Northwest Gamers
Welcome to the Northwest Gamers Forums. Please Login or Register.
Northwest Gamers

Forum for the Northwest Gamers

Latest topics
» Axis and Allies - Optional Unit Rules
Mon Dec 11, 2017 7:15 am by Teramotos

» 4.0 Meeting Fri Dec 15th - GAME On!
Wed Dec 06, 2017 1:48 pm by Teramotos

» Rainbow Warriors Planet Ember - Magic Item Count - Adventure Notes
Sat Dec 02, 2017 12:08 pm by Teramotos

» Prophecy of the Rainbow Warriors - Adventure Logs
Sat Dec 02, 2017 12:04 pm by Teramotos

» Game On! 4.0 Meeting Friday Dec 1st Newport Hills
Thu Nov 30, 2017 8:50 am by bradly

» Next 4.0 Meeting Late Nov/ all Dec
Tue Nov 28, 2017 7:17 am by Teramotos

» Stargate...
Mon Nov 27, 2017 9:14 am by Dwarmaj

» Friday, Nov 17th
Thu Nov 16, 2017 11:16 am by Teramotos

» Epic item tade in: would a figurine be game breaking?
Mon Nov 06, 2017 12:12 pm by Ross

December 2017

Calendar Calendar

Who is online?
In total there are 4 users online :: 0 Registered, 0 Hidden and 4 Guests


[ View the whole list ]

Most users ever online was 56 on Wed May 09, 2012 3:03 pm

You are not connected. Please login or register

Power Durations...

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Power Durations... on Mon Nov 26, 2012 10:20 am

A question came up during the last game as to what the duration of certain powers should be in in different scenarios.

I couldn't find a specific rule, but searches on the internet all say that a power remains in effect until the termination condition happens unless the power/power type specifically states otherwise.

Under Conjuration:
"A conjuration ends immediately if its creator dies."

Under Stance:
Duration: A stance lasts until the character assumes another stance or until the character falls unconscious or dies. A stance also ends at the end of the encounter, unless the stance can be assumed at will.

Under Conditions Durations:
An effect that has a conditional duration lasts until a specific event occurs. Three conditional durations appear more than any other in the game.

Until the Start/End of Someone’s Next Turn: The effect ends when a specific creature’s next turn starts or ends. The creature is usually the one who produced the effect or else the target of the effect.

Until the End of the Encounter: The effect ends at the end of the current encounter or after 5 minutes, whichever comes first.

Save Ends: The effect ends when the target makes a successful saving throw against it. See “Saving Throws".

So it looks like unless specifically stated, effects last even if the caster dies.

The text for Mind Blade is:
Mind Blade
Battlemind Attack 15

You lash out with your weapon and channel a burst of pain into your enemy’s mind. Though the blow doesn’t connect, your foe collapses as it feels the weapon strike a vital area.

Daily Psionic, Psychic, Weapon
Standard Action Melee weapon

Target: One creature

Attack: Constitution vs. Will

Hit: The target falls unconscious (save ends).

Aftereffect: 10 + Constitution modifier psychic damage.

Miss: The target is dazed (save ends).

View user profile

2 Re: Power Durations... on Mon Nov 26, 2012 11:43 am

Yes, this goes back to the Marking discussion we recently had. The hill giant can swat you over the head, dazing you (save ends) and you can be dazed a really long time regardless if your ally killed the hill giant a split second after the giant dazed you. So some conditions, e.g. poison, wounded leg (immobile, slow), daze, on fire, etc. can endure long after the inflicter is dead.

There will be other conditions; like Marks, Stances, etc that end (if the text says so) when a certain event happens (the originator is dead).

So, I agree, unless the ending event has been met to end the condition, the condition will endure.

View user profile

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum