give me credit if you do so, of course,' so I'm giving him his due. ^_^
 
Questions? Comments? Suggestions? E-mail Me!
 
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6 Re: What D&D char are you on Tue Nov 26, 2013 1:49 pm

There is another survey out there with real world examples of attributes. Maybe we can use a compilation of them and even if necessary do a few of the items (such as dex or str based) to prove the stats? Could get pretty involved though.

http://www.kevinhaw.com/add_quiz.php

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7 Re: What D&D char are you on Tue Nov 26, 2013 3:17 pm

Figured I'd be a elf ranger or rogue.



You Are A:


Lawful Neutral Elf Ranger (6th Level)




Ability Scores:
Strength- 13
Dexterity- 17
Constitution- 12
Intelligence- 14
Wisdom- 16
Charisma- 11

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Web page and journal code: Copy and paste the following:


I Am A: Lawful Neutral Elf Ranger (6th Level)


Ability Scores:

Strength-13

Dexterity-17

Constitution-12

Intelligence-14

Wisdom-16

Charisma-11


Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.


Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.


Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)



Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XX (2)

Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXXX (9)
Chaos --- XX (2)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (Cool
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXXXX (Cool
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)

Class:
Barbarian - (-29)
Bard ------ (-23)
Cleric ---- (0)
Druid ----- XX (2)
Fighter --- XXXX (4)
Monk ------ (0)
Paladin --- (-19)
Ranger ---- XXXXXXXX (Cool
Rogue ----- (-6)
Sorcerer -- (-4)
Wizard ---- XXXX (4)

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8 Re: What D&D char are you on Tue Nov 26, 2013 3:38 pm

Wow. Maybe this test is better than I originally thought... everyone seems to be the class/race/alignment they thought... -Bradly

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9 Re: What D&D char are you on Tue Nov 26, 2013 3:49 pm

class\race\alignment is good but not sure on the stats.

Here is a discussion that shows con and int.

Discussion on RL attributes

In D&D, commoners have stats determined by rolling 3d6 for each statistic.

Mathematically, in a given stat this means that 50% of people will have scores between 3 and 10, the other 50% having 11-18, with about 49% having 9, 10, 11 or 12.

That's the stats you generally have - some things, of course, such as serious back injuries, taking steroids, brain damage etc. can change them.

Alternately (and I prefer this method), if you've done any statistics, you can extrapolate from the approximation that is 3d6 that the mean ability score is 10.5, and the standard deviation is about 3. Assuming a normal distribution, this ends up meaning that 50% of people have 10 or less, 84% of people have 13 or less, and 97.5% of people have 16 or less in a given score. Continuing this pattern, 75 people in 100, 000 have a score of 20 or more in a given attribute, and 1 in 100, 000 has 23 or more.


So that would make the scores mean the following (I'll take Constitution and Intelligence as examples)

4 Con: Frail. Can walk 200 metres with the help of a frame, then is exhausted.
4 Int: Generally considered mentally retarded. Vocabulary/memory of a three-year-old.

7 Con: Can run 400 metres, then is puffed and unable to continue.
7 Int: Completed Year 10 education, failed year 11 and dropped out

10 Con: Can run a kilometre, very uncompetitive time
10 Int: Completed Year 12, average results

13 Con: Can run 5 kilometres in a time that would be good enough for third place in a typical school race (assuming about 20 in the race)
13 Int: A-grade student at school, C-grade at university

16 Con: One of the best in their year level at their school in long-distance, didn't set any records.
16 Int: Top of the class at school, A- grade student at university

18 Con: Marathon runner, never wins but always finishes well
18 Int: A+ student at university, considered a genius

21 Con: Marathon runner, world class, Olympic medal prospect but probably not taking home the gold
21 Int: Respected authority in their field, not a household name (e.g. Emmy Noether, mathematician)

24 Con: Capable of feats of endurance that make people think OMG***BBQ - able to run at a solid pace (say 15kph) for 24 hours, swim non-stop in frozen water for 24 hours, etc.
24 Int: World-renowned authority in their field, made major quantum leaps in ideas, household name (e.g. Albert Einstein, physicist)

**************************************************************************************************************

Using that my stats are a bit off but close. I think we really only need to do the physical stats anyways correct? The mental ones will be determined on if we, as our characters, could do the task?

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10 Re: What D&D char are you on Tue Nov 26, 2013 4:15 pm

I don't think my stats are too far off.
Probably closer to what I was 10-12 years ago. Crying or Very sad 
If I were to describe myself it would have been a Elf/Rogue Archer.
Elf Ranger Archer would have my second thought.

