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WAR! - It Aint Over Till Its Over Mission

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1 WAR! - It Aint Over Till Its Over Mission on Fri Jan 04, 2013 11:23 pm

From the Three In One Mission, SF Black revealed that there were several factions fighting with each other within the Royalist ranks. One of the factions was dealing directly with the House of Swords, a foreign merchant guild. Dealing with a guild like the HoS is totally opposed to one of the primary Royalist tenants of isolationism; Grong Island for Gargarians. After enabling the main rebel army to enter the key port City of Zazesspur by reducing three Royalist strongpoints, SF Black celebrates as the city is finally taken and the slaves freed, many of which take up arms against the fewer and fewer remaining Royalists. As the rebel forces mopped up the residual resistance within the city, Strike Force Green, led by Chief Hayden (6th Warlock - Brad), the younger cousin of the more famous Hayden with the same name, manage to hunt down and capture a minor priest of Pelor who had critical information regarding the Royalist leadership. Telars (Ranger, Ben), a Dragonborn (Fighter, Kobe), an Avenger (Ken), and a sprite (Ross) rounded out SF Green. Although Hayden, the Fighter, and the Ranger were all downed in the battle and nearly killed, and the sprite was pinned down by enemy archers, the Avenger, after fruitlessly attempting to chase down a female human scout wearing the colors of the House of Swords, manages to subdue the priest and chase off the remaining Royalists.

Commander Danlor - "The Royalists know they’ve lost. From the information gained from the minor priest captured by SF Green, we know that Prince Banneerk, heir to the Royalist throne, is going to attempt to flee the islands and establish a government in exile, seek new allies, rally and rebuild the Royalist Navy and renew the war. We’ve identified the date when Prince Banneerk is meeting with a group of foreign mercenaries who will help him off the island but we do not know the exact meeting point. From other intelligence we’ve gathered, we’ve narrowed down the meeting point to one of three places:

1, A small Pelor temple, inland and high in the Carpathian Mountains. The team that is sent to this location will be inserted either by a one use Plane Shift Scroll, similar to ones used to break the siege of Zazesspur, or by being dropped off by Thunderbolt and Corsair, the Rocs who saved SF Black on one of their early mission on the island of Zemya Major.

2, An abandoned underwater cave lair of Sulfur the Black Dragon, whom SF Black has fought on several occasions, the abandoned lair being inland near the shores of Lake Mir. The team that is sent to this location will be inserted either by taking a barge from a small town that we’ve used as a base through out the war, you’ll cross the lake and have the barge available to assist as you dive underwater to find the cave. The other possible approach is that Wendy and Gale (the air elementals) will guide you around the shores of the lake, hopefully avoiding the pockets of Royalist resistance still in that area, and the team will approach what we think is the location of the underwater cave from the shore side.

3, A small temple to the Raven Queen, on the coast north of Zazesspur. The team that chooses this location may choose to have Wendy and Gale guide them (if the team going to Sulfur’s old cave is using the barge), or Captain Pike and the Silhouette will take the team up the coast and the team will disembark at the temple’s dock.

Since SF Black is senior, they will choose first which of the three locations they will cover. Cool As our most powerful special operations team, hopefully they will select the location where the Prince is meeting the mercenaries. The other two teams, SF Green and the Bloodhawks, will cover the remaining two locations in case SF Black is wrong. We cannot send in platoon or company sized forces which will be spotted as that will merely alert the Prince’s scouts that we’ve been alerted and he will doubtless temporarily abort his escape, spoiling our chances to capture him. Twisted Evil Discussion?"

Section Chief Snape (SF Green) "Hmmm…from our last mission when I tried to Plane Shift us into the enemy temple, we ended up on the wrong plane fighting a squad of Githanki warriors, anyone remember that? I don’t know if I want to try that again." Rolling Eyes

Captain Pike "The old lair of the dragon is far to the north, well inland, and in territory that we (the Rebels) have maintained moderate control over for the last three years at least. I really don’t see who or what the Prince might be meeting there and how he would make his escape off the island from an underwater, inland cave." silent

Chief Hayden (the younger one) "Well, we can discount the temple of the Raven Queen, the Royalists are followers of Pelor and would not schedule a meeting there." Captain Pike "…but it is on the coast and the strongest arm of the remaining Royalist fighting force is their navy and other than my frigate, a few others, and several coasters, we really don’t have a navy that can stand up to what the Royalist have left. Yes, they only have half the fleet they did, but that’s still more than a dozen first line warships and about twenty lesser ships." Wink

Section Chief Lucian Atredies (SF Green) "Well there are only two ways that I can think of off this island and that’s flying or taking a boat. The boat is too obvious so the Prince has got to be flying off the island somehow; I think that means the meeting place is the temple in the mountains, it’s a temple to Pelor after all so that’s got to be it." Razz

(The party must choose both a location and an insertion method)

Last edited by Teramotos on Sat Jan 05, 2013 10:11 am; edited 1 time in total (Reason for editing : corrected a couple continuity errors)

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2 Re: WAR! - It Aint Over Till Its Over Mission on Sat Jan 05, 2013 7:31 pm


Teramotos wrote:The party must choose both a location and an insertion method

That was too much to read, so I just read the last sentence. So my choice is:
Her Vagina, with Lube, Cowgirl style.

Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Sakatha's Tomb]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Shandral Aurlong - Human/Sorcerer [5e-Hoarde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
XBox GamerTag: Drizityn

Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.[/b][/b]
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3 Re: WAR! - It Aint Over Till Its Over Mission on Sat Jan 05, 2013 7:49 pm

Arggg.... Rolling Eyes

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4 Re: WAR! - It Aint Over Till Its Over Mission on Tue Jan 15, 2013 7:48 pm

@Ross - Still can't believe you wrote that...well, any thoughts (on the setup, not Ross' reply). Basically, pick the location you think the prince is at, there's only three to select from and it really isn't that hard to figure out.

Then select the method the party wants to use to get to the selected location; just two choices to make. Your PC's may ask any questions they would like of any convenient NPCs. If you really wanted to go the extra mile, you could read some of the recaps from prior WAR! adventures.

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