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Forced Movement through ally and enemy squares

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1 Forced Movement through ally and enemy squares on Wed May 09, 2012 12:32 pm


Reading the Rules Compendium I'm thinking that you can force move (Slides, Push and Pull) through enemy and ally squares as long as they don't stop in those squares.

The rules state you must end the forced movement in an unoccupied square. I can't find anything that states you can't move through an occupied square.

Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
XBox GamerTag: Drizityn

Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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Here's a similar question/answer on WotC Rules.

It looks like you can push an enemy through other enemy squares and an enemy can push us through our allies squares. But a PC can't push a monster through other PC squares because those are not squares they could normally move through.

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Cool. That makes my Bard a little stronger. :-)

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I don't know... I think that make you a lot stronger, maybe even doubled your power level. Razz

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Double of nothing is?

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Hey now! I believe what you all meant was, "Oh Captain, my Captain!" Very Happy

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I thought Bards were like jesters?
So we should say "Oh Clown, my Clown" Rolling Eyes

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Mick wrote:I thought Bards were like jesters?
So we should say "Oh Clown, my Clown" Rolling Eyes

Court jesters were often the smartest Royal advisor since they could speak freely 'outside the box' without fearing beheading or ridicule for rejected ideas. Kinda like the Daily Show today. :-)

...But that's just Stu's bard. They are more broadly entertainers/performers (of all sorts).

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