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Slave Ship Campaign Game Level 14

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1 Slave Ship Campaign Game Level 14 on Thu May 23, 2013 9:40 pm

Ross

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Admin
Please post your character, or email me their dnd4e file.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

2 Re: Slave Ship Campaign Game Level 14 on Thu May 23, 2013 11:20 pm

I updated in the character thread too, but here you go:

====== Created Using Wizards of the Coast D&D Character Builder ======
Flint frostfang, level 14
Longtooth Shifter, Fighter (Weaponmaster), Pit Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: Tempest Technique
Armor of Resistance +3 Option: Cold
Foundling (+2 to Streetwise)

FINAL ABILITY SCORES
STR 19, CON 19, DEX 14, INT 11, WIS 18, CHA 11

STARTING ABILITY SCORES
STR 14, CON 15, DEX 13, INT 10, WIS 14, CHA 10


AC: 31 Fort: 24 Ref: 21 Will: 22
HP: 112 Surges: 13 Surge Value: 28

TRAINED SKILLS
Athletics +17, Endurance +17, Heal +16

UNTRAINED SKILLS
Acrobatics +8, Arcana +7, Bluff +7, Diplomacy +7, Dungeoneering +11, History +7, Insight +11, Intimidate +7, Nature +11, Perception +11, Religion +7, Stealth +8, Streetwise +9, Thievery +8

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Longtooth Shifter Racial Power: Longtooth Shifting
Fighter Attack: Combat Challenge
Fighter Attack 1: Footwork Lure
Fighter Attack 1: Dual Strike
Fighter Attack 1: Bristling Defense
Fighter Utility 2: Mighty Leap
Fighter Attack 3: Sweeping Slash
Fighter Attack 5: Rain of Steel
Fighter Utility 6: Ignore Weakness
Fighter Attack 7: Bloody the Field
Fighter Attack 9: Punishing Storm
Fighter Utility 10: Fighter's Grit
Pit Fighter Attack 11: All Bets Are Off
Pit Fighter Utility 12: Deadly Payback
Fighter Attack 13: Giant's Wake

FEATS
Two-Weapon Defense
Level 1: Weapon Proficiency (Urgrosh)
Level 2: Weapon Expertise (Axe)
Level 4: Enduring Mountain
Level 6: Savage Axe
Level 8: Deadly Draw
Level 10: Two-Weapon Fighting
Level 11: Marked Scourge
Level 12: Undeniable Crusader
Level 14: Axe Expertise

ITEMS
Adventurer's Kit
Amulet of Health +1 x1
Strikebacks x1
Braidmail Armor of Resistance +3 x1
Survivor's Belt x1
Dwarven Thrower Urgrosh +1 x1
Distance Handaxe +1
Helm of Opportunity (paragon tier) x1
Floorfighter Straps x1
Bracers of Mighty Striking (paragon tier) x1
Lesser Ring of Feather Fall x1
====== End ======



Last edited by Trevor on Fri May 24, 2013 1:05 pm; edited 1 time in total

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3 Re: Slave Ship Campaign Game Level 14 on Fri May 24, 2013 8:49 am

Don't think I can make it.

Looks like a lot of people are forgetting that their 4th level feat has to be a group feat...

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4 Re: Slave Ship Campaign Game Level 14 on Fri May 24, 2013 9:52 am

Ross

avatar
Admin
Yes, that's correct. Everyones 4th level feat must be "Enduring Mountain", even for new characters.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

5 Re: Slave Ship Campaign Game Level 14 on Fri May 24, 2013 10:52 am

Ross,

You should have the .dnd4e file for Woldstren updated to level 14. I didn't update the thread as I can only get into the builder from work and didn't have time yesterday. I added a couple of magic items (a 14 and 2 13s I believe instead of 15, 14, 13) as I haven't played in 3 levels but let me know if I should change that.

I should be able to make it by 6 - 6:30 tonight. I can stop by a store deli and pick up some potato salad or I can bring something like donuts or cookies. Let me know what you guys prefer.

Chris

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6 Re: Slave Ship Campaign Game Level 14 on Fri May 24, 2013 10:57 am

Ross

avatar
Admin
Potato salad please.
U can raise the levels if those items by one if u want.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

7 Re: Slave Ship Campaign Game Level 14 on Fri May 24, 2013 12:05 pm

@ Krystoff - 2nd the motion for potato salad please.

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8 Re: Slave Ship Campaign Game Level 14 on Fri May 24, 2013 12:10 pm

Sounds good; I will stop off and grab 2 pounds of potato salad.

The items I have are fine. The levels of the items I wanted were just lower than the max I could get.

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9 Re: Slave Ship Campaign Game Level 14 on Fri May 24, 2013 1:01 pm

Ahhh... so that's why that was there. I assumed I must have read the feat wrong and chosen one that didn't really help me. I'll go put it back on.

Edit: Fixed.

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10 Camella Ann on Fri May 24, 2013 5:26 pm

====== Created Using Wizards of the Coast D&D Character Builder ======
Camella Ann, level 14
Changeling, Bard, Chameleon
Build: Cunning Bard
Bardic Virtue: Virtue of Cunning
Background: Occupation - Entertainer (+2 to Bluff)

FINAL ABILITY SCORES
Str 11, Con 11, Dex 20, Int 15, Wis 9, Cha 23.

STARTING ABILITY SCORES
Str 10, Con 10, Dex 14, Int 14, Wis 8, Cha 17.


AC: 28 Fort: 21 Reflex: 26 Will: 28
HP: 88 Surges: 7 Surge Value: 22

TRAINED SKILLS
Arcana +14, Diplomacy +18, Insight +13, Acrobatics +16, Bluff +22

UNTRAINED SKILLS
Dungeoneering +7, Endurance +7, Heal +7, History +10, Intimidate +14, Nature +7, Perception +7, Religion +10, Stealth +12, Streetwise +14, Thievery +12, Athletics +7

FEATS
Bard: Ritual Caster
Level 1: Advantage of Cunning
Level 2: Improved Majestic Word
Level 4: Enduring Mountain
Level 6: Spring Step
Level 8: Distracting Feint
Level 10: Blade Initiate
Level 11: Fleet-Footed
Level 12: Timely Teleport
Level 14: Back to the Wall

POWERS
Bard at-will 1: Staggering Note
Bard at-will 1: Jinx Shot
Bard encounter 1: Prophesied Strike
Bard daily 1: Stirring Shout
Bard utility 2: Agile Recovery
Bard encounter 3: Impelling Force
Bard daily 5: Vigorous Cadence
Bard utility 6: Glimpse the Future
Bard encounter 7: Rewrite the Future
Bard daily 9: Wail of Anguish
Bard utility 10: Drop and Roll
Bard encounter 13: Enduring Struggle (replaces Impelling Force)

ITEMS
Ritual Book, Summoned Earthhide Armor +3, Distance Dagger +2, Performer's Blade Dagger +3, Bracers of Brachiation (heroic tier), Boots of Sand and Sea (heroic tier), Knifethrower's Gloves (heroic tier), Fey-Blessed Circlet (heroic tier), Healer's Brooch +3, Ring of Feather Fall (paragon tier), Rope of Slave Fighting (heroic tier), Siberys Shard of the Mage (heroic tier), Bag of Holding (heroic tier) (3), Horseshoes of Speed (heroic tier)
RITUALS
Comprehend Language, Glib Limerick
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

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