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11 Re: What D&D char are you on Tue Nov 26, 2013 5:08 pm

Teramotos wrote:Wow. Maybe this test is better than I originally thought... everyone seems to be the class/race/alignment they thought... -Bradly
I expected Wizard, but was totally surprised to be multiclassed Paladin/Wizard.

From the Survey FAQ on Multi Class:

5. I was tied in two (or more) classes. How does the survey determine my primary and secondary class?

Primary class assignment goes to the highest score you end up with in a class. In the case of ties, the survey picks the "most exclusive" class as your primary. Ties also result in a multi-class character. The secondary class is the "least exclusive" class that is tied. Exclusivity is based on how common I thought each class to be in a campaign world. Fighter is the least exclusive, while paladin and monk rank the highest in exclusivity. Your final class score (in the detailed results) is modified by your alignment. If your alignment would not allow you to take a class, that class's score is reduced by 21 points. I could've shifted alignment to match class, but I thought that alignment shouldn't be adjusted arbitrarily.

When checking your detailed results, all classes that are tied at the highest score are eligible classes for you. You could be single-classed (pick your favorite from among the highest). You could have two classes, three classes, or more. The survey picks only two (based on the criteria above).

My stats look weird as well (much higher than I expected)...
Though it'll be tough to be a Paladin with 14Str and 11Char.

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12 Re: What D&D char are you on Tue Nov 26, 2013 5:18 pm

The Survey FAQ does go into ineffective characters a little...

Not sure how Ross will handle it in the game.


9. My charisma is too low to be an effective sorcerer (intelligence too low for wizard, strength too low for fighter, etc.). Is there some mistake?

There is no mistake. Ability scores are determined independently of class selection. Ability scores are determined by how you answer four questions for each ability. Class assignment is determined by questions about your hobbies, work, and interests. You may display (what I have determined to be) the professional characteristics of a sorcerer (or wizard, or fighter) even though you scored low in charisma (or intelligence, or strength).



11. Looking at my overall results, it looks like I'm a completely ineffective character. What is your response?

Well, I have two responses. One is that all aspects are decided completely independently of one another (except that class choices are limited by your alignment). Since everything is independently determined, it is almost certain that you will not come out as the most effective character possible.
Also, we can assume that not every player character would be completely maximized in a fantasy world. We are seldom maximized in this world. We all know people who would be better suited in another line of work or people whose strengths are not put to good use. Perhaps an unintelligent person was forced to take up wizardry by his father, or a weak person became a mercenary fighter out of necessity.

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13 Re: What D&D char are you on Wed Nov 27, 2013 8:35 am

Ross

avatar
Admin
I'm still trying to decide how im going to run the game. Im also not sold on the questionaire.
I might not even have magical classes of any kind. Also, i will not be using the 1 adventure/1 level we have been doing. I might not even use levels. I may go skill and bonus based.

Im still kicking a lot of ideas around, so any constructive feedback you want to give is welcome.

This new campaign is not going to be about advancement. Its about surviving and role playing.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

14 Re: What D&D char are you on Wed Nov 27, 2013 9:26 am

Ross wrote:I'm still trying to decide how im going to run the game. Im also not sold on the questionaire.
I might not even have magical classes of any kind. Also, i will not be using the 1 adventure/1 level we have been doing. I might not even use levels. I may go skill and bonus based.

Im still kicking a lot of ideas around, so any constructive feedback you want to give is welcome.

This new campaign is not going to be about advancement. Its about surviving and role playing.
No magical classes because of the setting or because of their power source?

If there will be no magical classes, then we'll be limited to:
Fighter
Ranger
Rogue
Warlord

Many of them have "magic-like" abilities.

Will this be "very low level" (levels 1-5)?
Will there be magic items or more d20 modern with guns and explosives?

"skill and bonus based"? Will we even be using 4E?

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15 Re: What D&D char are you on Wed Nov 27, 2013 9:44 am

Ross

avatar
Admin
It will for sure be real world modern weapons.
As i said before I'm not sure if we will have classes. It might be skill based.
Instead of going up in level and gaining increased to hit, you would instead gain a +1 to the weapon you have been using or a +1 in foraging if you have been scrounging for food.
So, yes, it may go away from 4e D20 rules, or DnD rules in general. However its still in the planning phase, so nothing is set in stone.

As i said before if you have input based on what I've been posting lets hear it.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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16 Re: What D&D char are you on Wed Nov 27, 2013 10:10 am

So, we are trying to model our real life into a PC?
This may be difficult to accurately model.
I would we suggest we each model ourselves as best we can as a 1st level.
Then submit it to Ross & the group for approval & modification.
We've know each other pretty well so we know what's true or false.

Example.
If you take the way I played Paintball:
I see myself as
Elf (good at shooting on the run)
Rogue (good at sneaking and hiding) if there's classes.
High dex 16-17 (one of the fastest runners in the group and good at sports)
Good wis & int 14 (good tactically/problem solving)
And so on...

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17 Re: What D&D char are you on Wed Nov 27, 2013 10:29 am

Ross

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Mick, In the "Last" adventure of the Slave Ship series you guys casted a ritual that destroyed the Swarm army, but also destroyed your PC's bodies. It transported your PC's consciousness, as well as all of the creatures you destroyed, into the "real" world. The way this currently affects you is that you remember running Cristalla, but so far that is is. However, keep your PC for now, as you may need stats/skills/powers from her in the future.

Now, since your PC's recurred into you the monsters had to find bodies to inhabit as well. Enter the Zombie Apocalypse.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

18 Re: What D&D char are you on Wed Nov 27, 2013 10:56 am

Ross

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Mick wrote:So, we are trying to model our real life into a PC?
This may be difficult to accurately model.
I would we suggest we each model ourselves as best we can as a 1st level.
Then submit it to Ross & the group for approval & modification.
We've know each other pretty well so we know what's true or false.
We actually did an exercise 5-years ago, where I sent out an evaluation form for each of you to rate others, as well as yourselves. However, I never ran the campaign, which is exactly what we are in now.

I will email all of you the form to fill out.
Three of us (Ross, Mick and Stu) filled it out, but I never got the others back, so I left our answers in but feel free to change your answers now that we are 5-years older.

Post here if you have any questions or concerns about the form.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

19 Re: What D&D char are you on Wed Nov 27, 2013 10:58 am

Ross wrote:It will for sure be real world modern weapons.
As i said before I'm not sure if we will have classes. It might be skill based.
Instead of going up in level and gaining increased to hit, you would instead gain a +1 to the weapon you have been using or a +1 in foraging if you have been scrounging for food.
So, yes, it may go away from 4e D20 rules, or DnD rules in general. However its still in the planning phase, so nothing is set in stone.

As i said before if you have input based on what I've been posting lets hear it.
You also mentioned possibly playing our Slave Ship PCs at some point. Will they be converted to the new system or will you revert back to 4.0?

The Slave Ship PC ended at level 15 and it sounds like we won't be using 1 adventure/level model. It'll either take a long time to get back to that level or there will need to be several "level" jumps along the way.

Why move away from 4.0?
Is there something broken that needs to be addressed?

Can't the same goal be accomplished by allowing "level ups" when necessary and closely monitoring treasure given out?

Unless you're moving to an established system, I think you may run into many balance issues.

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20 Re: What D&D char are you on Wed Nov 27, 2013 11:27 am

Ross

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I don't care about the balance issues. If some isn't as strong as someone else so be it. If they aren't as smart as someone else too bad.

Yes, you will get to play your Slaveship Characters later, and they will start at level 16. Can't say when though. It will be after this part of the campaign ends. In other words you won't be playing your Slave Ship PC's on this world.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

21 Re: What D&D char are you on Wed Nov 27, 2013 12:21 pm

Ross wrote:I don't care about the balance issues.
Hear hear! If balance issues are a concern, then it needs to be up to that player to keep his build in line, NOT up to the rules or GM to control.

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22 Re: What D&D char are you on Wed Nov 27, 2013 12:39 pm

bradly wrote:
Ross wrote:I don't care about the balance issues.
Hear hear! If balance issues are a concern, then it needs to be up to that player to keep his build in line, NOT up to the rules or GM to control.
Some players don't keep their builds in line even when we have a balanced system because "role play" is more important to them...Rolling Eyes

I think keeping things in balance makes it easier on the DM so they don't have to fudge things during the game and can accurately determine what will challenge the party and how difficulty they want to make it.

Without balance between characters you'll have some running around like Superman while everyone else are mere mortals.

Just throwing my $.02 in...

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23 Re: What D&D char are you on Wed Nov 27, 2013 3:49 pm

Ross

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Dwarmaj wrote:Without balance between characters you'll have some running around like Superman while everyone else are mere mortals.
Does anyone else think it's ironic that Ken is bringing up the points about balance issues between PC's, when he's almost always the Superman running around in the campaign.

