by Ross Tue Jan 13, 2009 9:37 am
Yep, based on the descriptions they should stack. Good combo. Now you need a Obsidian steed to bring into underground areas:
Figurine of Wondrous Power
These tiny animal statuettes are fashioned from a
variety of materials and can be used to conjure the
creatures they depict.
When you activate a figurine, the conjured creature
appears in a space adjacent to you, provided the
space is large enough to contain the creature without
squeezing. The creature obeys only you, responding
to commands spoken in any language. The creature
remains for up to 8 hours or until you use a minor
action to dismiss it. The conjured creature acts on the
same initiative count as you. Every action it takes costs
you a minor action (which you use to issue commands),
and a conjured creature cannot exceed its normal
allotment of actions (a standard, a move, and a minor
action) during its turn. If you spend no minor actions
on your turn to command the creature, it remains
where it is without taking any actions on its turn.
A conjured creature has hit points, defenses,
and attacks as indicated in its statistics block. It has
no healing surges and cannot be healed, though it
can still benefit from temporary hit points. When
reduced to 0 hit points or fewer, the conjured creature
disappears and cannot be conjured again until
after you’ve taken an extended rest.
Conjured creatures lack basic attacks and therefore
cannot make opportunity attacks.
Mount: If the conjured creature has the mount
keyword, you can ride the creature and are considered
to have the Mounted Combat feat while
mounted on it. While mounted, you can command
the creature using free actions, though the mount is
still limited to its normal allotment of actions. You
can choose to be mounted on the creature when it
appears.
Obsidian Steed Obsidian Steed Level 5
This figurine of dark volcanic glass can become a sleek riding
horse.
Wondrous Item 1,000 gp
Power (Daily ✦ Conjuration): Standard Action. Use this
figurine to conjure a horse that appears to be made of
obsidian (see below for statistics). As a free action, you
can spend a healing surge when activating this item to
give the creature temporary hit points equal to your
healing surge value.
Obsidian Steed
Large natural animate (mount)
Initiative as conjurer Senses Perception +9
HP 8; Bloodied 4
AC 17; Fortitude 17, Refl ex 14, Will 14
Speed 8
M Kick (standard; at-will)
+6 vs. AC; 1d6 + 5 damage.
Charger (while mounted by a friendly rider of 5th level or higher)
✦ Mount
The obsidian steed grants its rider a +5 bonus to damage rolls
on charge attacks.
Alignment Unaligned Languages —
Str 21 (+7) Dex 14 (+4) Wis 14 (+4)
Con 18 (+6) Int 2 (–2) Cha 10 (+2)
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