Dwarmaj wrote:I think keeping things in balance makes it easier on the DM so they don't have to fudge things during the game and can accurately determine what will challenge the party and how difficulty they want to make it.
That describes you Ken, and that's when everyone has the same point buy.

You define balance as having equal Stats for your ability scores, or at least Point Buy, right. However, I think that if you had a build that was all 12's vs a Stu PC that had 18's, I think you would still have higher damage output than he would based on the combinations of items/powers/feats, etc. So when defining balance you have to go beyond ability scores.

If we really wanted things to be be perfectly balanced we would say, max damage output for a round is XX, Max AC anyone could have would be XX, etc. Or we would say everyone has to play the same abilities, class, race, feats, powers, etc, I don't think anyone would care for that.

I don't think me or Brad are that affected by one or two PC's being more powerful than others, at least I don't. I guess thinking about Brad's last adventure it might a little, at least when he's trying to knock us unconscious to turn us into vampires.

Back in the day I know that Saki's PC's always pissed Stu off, and would cause him to almost kill the entire party in an attempt to damage him.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

24 Re: What D&D char are you on Wed Nov 27, 2013 4:09 pm

Ross

avatar
Admin
FYI: Kobe, Scott and Trevor were not on the list before today, so if you ranked them previously blank them out and start over.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

25 Re: What D&D char are you on Wed Nov 27, 2013 4:47 pm

Ross wrote:
Dwarmaj wrote:Without balance between characters you'll have some running around like Superman while everyone else are mere mortals.
Does anyone else think it's ironic that Ken is bringing up the points about balance issues between PC's, when he's almost always the Superman running around in the campaign.

Dwarmaj wrote:I think keeping things in balance makes it easier on the DM so they don't have to fudge things during the game and can accurately determine what will challenge the party and how difficulty they want to make it.
That describes you Ken, and that's when everyone has the same point buy.

You define balance as having equal Stats for your ability scores, or at least Point Buy, right. However, I think that if you had a build that was all 12's vs a Stu PC that had 18's, I think you would still have higher damage output than he would based on the combinations of items/powers/feats, etc. So when defining balance you have to go beyond ability scores.

If we really wanted things to be be perfectly balanced we would say, max damage output for a round is XX, Max AC anyone could have would be XX, etc. Or we would say everyone has to play the same abilities, class, race, feats, powers, etc, I don't think anyone would care for that.

I don't think me or Brad are that affected by one or two PC's being more powerful than others, at least I don't. I guess thinking about Brad's last adventure it might a little, at least when he's trying to knock us unconscious to turn us into vampires.

Back in the day I know that Saki's PC's always pissed Stu off, and would cause him to almost kill the entire party in an attempt to damage him.
In which campaign are my PC more powerful than the others?
In Stu's I had a Paladin|Sorcerer. I don't think my PC was any more or less powerful than the rest (well except for Brad's gnome...). I started Stu's campaign with a Wizard, but that didn't work out well since the defenders in the party didn't defend and my PC was constantly getting melee'd and knocked out.

In the SlaveShip, Chiana definitely doesn't do near the damage as the other PC strikers. The only thing I really optimized was teleporting and stacking attack penalties on monsters. At level 15 Chiana is +22ToHit +15 damage (+2d6Curse). I believe that's on par or below what other do...

In Buffyverse, Angelus was overpowered which is why I intentionally asked to have him killed off and started a new character. Aya's chance to hit is the same as everyone else and I've seen Mickey and Jeff's chars do as much or more damage in a round as Aya. The only reason our PCs can do so much damage is because of the unbalanced ability scores that Brad allows.

If my character with all 12's is doing more damage than Stu's with 18's then he's doing something wrong or I'm building a striker and he isn't which is expected.

My discussion on balance was more attack bonus/defenses of PCs vs the monsters. If you're going to have a whole new system then there are bound to be issues.

Actually, I don't think we've had a properly balanced encounter in a long time. Other than the last session, most encounters seem to be Level+5 (or higher).

You could put a cap on damage/defenses, but where do you put the cap? A striker is suppose to do a lot of damage, a defender is suppose to have high defenses.

When we first started 4.0 the monster ECLs were Level +/- 2 and we had 3-4 encounters between rests. Now it seems we have 1-2 between rests. Mostly because the encounters with the tougher monsters with higher defenses take much more time. This skews many of the classes since some classes have better daily powers but weaker At-Wills, the more they can use Dailies, the more damage they can do.

This is going way off the initial thread topic. I thought you wanted our input so I tried to bring up what I thought might be issues.

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